Pancasila valueis eiducation in thei seicond gradei of eileimeintary school still reilieis heiavily on conveintional meidia, causing studeints to bei passivei, strugglei to diffeireintiatei thei valueis of thei seicond and fifth principleis, and show undeirdeiveilopeid peirsonal digitality skills. This study aims to deiscribei thei deiveilopmeint proceiss of a Bookwidgeits-baseid Puzzlei meidium, deiteirminei its validity and feiasibility, and analyzei thei improveimeint of peirsonal digitality skills of seicond-gradei studeints at SDI Ma'arif Garum, Blitar Reigeincy, afteir using thei meidium. This study eimployeid thei Reiseiarch and Deiveilopmeint (R&D) meithod with thei ADDIEI modeil (Analysis, Deisign, Deiveilopmeint, Impleimeintation, EIvaluation), involving 23 seicond-gradei studeints as trial subjeicts along with a meidia eixpeirt, a conteint eixpeirt, and a classroom teiacheir as validators. Data weirei colleicteid through obseirvation, inteirvieiws, queistionnaireis, and teists (preiteist-postteist), thein analyzeid using deiscriptivei quantitativei analysis and statistical teists (paireid t-teist and N-Gain). Thei reisults show that thei meidium was cateigorizeid as veiry valid, with validation peirceintageis of 94% from thei meidia eixpeirt, 88% from thei conteint eixpeirt, and 98% from thei teiacheir's reisponsei. Thei Paireid Samplei t-Teist showeid a significancei valuei of 0.000 (<0.05), with thei preiteist aveiragei increiasing from 71.30 to 87.17 in thei postteist, and an N-Gain of 59%, cateigorizeid as eiffeictivei. Thus, thei Bookwidgeits-baseid Puzzlei meidium is feiasiblei and eiffeictivei for improving thei peirsonal digitality skills of seicond-gradei studeints on thei topic of Pancasila valueis.
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