This study was motivated by the low learning outcomes of students in class VB at SDN 18 Kampung Baru, Padang City. These results were influenced by a suboptimal learning process characterized by a lack of group participation, the absence of game-based learning, and a teacher-centered instructional approach. The study aimed to improve students' learning outcomes in Pancasila Education by implementing the Teams Games Tournament model supported by Baamboozle media. This research employed a Classroom Action Research (CAR) design utilizing both qualitative and quantitative approaches, conducted over two cycles. Each cycle comprised the stages of planning, implementation, observation, and reflection. The results showed an improvement in student learning outcomes, with the average score rising from 74.48 in Cycle I to 89.01. Thus, it can be concluded that the implementation of the Teams Games Tournament model supported by Baamboozle is effective in improving student learning outcomes in Pancasila Education for class VB at SDN 18 Kampung Baru, Padang City.
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