PROCEEDING IC-ITECHS 2014
Vol 1 (2014): Prosiding IC-ITECHS 2014

Design and Development of Sight-Reading Application for Kids

Christina Theodora Loman (Universitas Ciputra)
Trianggoro Wiradinata (Universitas Ciputra)



Article Info

Publish Date
01 Dec 2014

Abstract

The most common problem faced by kids is the difficulty to sight-read a music score. On the other side, nowadays kids love to learn by playing games in the form of mobile applications. Unfortunately, currently available mobile-based music games tend to target adults, hence not so appealing and therefore more difficult to learn. Considering the difference between every children’s ability, this application is using Fisher-Yates Shuffle algorithm for problem shuffling in each level and also the principal of decision tree for problem choosing based on the problem’s weight and children’s ability. As a solution to the problem stated above, this study is conducted by the design of “Adventure in Music Land”, an Android-based music theory education app specifically designed for kids aged 9 – 13. This application is being used to help kids improve their sight-reading ability.

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