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SISTEM INFORMASI MONITORING PERKULIAHAN FAKULTAS TEKNIK BERBASIS WEB Dako, Amirudin Y; Ilham, Jumiati; Latief, Mukhlisulfatih
Sainstek VOL 07, NO 01, 2013
Publisher : Jurnal Sainstek

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (677.588 KB)

Abstract

The study "web based of information system of lectures monitoring at Engineering Faculty " is intended to present lectures at the Faculty of Engineering activities are up to date and real time web based. The results of this study is expected to be a source of information for beneficiaries of education services either directly or indirectly. The information presented contains the activity classes held in each department in the Faculty of Engineering, State University of Gorontalo, which can be accessed via the internet browser and displayed through the big display in the lobby of the faculty. This study was made with the prototype method that allows sustainable development of information systems made by adjusting the needs and the latest in presentation technology and information systems within the framework supporting the management and development of Gorontalo State University as a university-based information technology (Information Technology / IT). From this research has developed a database called 'simpul' and web based of information system of lectures monitoring at Engineering Faculty, named 'simpul' that provides information information lectures at the Faculty of Engineering activities presented either through the internet browser and displayed in large displays that are placed in the lobby Faculty of Engineering, State University of Gorontalo.
Pendekatan Database untuk Manajemen Data dalam Meningkatkan Kemampuan Mahasiswa Mengaplikasikan Konsep Basisdata Latief, Mukhlisulfatih
Prosiding APTEKINDO Tahun 2010
Publisher : FTK Universitas Pendidikan Ganesha

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Abstract

Dalam peningkatan kualitas manajemen internal dan organisasi jurusan tidak hanya tergantungpada kualitas pengelola tetapi juga perbaikan sistem pengelolaan serta pengembangan kemampuanmahasiswa dalam mengaplikasikan konsep basisdata. Penguasaan konsep basisdata ini sangat pentingdalam rangka meningkatkan mutu atau kemampuan mahasiswa sehingga dapat bersaing di dunia kerjadan dalam jangka panjang untuk melakukan perbaikan untuk mencapai visi dan misi Jurusan.Database merupakan salah satu komponen penting dalam sistem informasi, karena merupakandasar dalam menyediakan informasi, menentukan kualitas informasi akurat, tepat pada waktunya danrelevan. Pendekatan database dalam artikel ini mempelajari tentang definisi database, entityrelationship diagram dan teknik normalisasi data.Kata kunci : Database, entity relationship diagram, normalisasi
Peningkatkan Pembangunan Desa Melalui Program KKN Tematik Dalam Membangun Desa Bina Jaya, Kecamatan Tolangohula Latief, Mukhlisulfatih; Olii, Salahuddin; Suleman, Adriansyah R
Jurnal Sibermas (Sinergi Pemberdayaan Masyarakat) Vol 11, No 2 (2022): Jurnal Sibermas (Sinergi Bersama Masyarakat)
Publisher : Univeristas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/sibermas.v11i2.12111

Abstract

Program yang dibuat oleh mahasiswa KKN Universitas Negeri Gorontalo  ditargetkan kepada masyarakat yang ada di Desa Bina Jaya Kecamatan Tolangohula Kabupaten Gorontalo, yang bertujuan untuk meningkatkan pembangunan desa yang menyesuaikan potnesi dari RPJM desa. Metode yang digunakan dalam program ini yaitu observasi dan pengkajian RPJM desa. Dengan alur kegiatan yaitu persiapan dan pembekalan mahasiswa KKN, kemudian dilanjutkan dengan pelaksanaan program diawali dengan observasi desa, mengkaji RPJM dalam melihat kembali program apa yang belum dijalankan dan dilanjutkan dengan menentukan proritas masalah, menentukan prioritas dari program yang akan dilaksanakan
Pendekatan Database untuk Manajemen Data dalam Meningkatkan Kemampuan Mahasiswa Mengaplikasikan Konsep Basisdata Mukhlisulfatih Latief
Prosiding APTEKINDO Tahun 2010
Publisher : FTK Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Dalam peningkatan kualitas manajemen internal dan organisasi jurusan tidak hanya tergantungpada kualitas pengelola tetapi juga perbaikan sistem pengelolaan serta pengembangan kemampuanmahasiswa dalam mengaplikasikan konsep basisdata. Penguasaan konsep basisdata ini sangat pentingdalam rangka meningkatkan mutu atau kemampuan mahasiswa sehingga dapat bersaing di dunia kerjadan dalam jangka panjang untuk melakukan perbaikan untuk mencapai visi dan misi Jurusan.Database merupakan salah satu komponen penting dalam sistem informasi, karena merupakandasar dalam menyediakan informasi, menentukan kualitas informasi akurat, tepat pada waktunya danrelevan. Pendekatan database dalam artikel ini mempelajari tentang definisi database, entityrelationship diagram dan teknik normalisasi data.Kata kunci : Database, entity relationship diagram, normalisasi
Pengembangan Sistem Informasi Penjualan Berbasis Android Memanfaatkan Layanan Web Service Fikran Mahmud; Lanto Ningrayati Amali; Moh. Ramdhan Arif Kaluku; Mukhlisulfatih Latief
Jambura Journal of Informatics VOL 4, NO 1: APRIL 2022
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jji.v4i1.12367

