This study aims to determine the improvement in the dominant sprint movement of students at SMPN 1 Martapura after implementing the Team Games Tournament (TGT) learning model. The study employed an experimental method with a quantitative approach using a one-group pretest-posttest design. The sample consisted of 32 eighth-grade students from Class VIII-A at SMPN 1 Martapura, selected using purposive sampling. The research instrument was a practical test of dominant sprinting movements covering starting technique, gaze direction, arm swing, body position, footstrike, and finish. Data were analyzed using descriptive statistics, the Paired Samples t-Test, effect size (Cohen’s d), and N-Gain. The results showed that the mean pretest score of 12.94 increased to 20.31 on the posttest. The results of the Paired t-test indicated a significant difference between the pretest and posttest scores, with a t-value (31) of -21.25 and p < 0.001. The effect size analysis showed a Cohen’s d value of -3.756, which falls into the very large category, while the N-Gain analysis yielded an average value of 0.67, which falls into the moderate category. Thus, the application of the Team Games Tournament (TGT) learning model is effective in improving students’ dominant sprinting movement. This learning model is able to create an active and enjoyable learning atmosphere and encourages students to be more motivated in participating in Physical Education classes.
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