Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
Vol. 2, No. 8

Penggunaan Multimedia Interaktif Bermuatan Game Edukasi untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Sekolah Dasar

Wulandari, Ratih (Unknown)
Susilo, Herawati (Unknown)
Kuswandi, Dedi (Unknown)



Article Info

Publish Date
30 Aug 2017

Abstract

This study aims at producing fit and proper, feasible, effective, and interesting interactive multimedia. Based on the result of fit and proper analysis, it was obtained 76.64 % (fit and proper), feasibility is 88.87 % (very feasible), effectiveness is obtained from the obsememrvation result and it shows that there is an improvement in students’ learning activity about 85.05% (very good), for the mean of post-test is 80.19 and interest analysis is 92.72% (very interesting). From the result of this research, it shows that interactive multimedia is fit and proper to be used as a learning media.

Copyrights © 2017






Journal Info

Abbrev

publication:jptpp

Publisher

Subject

Education

Description

JPTPP publishes research on educational technology integration and higher-order thinking skills (HOTS) in teaching and learning, alongside related studies in instructional design, curriculum, and ...