Abstract

Jual beli barang bekas merupakan salah satu kegiatan yang saat ini masih dijalankan oleh masyarakat, karena selain dapat membersihkan lingkungan dari sampah barang bekas juga dapat menghasilkan uang. Namun, proses jual beli barang bekas masih memiliki kekurangan yaitu pihak pengepul tidak mengetahui tempat atau lokasi masyarakat yang ingin menjual barang bekas sehingga pihak pengepul harus melakukan kunjungan- kunjungan ke wilayah sekitar dengan mobil sebagai persiapan untuk membawa barang bekas yang dijual masyarakat. Penelitian ini bertujuan untuk merancang sistem informasi penjualan barang bekas berbasis android yang dapat menyajikan informasi aktual mengenai informasi harga barang bekas dari masing-masing pengepul, serta memudahkan penyajian lokasi penjual barang bekas. Adapun metode yang digunakan adalah metode pengembangan sistem dengan model prototype. Hasil penelitian ini yaitu Aplikasi Android Portal Barang Bekas (Portal BaBe) dengan menggunakan layanan web service yang dapat menyajikan informasi barang bekas, update harga pada masing-masing pengepul, serta layanan location based service untuk menyajikan lokasi penjual kepada pengepul.Nowadays, people are still doing buying and selling secondhand goods as it can be beneficial to clean environment from scraps and to make money. However, a weakness in the buying and selling process is that the collector has no infomation in relation to place or location where people plan to sell their secondhand goods so that the collector needs to go around by driving a car to pick the goods. This present research aims to design an android-based information system of secondhand goods sales that can present actual infomation on the prices of goods in every collector. Also, the system can facilitate people in relation to location information of secondhand goods sellers. The method used in this research is a prototype. The research result is in the form of Portal BaBe (Barang Bekas or Secondhand Goods) Android App which uses web service so that it can present any information related to the secondhand goods and price update in every collector as well as ease of selling process through the provision of sellers’ location to the collectors.
Clash-of-Clans API untuk Pengelolaan Klan Mohamad Syafri Tuloli; Mukhlisulfatih Latief; Manda Rohandi
Jambura Journal of Informatics VOL 1, NO 2: OCTOBER 2019
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (954.8 KB) | DOI: 10.37905/jji.v1i2.2720

Abstract

Kesuksesan suatu permainan sangat dipengaruhi oleh banyak hal, termasuk keterlibatan pemain untuk ikut mengembangkan permainan. Keterlibatan pemain dapat difasilitasi dengan penyediaan Application Programming Interface (API) sehingga membuat pemain dapat memanfaatkannya untuk memenuhi tujuan-tujuannya. Sebagai permainan yang sukses, Clash-of-Clans (COC) juga telah memberikan layanan API. Terdapat dua permasalahan utama dalam permainan COC terkait penglolaan klan, yaitu belum adanya indikator keaktifan pemain, dan juga belum ada pengaturan strategi perang yang baik. Penelitian ini menggunakan metode perancangan dan pengembangan perangkat lunak prototyping melakukan eksplorasi terhadap penggunaan layanan COC API untuk mengatasi permasalahan tersebut. Hasil menunjukkan bahwa layanan COC API mampu untuk mendukung pengembangan aplikasi pengelolaan klan, berhasil meningkatkan keaktifan pemain (dalam total waktu online seluruh pemain), dan penghitungan strategi perang terbukti meningkatkan hasil perang (sebesar 12%). Many factors influenced game success, including the player's participation in developing the game. Player involvement can be facilitated by providing Application Programming Interface (API) so that players can use it to reach their objectives, this strategy is used by Clash-of-Clans (COC) developer. There are two main problems in the COC game clan management: there are no indicators of player activity, and there is also no good clan war strategy. This research uses prototyping software design and development methods to explore the use of COC API services to overcome these problems. The results showed that the COC API service was able to support the development of clan management applications, succeeded in increasing player activity (in total online time for all players), and the proposed war strategy algorithm was proven to increase war results (by 12%).
Optimalisasi Penjualan Produk dan Manajemen Keuangan Melalui Pengelolaan Akuntansi dan Website Penjualan Online Pada Usaha Permen Tradisional “Soba Padu” Mukhlisulfatih Latief; Moh. Syafri Tuloli; Lanto Miriatin Amali
DEDIKASI Vol 22, No 2 (2020): Jurnal Dedikasi
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/dedikasi.v22i2.16132

