The low utilization of multimedia technology and gamification in learning at MTs Assalafiyyah has emerged as a major issue, affecting students' motivation and learning quality. To address this challenge, a training program was conducted for teachers using the Quizizz and ChatGPT applications to support technology- and gamification-based learning. The implementation method adopted a participatory approach consisting of theoretical delivery, demonstrations, hands-on practice, and evaluation. The training, attended by 12 teachers, resulted in a significant increase in the average pre-test score from 62.5 to 84.2 in the post-test. Qualitative findings indicated an improvement in teachers’ confidence and readiness to integrate technology into their teaching practices. This training program proved effective as a solution to enhance teacher competencies, improve learning interactivity, and foster technological innovation in Islamic schools.
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