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Pengembangan Bahan Ajar Elektronik Berbasis Social and Emotional Learning untuk Meningkatkan Nilai Profil Pelajar Pancasila Siswa Sekolah Dasar Anita, Yesi; Waldi, Atri; Akmal, Atika Ulya; Kenedi, Ary Kiswanto; Hamimah, Hamimah; Arwin, Arwin; Masniladevi, Masniladevi
Jurnal Basicedu Vol. 6 No. 4 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3280

Abstract

Perlunya proses pembelajaran yang sesuai dengan harapan pendidikan 4.0 yang selaras dengan perkembangan siswa sekolah dasar yang dapat meningkatkan profil pelajar pancasila menjadi latarbelakang penelitian ini. Penelitian ini memfokuskan kepada pengembangan bahan ajar berbasis social and emotional learning yang valid serta efektif dalam meningkatkan profil pelajar pancasila siswa sekolah dasar. Penelitian ini menggunakan jenis penelitian pengembangan dengan model pengembangan 4-D. Penelitian in difokuskan kepada 30 orang siswa sekolah dasar. Penelitan ini menggunakan lembar observasi analisis konsep, lembar dokumentasi analisis siswa, lembar observasi materi, angket validasi dan soal tes profil pelajar pancasila sebagai alat pengumpulan data. Teknik analisis Miles dan Huberman menjadi cara menganalisis data kualitatif. Analisis data validasi dilakukan dengan pengskoran angka validasi sedangkan untuk uji efektivitas dilakukan dengan perhitungan N-Gain. Hasil penelitian menyatakan bahwa penilaian pakar ahli mendapatkan skor 87.36 dengan kategori sangat valid. Hasil penelitian juga mendapatkan nilai N-Gain untuk penggunaan bahan ajar berbasis social and emotional learning sebesar 0.71 dengan kategori sangat tinggi. Hal ini menyatakan bahwa telah dihasilkannya bahan ajar elektronik berbasis social and emotional learning yang valid serta efektif untuk meningkatkan profil pelajar pancasila siswa sekolah dasar. Hasil Penelitian ini dapat dikembangkan sebagai referensi guru dalam meningkatkan profil pelajar pancasila siswa sekola dasar.
Hubungan Motivasi Belajar dengan Hasil Belajar Pendidikan Pancasila Peserta Didik Kelas V SDN 05 Batu Taba, Kabupaten Tanah Datar Sari, Dina Puspita; Waldi, Atri
ALSYS Vol 4 No 5 (2024): SEPTEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v4i5.3637

Abstract

This research was motivated by the low learning motivation of class V students at SDN 05 Batu Taba. This type of research is correlational research with a quantitative approach. The population in this study was all 20 class V students at SDN 05 Batu Taba. The sampling technique used is a saturated sampling technique, where all members of the population are sampled. Data collection techniques include questionnaires, tests, documentation. The results of the research show that there is no positive relationship between learning motivation and Pancasila education learning outcomes for class V students at SDN 05 Batu Taba, Tanah Datar Regency. This is proven by the calculated t value being smaller than the t table, namely 1.54 < 1.734 so that H0 is accepted and H1 is rejected.
Pengaruh model pembelajaran kooperatif tipe picture and picture terhadap hasil belajar Pendidikan Pancasila Salsabila, Hanna; Waldi, Atri; Febryan Putera, Rafhi; S, Farida
Journal of Education, Cultural and Politics Vol. 4 No. 2 (2024): Eighth Edition
Publisher : Departemen Ilmu Sosial Politik Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jecco.v4i2.550

Abstract

Penelitian ini dilatar belakangi bahwa hasil belajar Pendidikan pancasila peserta didik masih rendah disebabkan oleh beberapa faktor, salah satunya yaitu dimana guru belum menggunakan pembelajaran yang inovatif dengan menggunakan model pembelajaran yang bervariasi khususnya model Kooperatif Learning tipe Picture and Picture dan belum terlihat partisipasi aktif peserta didik dalam proses belajar. Jenis penelitian ini adalah penelitian kuantitatif dengan metode eksperimen dan desain eksperimen. Populasi dalam penelitian ini adalah peserta didik Kelas I SD Gugus 3 Kecamatan Guguak Panjang Kota Bukittinggi. Teknik pengumpulan data yang digunakan yaitu tes berbentuk pilihan ganda. Teknik analisis data yang digunakan adalah uji-t yang mana melihat pengaruh dari dua rata-rata nilai setelah dilakukan uji normalitas dan uji homogenitas. Berdasarkan hasil analisis data tes diperoleh hasil thitung 7,598 dan ttabel pada taraf signifikan 0,05 sebesar 2,028 sehingga thitung > ttabel. Dengan demikian dapat disimpulkan bahwa model pembelajaran Kooperatif tipe Picture and Picture berpengaruh positif terhadap hasil belajar Pendidikan Pancasila peserta didik Kelas I SD Gugus 3 Kecamatan Guguak Panjang Kota Bukittinggi.
Peningkatan hasil belajar peserta didik dengan model Problem Based Learning berbantuan media film kartun Alfatheen, Luthfi Abdurrahman; Waldi, Atri; Reinita, Reinita; Indrawati, Tin
Journal of Education, Cultural and Politics Vol. 4 No. 3 (2024): Ninth Edition
Publisher : Departemen Ilmu Sosial Politik Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jecco.v4i3.575

