Information Technology Education Journal
Vol. 5, No. 3, August (2026)

Improving IPAS Learning Outcomes Through STEAM-Based Scratch Media with the Suroboyoan Dialect Context for Fifth-Grade Elementary School Students

Safriana Ika Pratiwi (Universitas Negeri Surabaya)
Suryanti Suryanti (Universitas Negeri Surabaya)
Putri Rachmadyanti (Universitas Negeri Surabaya)
Neni Mariana (Universitas Negeri Surabaya)



Article Info

Publish Date
15 Aug 2026

Abstract

Purpose - The primary objective of this empirical inquiry centers on evaluating how digital materials utilizing a specific local linguistic framework relate to variations in the educational achievements of fifth-grade pupils regarding regional historical traditions. Methodologically, a non-randomized group approach under a non-experimental framework was deployed, involving forty elementary school pupils who were distributed equally into two distinct cohorts. Information gathering relied on pre-intervention and post-intervention evaluations alongside structured behavioral rubrics. Analytical procedures incorporated exploratory indicators, distribution verification through mathematical non-parametric tests, variance consistency evaluations, progress metrics, and a comparative mean assessment. Findings: metrics indicated that the cohort exposed to the interactive framework achieved an average final evaluation of 78.03 alongside a moderate progress index of 0.588. Conversely, the traditional cohort reached an average final score of 55.00 with a minimal progress index of 0.188. A directional comparison confirmed a statistically meaningful divergence between the two groups, t(38) = -8.470, p < 0.001, proving that the digital intervention co-occurred with distinct variations in the educational metrics of the participants. Classroom observations indicated that the integration of the local Suroboyoan dialect functioned as a contextual scaffold that supported active student participation and natural communication. Implications - The integration of Scratch programming, interdisciplinary STEAM design parameters, and local vernacular may provide a responsive instructional alternative under the Merdeka Curriculum framework. However, generalized claims of effectiveness are limited due to a small, localized sample from a single school and a relatively short intervention timeframe. Originality - This study contributes to elementary educational technology models by combining digital visual block programming, STEAM frameworks, and regional dialects into a single contextual scaffold for IPAS learning.

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Journal Info

Abbrev

INTEC

Publisher

Subject

Computer Science & IT Education

Description

INTEC Journal is published by the Informatics and Computer Engineering Education Study Program at Makassar State University. INTEC Journal is published periodically three times a year, containing articles on research results and / or critical studies in the field of Informatics and Computer ...