JPK (Jurnal Pancasila dan Kewarganegaraan)
Vol 12 No 1 (2027): Januari (Terbitan yang akan Datang)

Transformasi Pembelajaran Pendidikan Pancasila Melalui Gamifikasi Interaktif dalam Meningkatkan Partisipasi Aktif Siswa

Yohana Estenita Nolen (Universitas PGRI Kanjuruhan Malang)
Didik Iswahyudi (Universitas PGRI Kanjuruhan Malang)
Romadhon Romadhon (Universitas PGRI Kanjuruhan Malang)



Article Info

Publish Date
27 Oct 2026

Abstract

This study aims to examine the transformation of Civic Education learning through interactive gamification to enhance students’ active participation. The main issue addressed is the low engagement of students in conventional PaCE learning. A qualitative case study was conducted at Celaket 21 Catholic Junior High School Malang using classroom observation, semi-structured interviews, and document analysis. The proposed solution involves integrating digital tools such as Quizizz, Mentimeter, Wordwall, and Canva into a discovery learning model. The findings reveal that gamification significantly increases student motivation, fosters a more interactive classroom atmosphere, and strengthens the internalization of Pancasila values. The study also highlights the importance of digital pedagogical literacy and institutional support for sustaining educational innovation. It concludes that gamification is a transformative approach aligned with the characteristics of the digital generation and effective in creating a dynamic and participatory learning environment.

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Journal Info

Abbrev

JPK

Publisher

Subject

Education

Description

Jurnal Pancasila dan Kewarganegaraaan (JPK) The purpose of the publication of this journal is to disseminate conceptual thoughts or ideas and research results that have been achieved in the field of Pancasila and Civics Education, will publish the journal twice a year: in January and ...