Jurnal Cinta Nusantara
Vol. 4 No. 3 (2026): Juli-September, Synergy of Research and Community Service for Community Empower

EXPLORING STUDENT LEARNING EXPERIENCE THROUGH IMMERSIVE VIRTUAL REALITY A STEAM LEARNING MEDIUM TO SUPPORT NUMERACY LITERACY IN ELEMENTARY SCHOOL

Titik Supriati (Universitas PGRI Adi Buana Surabaya, Indonesia)
Reza Rachmadtullah (Universitas PGRI Adi Buana Surabaya, Indonesia)
Akhmad Qomaru Zaman (Universitas PGRI Adi Buana Surabaya, Indonesia)



Article Info

Publish Date
30 Sep 2026

Abstract

This study aims to explore the learning experiences of elementary school students through Immersive Virtual Reality (IVR) as a STEAM learning medium to support numeracy literacy. The study used a qualitative exploratory approach with a phenomenological nuance, involving 10 elementary school students selected by purposive sampling as key informants. Data were collected through participant observation, in-depth interviews, documentation, and field notes. The results revealed three main themes: (1) the use of IVR provides an immersive and exploratory learning experience that increases student engagement despite technical barriers; (2) STEAM learning occurs through exploration, interaction, discussion, and problem-solving; and (3) numeracy literacy emerges through the identification of numerical information, measurement, comparison, and contextual decision-making. Overall, IVR functions as an immersive, collaborative, and contextual learning environment that supports elementary school students' numeracy literacy.

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Journal Info

Abbrev

cintanusantarajournal

Publisher

Subject

Religion Humanities Economics, Econometrics & Finance Health Professions Other

Description

CNJ (Cinta Nusantara Jurnal) is published by CV. Bunda Ratu with which is published 4 time in 1 year (September, November, February, May) and manuscripts published in the form of scientific papers related to multidisciplinary science: 1. Scientific research in the field of Education. 2. Scientific ...