This can be seen from the large percentage of students' scores that are still lacking. The lack of student understanding of the steps in solving problems makes students easily give up in facing the assigned tasks. Students also often feel bored when the lesson begins. Based on this, one effort that can be done to improve student grades is to examine the extent to which the students' abilities are based on the thinking habits or mindsets that exist in the students. Based on these conditions, the researcher is interested in conducting research with the formulation of the problem: Is there a significant influence between Quizizz on student learning outcomes in class X/E of SMA N 1 Tilatang Kamang? The purpose of this study was to determine the significant influence of Quizizz on student learning outcomes in class X/E of SMA N 1 Tilatang Kamang. The exploration aims to examine the impact of the Quizizz learning media on student learning outcomes in the Informatics subject of SMA N 1 Tilatang Kamang. Using Total Sampling, 72 students became the sample, divided into experimental and control classes. Using a Group Design pretest-posttest control design, this research approach is experimental and quantitative. There are two theories in this test: Hₐ (Alternative Hypothesis): There is an influence in the learning media used by the Informatics subject teacher and researchers on student learning outcomes in class X/E Informatics of SMA N 1 Tilatang Kamang and H₀ (Null Hypothesis): There is no influence of the Quizizz learning media on student learning outcomes in class X/E Informatics of SMA N 1 Tilatang Kamang.
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