Abstract

The partner of this Community Partnership Program (PKM) was a “Soba Padu” UKM. The objectives to be achieved in this service activity are (1) providing management / financial management assistance in making simple bookkeeping to partners and (2) providing promotional media and marketing / selling products in the form of a website as well as conducting training on the use of online sales websites to UKM partners "Soba Padu" in Bongomeme Village, Gorontalo District. Specific targets to be achieved are: (1) Availability of online sales website for UKM partners “Soba Padu” (2) There is simple bookkeeping produced by UKM  partners “Soba Padu”. To achieve these specific goals and targets the method used is through training and mentoring to UKM partners “Soba Padu” with lecture and demonstration techniques and practice. The end results of this Community Service activity are (1) the promotion of products produced by UKM through online sales websites, (2) increased sales of products from UKM "Soba Padu" and (3) creation of regular financial management in accordance with the principles correct financial management.
Pengembangan Media Pembelajaran Interaktif Pada Mata Pelajaran Animasi 2 Dimensi dan 3 Dimensi Mukhlisulfatih Latief; Agus Lahinta; Maudy Putery Hasan
Jurnal Teknik Vol 20 No 1 (2022): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v20i1.234

Abstract

The absence of interactive learning media that is in accordance with teaching materials and the lack of digital media in animation subjects causes the learning process to be less effective in delivering material, the impact is not achieving learning objectives and decreasing the value of evaluation of basic competencies taken by students. This study aims to 1) develop interactive learning media on 2-dimensional and 3-dimensional animation subjects, 2) to determine the feasibility level of interactive learning media on 2-dimensional and 3-dimensional animation subjects. The method used in this study uses research and development methods by modifying the Borg and Gall models. The results of the interactive learning media validity test by the media validator and material validator obtained very valid results. In the practicality test of the media by the validator, the teacher practitioners obtained very practical results. Likewise, the large group of students obtained very practical results. The results of the effectiveness before and after using the product were based on multiple-choice test instruments, namely the pretest results obtained an average of 60.63 and an average of 84.06 in the posttest which is in the very effective criteria. The conclusion is that interactive learning media on 2-dimensional and 3-dimensional animation subjects meet the level of feasibility, practicality and effectiveness for use in the learning process.
Gorontalo Medicinal Plants Image Identification System Using Artificial Neural Network with Back Propagation Mukhlisulfatih Latief; Rampi Yusuf
IJITEE (International Journal of Information Technology and Electrical Engineering) Vol 2, No 2 (2018): June 2018
Publisher : Department of Electrical Engineering and Information Technology,Faculty of Engineering UGM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1234.879 KB) | DOI: 10.22146/ijitee.42154

Abstract

The purpose of this research is to design the application of digital image processing system to identify the image of medicinal plants of Gorontalo region using artificial neural network method using back propagation. This research used a digital image processing method with segmentation and extraction techniques. Segmentation process was carried out using thresholding method. Furthermore, a process of characteristic extraction from medicinal plants drawings was carried out using feature and color feature extractions to obtain the value of metric, eccentricity, hue, saturation and value. these five values were used as parameters for input neurons and one output neuron which denoted the class of the medicinal plants image. Data of this research consisted of 91 images which had been divided into two types, training data and test data. The training data consisted of 80 images and the test data consisted of eleven images. A network architecture was obtained from the training result and it provided the highest accuracy level (100%) and least number of iteration with a number of 50 neurons on hidden layer and 143 epochs. The testing result showed a lower accuracy of 54.54%.
Preservation and Development Strategies of Gorontalo’s Local Culture through Gorontalo Cultural Digital Repository Application Arip Mulyanto; Mukhlisulfatih Latief; Manda Rohandi; S Supriyadi
Mudra Jurnal Seni Budaya Vol 31 No 3 (2016): September
Publisher : Institut Seni Indonesia Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31091/mudra.v31i3.43

