This study aims to analyze students' needs for interactive learning media in geometry for fourth-grade elementary school students. The background of this study is based on the low level of active student engagement and understanding of geometric concepts caused by the use of less varied and innovative learning media. The method used is descriptive qualitative with data collection techniques through observation and structured interviews with the fourth-grade homeroom teacher at SDN Perumnas Cisalak, Tasikmalaya City. The results of the study indicate that fourth-grade students still experience difficulties in understanding geometric concepts and low student engagement. The teacher identified the students' need for more interactive, game-based media that can encourage active engagement. The teacher also stated that students are familiar with the game Truth or Dare, so this game-based media has the potential to be applied in geometry learning. This study concludes that there is a real need for interactive, digital game-based learning media in geometry that can encourage student engagement, support conceptual understanding, and integrate 21st-century skills into the learning process.
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