Training in listening instruction for prospective primary school teachers requires not only conceptual understanding but also practical experience in designing and managing learning activities tailored to students' characteristics. This study aims to describe the implementation of gamification in listening instruction as a pedagogical simulation for students in the Primary School Teacher Education (PGSD) program. A qualitative descriptive approach was employed during a field study involving fourth-semester PGSD students at Yogyakarta State University. The study involved 40 students, with eight selected as interview informants based on their level of engagement during the lessons. Data were collected through observation, open-ended questionnaires, and interviews. Analysis involved data reduction, data presentation, and conclusion drawing, with data validity ensured through methodological triangulation. The results indicate that implementing gamification—specifically through audio-challenge-based listening games provided students with an active and reflective learning experience. Game activities such as "Follow the Instructions," "Draw from Sound," "Trap Story," and "Mysterious Sound" not only honed skills in comprehending oral information but also fostered pedagogical experience by engaging students in designing activities, delivering instructions, managing group interactions, and reflecting on the learning process. Thus, gamification serves as an alternative instructional strategy in teacher training, effectively integrating listening skills with practical pedagogical experience. Keywords: Gamification; listening instruction; pedagogical experience; PGSD student; prosprective primary school teachers
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