Abstract

This study aims to implement a strategy of preservation and development of Gorontalo’s local culture through a web based application that can store and display the digitizing results of Gorontalo’s local culture called “Gorontalo cultural digital repository". The Gorontalo cultural digital repository provides information about the cultures in Gorontalo such as the mores, dances, historic sites and Gorontalo’s cultural artifacts in the form of video, images and text. The method used in this research is applied method withresearch procedures by: 1) Exploration, is to identify and analyze the data of local Gorontalo’s culture that covers Gorontalo’s mores, dances historic sites and Gorontalo’s cultural artifacts. 2) The development of Gorontalo cultural digital collection, which digitize the identification and analysis result of Gorontalo’s local culture. 3) Gorontalo Cultural Digital Repository application development. From the result of the research found: 1) Exploration the mores of Gorontalo consist of four important aspects, namely customarywelcoming guests, traditional coronation, marriage customs and funeral customs. There are more or less 20 historic sites located in Gorontalo. There are four dances that are usually performed in the customary celebration in Gorontalo.
Co-Authors Abdul Aziz Bouty Abdul Muis Mappalotteng Abdul Muis Mappalotteng Agus Lahinta Agustian Asril Ahmad Azhar Kadim Ahmad Musa Alfian Zakaria Amirudin Y. Dako Arip Mulyanto Astuti, Wahyu Bait Syaiful Rijal Budiyanto Ahaliki Dadi, Heru Hartato Dai, Roviana H. Dian Novian Dwinanto, Arif Edi Setiawan Eka Vickraien Dangkua, Eka Vickraien Fadila N Sagi Fikran Mahmud Friscilla Anggriani Husain H, Haeriani H. Dai, Roviana Hasda Damopolii Hayatiningsih Gubali Hermila A Huraju, Risnawati M Huraju, Risnawati M. Husen, Parif Priano Palewangi Ihsanulfu’ad Suwandi Ihza Zubair Abdullah Indhitya R Padiku isra, mohamad nur Jemmy A Pakaya Jumiati Ilham K Wakiden, Yurahma Desqia Kamba, Ainun Labuna, Ardiyanita R Lalu, Widi Natasya Lanto Miriatin Amali Lanto Ningrayati Amali Latena, Greys Manda Rohandi Mangundap, Kirana Zahra M. Mania, Nurpita Sukmaya Mas'ud, Huzaima Mas'ud, Huzaimah Maudy Putery Hasan Moh Ramdhan Arif Kaluku Moh. Hidayat Koniyo Mohamad Ikbal Bahua Mohamad Lihawa, Mohamad mohammad syafri tuloli Muchlis Polin Murni Setyani Gusti Muthia Muthia Muthia, Muthia Nikmah Musa Nova Damayanti Girsang Novri Youla Kandowangko Nur Afifah Olii, Salahuddin Ongku, Sriwahyuni A. Pakaya, Jemmy A Pakaya, Jemmy A. Pakaya, Nikmasari Paputungan, Salsabila Nakia Pomalo, Nurdian Potohu, Rahmatika Putri, Muthiah Rahman Takdir Rahmat Taufik R.L Bau Rampi Yusuf Rochmat Mohammad Thohir Yassin Roviana Dai S Supriyadi Sagga, Hairun Nissa Salahudin Olii Salmawaty Tansa Sardi Salim Septiyanti Puti Sitti Suhada Sri Ayu Ashari Suleman, Adriansyah R Sunardi Sunardi Suwandi, Ihsanulfu'ad Suwandi, Ihsanulfu’ad Syahrul Syahrul Syahrul Syahrul Tajuddin Abdillah Tuloli, Moh.Syafri Wulan Natasya Umar Yassin, Rochmad M Thohir Yassin, Rochmad Mohammad Thohir Zulzain Ilahude