ABSTRAK Kemajuan teknologi abad ke-21 menuntut guru Madrasah Ibtidaiyah (MI) mengintegrasikan TIK dalam pembelajaran, namun hasil observasi pada KKMI Kecamatan Tuntang menunjukkan pemanfaatan teknologi digital dan evaluasi interaktif masih belum optimal akibat keterbatasan kompetensi serta dominasi metode konvensional. Kegiatan PkM ini bertujuan untuk memberdayakan dan mendongkrak kompetensi pedagogik digital guru MI dalam mengembangkan media ajar berbasis game (Canva AI Code) dan instrumen evaluasi digital interaktif (Quizizz Wayground). Menggunakan pendekatan partisipatif-andragogis dengan desain Project-Based Training yang melibatkan 33 guru MI anggota KKMI Tuntang, di mana data dievaluasi menggunakan lembar pretest-posttest (12 indikator) dan angket respon kepuasan. Terjadi peningkatan rerata kompetensi guru secara signifikan sebesar 17,66% (dari 67,44% menjadi 85,10%), dengan kenaikan tertinggi pada pengolahan hasil evaluasi digital (+25,76%) dan penyusunan soal interaktif (+24,24%), serta tingkat kepuasan peserta mencapai kategori sangat baik (rerata 79,67%). Pelatihan ini efektif mendongkrak kepercayaan diri guru dalam mengoperasikan gawai (+13,64%) serta memicu motivasi tinggi (91,67%) untuk menerapkan pembelajaran dan evaluasi digital secara mandiri dan berkelanjutan di madrasah. Kata Kunci: Media Ajar Interaktif, Evaluasi Digital, Canva AI Code, Quizizz Wayground. ABSTRACT 21st-century technological advancements require Madrasah Ibtidaiyah (MI) teachers to integrate ICT into learning; however, observations within the KKMI of Tuntang District reveal that the utilization of digital technology and interactive evaluation remains sub-optimal due to limited competence and the predominance of conventional methods. This community service activity (PkM) aims to empower and boost the digital pedagogical competence of MI teachers in developing game-based learning media (Canva AI Code) and interactive digital evaluation instruments (Quizizz Wayground). Utilizing a participatory-andragogical approach with a Project-Based Training design involving 33 MI teachers from the Tuntang KKMI, data were evaluated using pretest-posttest sheets (12 indicators) and participant satisfaction questionnaires. There was a significant increase in the average teacher competence by 17.66% (from 67.44% to 85.10%), with the highest gains in processing digital evaluation results (+25.76%) and drafting interactive Quizizz questions (+24.24%), while participant satisfaction reached a very good category (average 79.67%). This training effectively boosted teachers' confidence in operating digital devices (+13.64%) and sparked high motivation (91.67%) to implement digital learning and evaluation independently and sustainably in madrasahs Keywords: Interactive Learning Media, Digital Evaluation, Canva AI Code, Quizizz Wayground.
Copyrights © 2026