Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
Vol. 6, No. 7

Studi Eksplanasi Metode Gamifikasi Berbasis Experiential Learning di Young Entrepreneur Academy

Wijaya, Robby (Unknown)
Widiyanti, Widiyanti (Unknown)
Nurhadi, Didik (Unknown)



Article Info

Publish Date
30 Jul 2021

Abstract

Young Entrepreneur Academy is one of the non-formal institutions that has succeeded in providing entrepreneurship education and training in Indonesia up to 41 generations since 2007. This study aims to identify and reveal the success, learning experiences and impacts of implementing entrepreneurial learning at YEA using the YEA method. gamification based on experiential learning. This research is descriptive qualitative research with data collection techniques are observation, interviews, and documentation. The results showed that the success of the implementation of learning at YEA was influenced by 3 aspects, namely planning, implementation, and evaluation. In addition, student experience is measured from 3 aspects, namely cognitive, affective, and psychomotor and the impact of alumni consisting of character, social, and economic.

Copyrights © 2021






Journal Info

Abbrev

publication:jptpp

Publisher

Subject

Education

Description

JPTPP publishes research on educational technology integration and higher-order thinking skills (HOTS) in teaching and learning, alongside related studies in instructional design, curriculum, and ...