Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan
Vol. 1 No. 12 (2021)

Pengembangan Desain Pembelajaran Bersama Orang Tua Tema Benda, Hewan dan Tanaman di Sekitarku Berorientasi Produk Bernilai Kearifan Lokal dengan Integrasi Karakter dalam Konteks Merdeka Belajar di Rumah Untuk SD Kelas 1

Charisma Arianto Putri (Universitas Negeri Malang)
Sa’dun Akbar (Universitas Negeri Malang)
Charisma Arianto Putri (Unknown)
Sa’dun Akbar (Unknown)
Putri Mahanani (Universitas Negeri Malang)



Article Info

Publish Date
31 Dec 2021

Abstract

Abstract: Pandemic covid 19 resulted in learning activities disrupted, so learning is carried out at home. The implementation of online learning at SDN Pandanwangi 01 Malang City experienced obstacles such as the material delivered has not been maximal, and parents cannot accompany children, so it requires appropriate learning design. The purpose of this development resulted in a valid, practical, and effective learning design product using the Thiagarajan 4D model (1974). On the results of expert validation test material 89.6 percent criteria are very valid, media expert validation data 88 percent criteria are very valid, practicality test data 84 percent criteria are quite practical, and the effectiveness test data of grade 88 average scores and teacher response analysis data 86 percent categories are very effective, and parental response analysis data 87.2 percent assessment categories are very effective and student response analysis 87.5 percent assessment category is very effective. Based on the results of these data, students produce products worth local wisdom, with the appearance of student character, namely the character of independence, honesty, and responsibility. Abstrak: Pandemi covid 19 mengakibatkan aktivitas belajar terganggu, sehingga pembelajaran dilaksanakan di rumah. Pelaksanaan pembelajaran daring di SDN Pandanwangi 01 Kota Malang mengalami kendala seperti materi yang disampaikan belum maksimal, dan orang tua tidak dapat mendampingi anak, sehingga membutuhkan desain pembelajaran yang sesuai. Tujuan pengembangan ini menghasilkan produk desain pembelajaran yang valid, praktis dan efektif dengan menggunakan model 4D Thiagarajan (1974). Pada hasil uji validasi ahli materi 89,6 persen kriteria sangat valid, data validasi ahli media 88 persen kriteria sangat valid, data uji kepraktisan 84 persen kriteria cukup praktis,dan data uji keefektifan nilai rata-rata kelas 88 dan data analisis respon guru 86 persen kategori sangat efektif, dan data analisis respon orang tua 87,2 persen kategori penilaian sangat efektif serta analisis respon siswa 87,5 persen kategori penilaian sangat efektif. Berdasarkan hasil data tersebut siswa menghasilkan produk bernilai kearifan lokal, dengan memunculkan karakter siswa yaitu karakter kemandirian, kejujuran dan tanggung jawab.

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Journal Info

Abbrev

fip

Publisher

Subject

Education

Description

Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan literally means “Journal of Learning, Guidance, and Educational Management”. The use of the Indonesian language in the title reflects the journal’s strong contextual grounding in Indonesian education while also emphasizing its broader ...