Abstract

Penelitian ini bertujuan untuk mendeskripsikan bagaimana peningkatan hasil belajar pada pembelajaran pendidikan pancasila dengan model Problem Based Learning berbantuan media film kartun di kelas IV SDN 19 Kampung Olo Kecamatan Nanggalo Kota Padang. Jenis penelitian ini adalah penelitian tindakan kelas dengan pendekatan kualitatif dan kuantitatif. Subjek penelitian ini adalah peserta didik kelas IV SDN 19 Kampung Olo Kota Padang sebanyak 16 peserta didik pada semester Januari-Juni tahun ajaran 2023/2024. Hasil penelitian menunjukkan: Pertama, hasil penilaian perencanaan pelaksanaan pembelajaran siklus I rata-rata nilai perencanaan 89,55% (B), meningkat pada siklus II yaitu 95,83% (SB). Kedua, hasil pelaksanaan pembelajaran siklus I pada aspek guru 82,14% (B), meningkat pada siklus II menjadi 96,42% (SB). Ketiga, hasil pelaksanaan pembelajaran siklus I pada aspek peserta didik rata-rata 82,14% (B), meningkat pada siklus II 96,42% (SB). Keempat, hasil Belajar pelaksanaan pembelajaran siklus I rata-rata nilai pengetahuan dan keterampilan adalah 69,66% (K), meningkat pada siklus II yaitu memperoleh rata-rata nilai pengetahuan dan keterampilan adalah 85,41% (B). Dapat disimpulkan bahwa model Problem Based Learning dapat meningkatkan hasil belajar peserta didik di Kelas IV SDN 19 Kampung Olo. Dapat disimpulkan bahwa model Problem Based Learning dapat meningkatkan hasil belajar peserta didik di Kelas IV SDN 19 Kampung Olo.
Development of Interactive Media Articulate Storyline 3 based on Problem based Learning in Class V Elementary School Waldi, Atri; Reinita, Reinita; Desyandri, Desyandri; Viola, Firdha Okta
Journal Of Teaching And Learning In Elementary Education Vol 7, No 1 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, FKIP, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jtlee.v7i1.7997

Abstract

The background of this study is not enough availability of various learning media in the learning process so that impact to interest participant educate for active in learning. The objective of the study is to develop interactive media Articulate Storyline 3 based Problem Based Learning in class V SD that is valid, practical and effective . The research method used is R&D research with the ADDIE development model. Developed product load material thematic integrated theme 6 in class V SD with results study show the average value of interactive media validity is 92.6% very valid category, the results of interactive media practicality test show mark practicality for teacher and participant responses educate are 93.7% and 94.5%. Test the effectiveness of interactive media seen from the learning outcomes of students after using interactive media Articulate Storyline 3, namely obtaining 82% and 91% completeness with a student score of 70 or more. From these results, it shows that the interactive media Articulate Storyline 3 based on Problem Based Learning that has been developed is declared feasible, practical and effective for use in teaching and learning activities.
Hubungan Motivasi Terhadap Hasil Belajar Pendidikan Pancasila Bagi Siswa Kelas V Sekolah Dasar Islam Terpadu Kota Padang Rahmi, Aulia; Waldi, Atri
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 12, No 1 (2024): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i1.15259

Abstract

This study aimed to identify the correlation between learning motivation and learning outcomes in Pancasila and Civic Education of fifth-grade students of SDIT Nurul Ikhlas Kota Padang. This study used a correlational study with a quantitative approach. The population of the study was all the fifth-grade students of SDIT Nurul Ikhlas Kota Padang academic year 2023/2024 which consisted of 43 students. The sampling technique applied in the study was total sampling, as a result, the number of samples was the same as the number of the population. The data were collected through the instrument in the form of a questionnaire about learning motivation and also the documentation of students’ daily test scores for Pancasila and Civic Education subjects. The computer program SPSS (Statistical Package for the Social Sciences) 25 version was used with the Pearson Correlation Product Moment as the technique to analyze the data. The result showed that there is a positive and significant correlation between learning motivation and learning outcomes in Pancasila Civic Education with rcount > rtable (0,0568 >0,301) in a significance level of 5%. Therefore, it can be concluded that the higher the level of learning motivation, the better the learning outcomes in Pancasila and Civic Education subject
Peningkatan Hasil Belajar Pendidikan Pancasila Menggunakan Model Problem-Based Learning di Kelas V SDN 45 Bungo Pasang, Kota Padang Tiarani, Siti Dhinda; Waldi, Atri
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 12, No 3 (2024): (September-Desember) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i3.15758

