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Kota yogyakarta,
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INDONESIA
Wacana Akademika : Majalah Ilmiah Kependidikan
ISSN : 2579499X     EISSN : 25795007     DOI : -
Core Subject : Education,
Arjuna Subject : -
Articles 13 Documents
Search results for , issue "Vol 5 No 2 (2021)" : 13 Documents clear
Pembelajaran Matematika SMP di Kota Surakarta pada Kondisi Khusus Imam Sujadi; Budiyono; Ira Kurniawati; Arum Nur Wulandari; Riki Andriatna; Hanifa Puteri
WACANA AKADEMIKA: Majalah Ilmiah Kependidikan Vol 5 No 2 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

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Abstract

The Covid-19 virus pandemic is declared a national disaster, so areas affected by the pandemic are declared to experience special conditions. This special condition causes a very rapid change in learning from face-to-face learning to learning from home (BDR). For this reason, this paper will describe a number of BDR activities for mathematics from the point of view of teachers and junior high school students in Surakarta City. The method used in this research is descriptive quantitative research. Data was collected by means of an online survey through a questionnaire in the form of a google form, accompanied by interviews for selected respondents. The survey results show three things. First, the way teachers are more varied in teaching. Second, the decrease in student interaction. Third, the number of students who understand the lesson is less than the number of students who do not understand the lesson. The results of the three studies indicate the need for mitigation efforts to prevent further declines in student learning outcomes, by providing recommendations for the implementation of activity-based learning that can be carried out when the area is in special conditions.
Peningkatan Keaktifan dan Hasil Belajar Bentuk Pangkat, Akar dan Logaritma Menggunakan Make a Match Circle Game Penni Ratnawati; Wikan Budi Utami
WACANA AKADEMIKA: Majalah Ilmiah Kependidikan Vol 5 No 2 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

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Abstract

The Objective of this research is conducting the learning process by Make a Match Circle Game to increase the activeness and its learning results for exponents, surds and logarithms for their abilities in achieving the minimum competence criteria 75.00, in which the make a match circle game learning process is expected to change the students’ attitude specifically their activeness in learning process. The learning model in this Classroom Action Research is conducted in two cycles and every cycle must involve planning, implementation, observation and game tournament. The subject of this research is Class X of Analysis Chemistry 4 in Vocational High School 1 Temanggung the academic year of 2019/2020. Based on this research which is conducted through observation of initial students ’condition and the results of classroom action research consisting two cycles founded the increase of students’ results in mastering the competences of exponents, surds and logarithms. The increasing of mastering the competences initiated since first cycle in which the average of 61, 43 with 25 % above minimum competence Criteria, and the average of 75, 65 with mastering level 63, 89.
The Integration of Webquest into English Learning: A Review Study Ira Irzawati
WACANA AKADEMIKA: Majalah Ilmiah Kependidikan Vol 5 No 2 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

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Abstract

In this pandemic era, integrating technological tools into teaching and learning activities is an ideal option to facilitate students in understanding and mastering English. Webquest is one of the web-based tools used in English learning. This study shed light on the use of Webquest in English learning through reviewing twenty journal articles to determine the effectiveness of utilizing Webquest in improving students’ English skills and components. ERIC, Academia, JSTOR, and Elsevier are the primary online database sources used in this study. The result of the investigation revealed that Webquest not only highly contributed to the enhancement of students’ listening, reading, speaking, and writing skills but also greatly supported the development of students’ grammar and vocabulary masteries. In short, Webquest is an ideal alternative learning tool to promote the development of students’ English skills and components.

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