This study was motivated by the need for Pancasila Education learning media that can present learning materials in an engaging and contextual manner while supporting the development of students’ civic skills. This study aimed to develop a digital motion comic media that is valid, practical, and effective in improving civic skills, particularly students’ intellectual and participation skills, in learning the topic of Pancasila as the Nation’s Way of Life and Its Application in Daily Life. The study employed a Research and Development (R&D) method using the 4-D development model, consisting of define, design, develop, and disseminate. The product was tested on eighth-grade students at SMP Negeri 15 Malang, with a large-group trial involving 31 students. Data were collected through expert validation sheets, student response questionnaires, pretest-posttest tests, and participation-skill observations. The results showed that the developed motion comic media was categorized as highly valid, practical, and attractive for use in learning. Regarding intellectual skills, the mean N-Gain score was 0.6323 or 63.23%, which was categorized as moderate. In terms of participation skills, the proportion of students in the active participation category increased from 16.13% to 51.61%, while the passive category decreased from 54.84% to 16.13%. Therefore, digital motion comic media can be used as an alternative learning medium in Pancasila Education to support the improvement of students’ civic skills.
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