Meraki: Journal of Creative Industries
Vol. 3 No. 02 (2026): Innovative Product Design for Lifestyle Enchancement: Exploring Portable Solut

Perancangan Mainan Jengga Modifikasi untuk Melatih Diskusi Kelompok Siswa Kelas XI SMA

R, Hani (Unknown)
Insani, Handayani Madania (Unknown)
Hafiyan, R. Moch. Rizal (Unknown)
Jayanti, Ghia Tri (Unknown)



Article Info

Publish Date
29 Jun 2026

Abstract

21st-century learning, especially the skills that are crucial in the era of the Fourth Industrial Revolution, is very important to develop, one of which is through discussion. However, the implementation of discussion dominated by presentations is often monotonous and focuses only on results, not the process. This encourages students to simply copy and read, indicating that the development of 21st-century skills is not yet optimal. To address this issue, this study proposes a modified version of the Jenga game designed to facilitate student discussions on flood mitigation and make learning more enjoyable. This design applies the SCAMPER method, specifically the aspects of Substitute, Adapt, Modify, Put to other uses, and Combine. The results of the study show that this modified Jenga successfully accommodates small group discussions among students, allowing teachers to directly monitor their performance. Additionally, this game makes learning more enjoyable, especially with the “steal your opponent's block” rule, which increases student interaction and enthusiasm.

Copyrights © 2026






Journal Info

Abbrev

meraki

Publisher

Subject

Arts Humanities Economics, Econometrics & Finance Languange, Linguistic, Communication & Media Social Sciences

Description

About the Journal Meraki: Journal of Creative Industries is a journal managed by the Faculty of Creative Industries at Surabaya University and is open as a public platform for publication covering various fields such as product design, fashion design, visual communication design, interior design, ...