Edu Komputika Journal
Vol. 12 No. 2 (2025): Edu Komputika Journal

Development of Gamification-Based Mobile Learning to Improve Learning Outcomes for Automotive Measurement Tools

Ranu Iskandar (Universitas Negeri Semarang)
Putri Khoirin Nashiroh (Universitas Negeri Semarang)
Febrian Arif Budiman (Universitas Negeri Semarang)



Article Info

Publish Date
31 Dec 2025

Abstract

Inclusive education, a key priority of SDG 4, requires learning innovations that are accessible and engaging for all learners, including students with disabilities. In Indonesian inclusive schools, limited availability of adaptive learning technology remains a major barrier, particularly for students with mild intellectual disabilities who often struggle with practical competencies such as reading precision measuring tools. This study developed and evaluated a gamification-based mobile learning (m-learning) medium on automotive measurement tools (vernier calipers) tailored to the needs of students with mild intellectual disabilities through accessible design elements (preferred colors, readable fonts, simplified sentences, and adapted assessments). Using a Research and Development (R&D) approach with the ADDIE model, the product was validated by one media expert and one material expert, and its effectiveness was examined through a one-group pretest–posttest design with 35 Grade 10 Automotive Engineering students at SMK Palapa Semarang. Expert validation results indicated that the media was very feasible, with scores of 85% (Display Design), 83% (Technical Quality), 88% (Visual Communication), and 90% (Media Attractiveness), while content feasibility was also very feasible, with 82% (Content Completeness), 87% (Content Accuracy), 84% (Presentation Cohesion), and 86% (Language Use). Student learning outcomes improved substantially, with mean scores increasing from 68.29 (pretest) to 88.86 (posttest), yielding a gain of 20.6 points and reduced score variability (SD from 10.43 to 6.31). These findings suggest that gamification-based m-learning designed using assistive technology principles is feasible and can enhance learning outcomes in inclusive vocational education contexts.

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Journal Info

Abbrev

edukom

Publisher

Subject

Education

Description

Edu Komputika Journal uses Open Journal Systems (OJS) for online journal management in submission, review, copyediting, and publication. Submitted manuscripts are written in English and should follow the style of the Edu Komputika Journal. Manuscripts are original research results, or ...