Based on the results of observations conducted on September 26, 2024 at SMA Negeri 1 Kabila, it shows that students still experience various obstacles in learning, such as laziness in learning, fear of asking questions, lack of attention and enthusiasm that impacts material understanding, and difficulty in understanding informatics material. The purpose of this study is to determine how the development of interactive learning media using Lumio By Smart media, whether it has met the criteria of feasibility, practicality, and effectiveness. The method used is Research and Development (R&D), with the ADDIE development model. This model has five stages including Analysis, Design, Development, Implementation, and Evaluation. The results of research that has been carried out on the development of learning media by utilizing Lumio By Smart media have been proven to increase understanding and student involvement in the learning process, with the results of the feasibility test, namely from the validation of material experts 98.33% which is included in the very feasible category and the results of the media validation test 91.67% very feasible, the results of the practicality test 96.22% very practical, and the results of the effectiveness analysis show that student scores increased in the post-test by 86.29% very effective. So that interactive learning media by utilizing Lumio By Smart media is worthy of being used as an innovative learning media in informatics subjects.Kata kunci: ▪ Pengembangan ▪ Media Pembelajaran Interaktif ▪ Lumio By Smart ▪ Informatika ▪ SMA
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