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Edcomtech Jurnal Kajian Teknologi Pendidikan
ISSN : 25489879     EISSN : 25992139     DOI : -
Edcomtech is a journal in the field of educational technology which contains conceptual studies and empirical findings in scientific disciplines of educational technology theories and practices. The covered topics are involved the foundation and philosophy of educational technology, design and implementation, assessment and evaluation, strategies and models of general and specific learning, research and development methods, research and development methods, emerging technologies, and technology integration in learning. Journal of Edcomtech is willing to facilitate writers to disseminate conceptual ideas, development, and research findings which are useful in the development of science, study programs, and educational technology profession.
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Articles 12 Documents
Search results for , issue "Vol 6, No 2 (2021)" : 12 Documents clear
Eksplorasi Persepsi Siswa Sekolah Dasar dalam Pembelajaran Huruf Hijaiyah Berbasis Permainan Hurriatus Tsaniyah Qutby; Saida Ulfa; Ahmad Munjin Nasih
Edcomtech Vol 6, No 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i12021p210

Abstract

Abstrak: Pada era digital seperti ini, anak-anak lebih tertarik bermain game pada smartphone mereka sampai muncul fenomena kecanduan game, daripada harus membaca Iqro apalagi Al-Quran. Peneliti bertujuan untuk mengetahui persepsi penggunaan mobile game base learning dalam pembelajaran huruf hijaiyah. Dalam penelitian ini menggunakan metode kuantitatif dengan pendekatan deskriptif. Teknik yang digunakan dalam pengumpulan data menggunakan teknik survei melalui penyebaran kuesioner. Kuesioner yang dikembangkan menggunakan TAM (Technology Acceptance Model). Berdasarkan hasil yang diperoleh, kegunaan dan kemudahan mobile game based learning hijaiyah dipercaya dapat meningkatkan kemampuan membaca huruf hijaiyah dan dapat diterima responden. Responden berniat menggunakan kembali mobile game based learning dimasa mendatang. Penelitian ini dapat menjadi rujukan atau kontribusi tentang TAM (Technology Acceptance Model) dalam penggunaan mobile game based learning hijaiyah.Abstract: In this digital era, children are more interested in playing games on their smartphones until the phenomenon of game addiction arises, rather than having to read Iqro let alone the Qur’an. Researchers aimed to determine the perception of the use of mobile game base learning in learning hijaiyah letters. In this study using a quantitative method with a descriptive approach. The technique used in data collection uses survey techniques through questionnaires. The questionnaire was developed using TAM (Technology Acceptance Model). Based on the results obtained, the usefulness and ease of mobile game-based learning hijaiyah is believed to improve the ability to read hijaiyah letters and be acceptable to respondents. Respondents intend to reuse mobile game based learning in the future. This research can be a reference or contribution about TAM (Technology Acceptance Model) on using mobile game based learning hijaiyah.
Faktor-Faktor yang Mempengaruhi Penerimaan Mahasiswa Terhadap E-Learning Exelsa Moodle dengan Menggunakan Getamel Nicolas Bayu Kristiawan
Edcomtech Vol 6, No 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i12021p275

Abstract

Abstrak: Tujuan penelitian ini adalah menguji penerimaan mahasiswa terhadap e-learning  Exelsa Moodle dengan menggunakan General Extended Technology Acceptance Model for e-learning  (GETAMEL) yang dikembangkan oleh  Fazil dan Rupert. Model GETAMEL digunakan dengan tujuan untuk mengetahui secara spesifik faktor-faktor yang berpengaruh terhadap penerimaan mahasiswa terhadap e-learning Exelsa Moodle. Berdasarkan GETAMEL, terdapat lima faktor eksternal yang mempengaruhi penerimaan mahasiswa terhadap e-learning, yaitu: pengalaman dalam menggunakan komputer dan teknologi informasi, norma subjektif, persepsi kenyamanan dalam menggunakan komputer dan teknologi informasi, kecemasan dalam menggunakan komputer dan teknologi informasi, dan self efficacy. Metode penelitian survey digunakan untuk mengukur variabel dalam GETAMEL. Hasil dalam penelitian ini menunjukan bahwa tidak semua variabel eksternal dalam GETAMEL berpengaruh terhadap persepsi kemudahan dan persepsi kebermanfaatan dalam TAM. Hanya 2 variabel yang berpengaruh yaitu : variabel kenyamanan dalam menggunakan e-learning,  hanya berpengaruh terhadap persepsi kemudahan dalam menggunakan e-learning Exelsa Moodle sedangkan variabel self efficacy berpengaruh terhadap persepsi kemudahan dalam menggunakan e-learning Exelsa Moodle dan persepsi kebermanfaatan dalam menggunakan e-learning Exelsa Moodle. Selanjutnya, semua variabel dalam TAM berpengaruh secara signifikan.Abstract: The purpose of this study was to test student acceptance of Exelsa Moodle's e-learning using the General Extended Technology Acceptance Model for e-learning (GETAMEL) developed by Fazil and Rupert. The GETAMEL model is used with the aim of knowing specifically the factors that influence student acceptance of Exelsa Moodle e-learning. Based on GETAMEL, there are five external factors that influence student acceptance of e-learning, namely: experience in using computers and information technology, subjective norms, perceived comfort in using computers and information technology, anxiety in using computers and information technology, and self-efficacy. Survey research method is used to measure variables in GETAMEL. The results in this study indicate that not all external variables in GETAMEL affect the perception of convenience and the perception of usefulness in TAM. Only 2 variables have an effect, namely: the convenience variable in using e-learning, only affects the perception of ease in using Exelsa Moodle e-learning while the self-efficacy variable affects the perception of ease in using Exelsa Moodle e-learning and the perceived usefulness in using e-learning Excel Moodle. Furthermore, all variables in TAM have a significant effect

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