Al Khawarizmi: Jurnal Pendidikan Matematika
Vol. 6 No. 2 (2026): Juli 2026

GAME-BASED LEARNING BERBASIS PERMAINAN KARTU UNTUK MENGUATKAN KONSEP PERKALIAN PADA MATERI PELUANG

Ulfiana Ulfiana (Universitas PGRI Sumenep)
Kurratul Aini (Universitas PGRI Sumenep)
Nur Fitriyah Indraswari (Universitas PGRI Sumenep)



Article Info

Publish Date
18 Jul 2026

Abstract

Abstrak: Penelitian ini bertujuan mengetahui efektivitas Game-Based Learning berbasis permainan kartu dalam menguatkan konsep perkalian pada materi peluang. Penelitian menggunakan pendekatan kuantitatif dengan desain one group pretest-posttest terhadap 15 siswa kelas X IPS MA Zainal Arifin. Data dikumpulkan melalui tes, observasi, dan angket, kemudian dianalisis menggunakan statistik deskriptif, uji paired sample t-test, dan N-Gain. Hasil penelitian menunjukkan bahwa rata-rata nilai siswa meningkat dari 52,67 menjadi 76,73 dengan nilai N-Gain sebesar 0,531 (kategori sedang). Uji paired sample t-test menunjukkan perbedaan yang signifikan antara nilai pretest dan posttest (p < 0,001). Temuan ini menunjukkan bahwa Game-Based Learning berbasis permainan kartu efektif membantu menguatkan konsep perkalian pada materi peluang. Kata Kunci: Game-Based Learning; permainan kartu; konsep perkalian; pembelajaran matematika.   Abstract: This study aimed to determine the effectiveness of Game-Based Learning using card games to strengthen students’ understanding of multiplication concepts in probability learning. A quantitative approach with a one-group pretest-posttest design was employed involving 15 tenth-grade social science students at MA Zainal Arifin. Data were collected through tests, observations, and questionnaires and analyzed using descriptive statistics, the paired sample t-test, and N-Gain analysis. The results showed that the mean score increased from 52.67 on the pretest to 76.73 on the posttest, with an average N-Gain of 0.531 (moderate category). The paired sample t-test indicated a significant difference between the pretest and posttest scores (p < 0.001). These findings indicate that Game-Based Learning using card games is effective in strengthening students’ understanding of multiplication concepts in probability learning. Keywords: Game-Based Learning; card game; multiplication concept; mathematics learning.

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Journal Info

Abbrev

KJPM

Publisher

Subject

Education Mathematics

Description

Jurnal Pendidikan Matematika publishes original research papers, case reports, and review articles. The publication include the topic abaut Mathematics ...