Abstract

This research aims to elucidate how the improvement of learning outcomes is achieved by implementing the Problem Based Learning (PBL) model in Pancasila Education for the fifth grade at SDN 45 Bungo Pasang Padang City, integrated within the context of the Merdeka Curriculum. This Classroom Action Research utilizes a combined qualitative and quantitative approach. The research subjects are 15 students in the fifth grade of SDN 45 Bungo Pasang Padang City during the January-June semester of the academic year 2023/2024. The research findings include: First, in the development of teaching modules during Cycle I, there was an increase in the average percentage from 89.55% (B) to 95.8% (SB) in Cycle II. Second, the implementation of teaching from the teacher's aspect increased from 91% (SB) in Cycle I to 96.4% (SB) in Cycle II. Third, the implementation results from the student's aspect increased from 91% (SB) in Cycle I to 96.4% (SB) in Cycle II. Fourth, the students' learning outcomes increased from an average of 86.2 (B) in Cycle I to 95.3 (SB) in Cycle II. In conclusion, the PBL model can enhance students' learning outcomes in Pancasila Education for the fifth grade at SDN 45 Bungo Pasang, Padang City.
Pengembangan Media Pembelajaran Game Education Berbasis Gamifikasi Pada Mata Pelajaran Pendidikan Pancasila Kelas IV Sekolah Dasar Putri, Ola Kurnia; Waldi, Atri
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i1.16021

Abstract

This research is motivated by the minimal use of learning media that implements technological elements in schools. Considering the characteristics of class IV students who like games, this research aims to develop gamification-based game education learning media for class IV elementary schools. The type of research used was development research (R&D) with the ADDIE development model, namely analysis, design, development, implementation, and evaluation. Data collection was carried out through validity sheets and media practicality questionnaires. The research results showed that the validity test value for the material aspect was 96.5%, the media aspect was 93.7%, and the language aspect was 95.6% in the very valid category. Based on the results of the teacher and student response questionnaire at the trial school, a percentage of 95.8% was obtained for teacher responses and 92.9% for student responses in the very practical category. Furthermore, the results of the teacher response questionnaire and student responses at the distribution schools showed percentage results of 100% and 92.7% in the very practical category. Thus, it can be concluded that the gamification-based game education learning media in class IV elementary school pancasila learning subjects has been declared valid and practical for use.
Teacher’s Class Management Skills for Class V Thematic Learning Students at SD Khatolik St. Vincentius Noongan Umbase, Ruth Sriana; Waldi, Atri; Tuerah, Paulus Robert; Hutapea, Yeni Tria; Damar, Hanrice Agustina; Bagit, Vidya; Mesra, Romi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 6 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i6.9639

Abstract

Thematic learning is an integrated learning that focuses on student involvement in the learning of each sub-theme. The research in this paper is to uncover and explain the teacher's skills in managing the class for the fifth-grade students' thematic learning at SD Khatolik St. Vincentius Noongan. The researchers used qualitative research methods with data collection methods in the form of observation, interviews, and documentation. Data analyses were data reduction, data presentation, and conclusion drawing. The research result indicates that there are two types of class management in theme learning, non-physical and physical class management. Caring, firmness, change, and high standards comprise non-physical classroom management. Meanwhile, physical classroom management entails rearranging the blackboard's position, seating adjustment, bulletin boards, and window rearrangement in the classroom. Thematic learning is unusual in that it takes a teacher's inventiveness to manage the class. Of course, this management is dependent on the qualities and requirements of the pupils. Because each student's demands are unique, we must make the class as appealing as feasible while managing it.
The Strategy of Political Parties in Wining Legislative Elections in Indonesia: Studies in Dharmasraya District Waldi, Atri; Miyato, Miyato; Montessori, Maria; Nazirwan, Nazirwan; Ibrahim, Risnaldi; Sabiruddin, Sabiruddin
International Journal of Multidisciplinary Research of Higher Education Vol 1 No 1 (2018): (October) Theme Language, Social Science and Education
Publisher : Islamic Studies and Development Center in Collaboration With Students' Research Center Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ijmurhica.v1i1.7

Abstract

Political parties are political participation in constitutional democratic in an effort to realize the national ideals of Indonesian people. In a democratic party, electoral activities are an arena to express people's freedom in choosing and selecting their leaders. Therefore political parties as political machinery must have the best strategy in order to understand people's tastes to achieve party victory through legislative elections. This study aims to find out how the strategy of political parties in winning elections for legislative members in Dharmasraya Regency, West Sumatra Province. The study used a qualitative method with a case study approach (case research design study). All data taken through in-depth interviews to ten informants consisting of administrators of political parties, legislative members, political observers, and the public. The data obtained then analyzed thematically by means of being collected, reduced, presented and closed with conclusions. The results of the study found that there are four strategies carried out by political parties in winning legislative members at the time of the election, namely; first, utilizing the influence of party leaders, secondly, disseminating legislative candidates through print and electronic media, thirdly, procuring self-sufficiency by legislative candidates and fourth, direct socialization of legislative candidates to the public.