This study focuses on the development of an Augmented Reality (AR)-integrated digital comic learning medium utilizing the Assemblr Edu platform. Designed for fourth-grade students at SDN 020254 Binjai Kota, the media aims to facilitate learning on the Formulation Process and Values of Pancasila in Pancasila Education. The initiative was prompted by limited instructional media usage, a heavy reliance on conventional lectures and textbooks, and students' challenges in comprehending historical events and key figures involved in Pancasila's formulation. Employing a Research and Development (R&D) framework, the study implemented the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. Product evaluation comprised content and media expert validations for feasibility, teacher and student feedback for practicality, and a pretest-posttest comparison to determine effectiveness. Expert evaluations yielded an 88% feasibility rating for instructional content (highly feasible), while media expert validation progressed from an initial 72% to 94% post-revision (highly feasible). Practicality assessments reached 96% based on teacher feedback and 94% from student responses, both categorized as highly practical. Regarding effectiveness, the mean student score rose by 23.91 points, moving from a pretest average of 57.61 to a posttest average of 81.52. Furthermore, all 23 students successfully met the minimum mastery threshold of 75. Consequently, the AR-based digital comic proves to be a feasible, practical, and effective tool for elementary Pancasila Education.
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