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Contact Name
ibnu surya
Contact Email
ibnu@pcr.ac.id
Phone
+6285272673321
Journal Mail Official
jurnalkomputerterapan@pcr.ac.id
Editorial Address
Jurnal Komputer Terapan (JKT) Badan Penelitian dan Pengabdian kepada Masyarakat (BP2M) Politeknik Caltex Riau Jl. UmbanSari No. 1 Rumbai - Pekanbaru 28265
Location
Kota pekanbaru,
Riau
INDONESIA
Jurnal Komputer Terapan
Published by Politeknik Caltex Riau
ISSN : 24434159     EISSN : 24605255     DOI : https://doi.org/10.35143/jkt
Core Subject : Science,
Applied Computer Journal Articles from various fields in Informatics, Information Systems and Computer science. Topics included, 1. Informatics 1.1 Software Engineering 1.2 Multimedia 2. Information Systems 2.1 Soft Computing 2.2 Business Analyst 2.3 Data Engineering 3. Computer science 3.1 Operating System 3.2 Computer Network
Articles 223 Documents
RANCANG BANGUN APLIKASI SIMULASI 3D PEMBELAJARAN FISIKA BERBASIS DESKTOP SEBAGAI MEDIA PEMBELAJARAN UNTUK SISWA SEKOLAH MENENGAH ATAS (SMA) (STUDI KASUS: SMA NEGERI 1 BUKIT BATU) Meilany Dewi; Meiri Yanti
Jurnal Komputer Terapan  Vol. 7 No. 1 (2021): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (362.338 KB) | DOI: 10.35143/jkt.v7i1.3727

Abstract

Elastisitas zat padat, fluida statik, fluida dinamik, dan termodinamika merupakan empat materi yang diajarkan pada pelajaran fisika untuk siswa SMA kelas XI. Berdasarkan hasil wawancara, metode konvensional dengan bantuan media konvensional masih menimbulkan kesulitan dikarenakan keterbatasan informasi, serta kurangnya alat peraga untuk menunjang pembelajaran. Sehingga diperlukannya suatu media pembelajaran baru yang dapat menjelaskan materi fisika secara interaktif dan dipergunakan sebagai alternatif media pembelajaran baru untuk membantu siswa dalam memahami materi. Oleh karena itu, akan dibangun sebuah aplikasi pembelajaran tentang fisika dengan materi elastisitas zat padat, fluida statik, fluida dinamik dan termodinamika berbasis desktop yang akan menampilkan simulasi penerapan dan materi tersebut. Aplikasi ini telah berhasil dibangun dengan fungsionalitas yang berjalan baik serta materi yang tervalidasi untuk membantu siswa dalam memahami materi yang disajikan dengan diperolehnya peningkatan yang lebih unggul dibandingkan media konvensional, yakni 21,33% untuk elastisitas zat padat, 14% untuk fluida statik, 16% untuk fluida dinamik, dan 19% untuk termodinamika. Serta dapat dijadikan alternatif media pembelajaran interaktif untuk guru dalam menyampaikan materi yang disajikan dengan diperolehnya hasil pengujian kepuasan sebesar 89,21% dengan kategori sangat baik serta pengujian usabilitas sebesar 73,20% yang menunjukkan aplikasi telah bersifat acceptable.
Sistem Rekomendasi Penerima Zakat Untuk Mustahiq Dengan Metode Simple Additive Weighting (SAW) Alexander J P Sibarani; Muhammad Natsir Gayo
Jurnal Komputer Terapan  Vol. 7 No. 1 (2021): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (562.374 KB) | DOI: 10.35143/jkt.v7i1.3841

Abstract

Zakat in Islam is a cleanser from wealth. Apart from cleansing from wealth, zakat also eases the burden of mustahiq. In Indonesia, which is predominantly Muslim, the problem of zakat is an important matter to maximize its management which will later be useful for overcoming poverty problems. Jami Nurul Hikmah Mosque is a religious and social institution located in Tangerang City. The problem that is often encountered is the method in selecting mustahiq which is still using the manual method so that it often causes problems such as the length of the selection process and the occurrence of miscalculations causing inaccurate mustahiq selection results. In addition, the unavailability of access to information to see mustahiq who have entered the list of zakat recipients has resulted in mustahiq who have received zakat to receive assistance more than once a year. Assessment criteria in determining zakat recipient recommendations for mustahiq include looking at the status of residence, income, employment status, number of dependents, and family vehicle. To solve this problem, a recommendation system was built that could help zakat managers in distributing zakat to zakat recipients. The Simple Additive Weighting (SAW) method is used to calculate the value of the criteria to produce zakat recipient recommendations. With this system, zakat managers can provide recommendations for potential zakat recipients quickly and accurately.
The Analysis And Design of School Health Unit Information System Dhiani Tresna Absari; Liliana Liliana
Jurnal Komputer Terapan  Vol. 7 No. 1 (2021): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (715.738 KB) | DOI: 10.35143/jkt.v7i1.4479

Abstract

The success of education is supported by both academic and non-academic aspects. To achieve this educational goal, schools should have a good partnership with parents regarding both aspects, including student health. But unfortunately, many school considers student health unit which is called Usaha Kesehatan Sekolah (UKS) as a supporting system in their business processes at school, and it gets less attention. Currently, quite a lot of activities at UKS are carried out on a paper-based process, or even rely on the memory of officers, such as permission not to go to school, use of drugs, information on outreach activities, things that happen to the children at school and other activities. Such information may not be well received by parents. Therefore, a system that allows parents and schools to interact online is needed, regarding children's health conditions while in school and otherwise. This system is designed in two platforms, which are web and mobile; and centralized in one database, so that the system remains integrated and can be accessed easily by the school and parents. Thus, this system is expected to improve the quality of communication between schools and parents. 
Perbandingan Arsitektur LeNet dan AlexNet Pada Metode Convolutional Neural Network Untuk Pengenalan American Sign Language Muhammad Ezar Al Rivan; Alwyn Giovri Riyadi
Jurnal Komputer Terapan  Vol. 7 No. 1 (2021): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (235.304 KB) | DOI: 10.35143/jkt.v7i1.4489

Abstract

American Sign Language (ASL) is a sign language used to communicate for deaf people. The method used to identify ASL is Convolutional Neural Network (CNN). The architecture used by LeNet and AlexNet. The results of each architecture are then compared. The research was conducted with 2 schemes of the amount of data used, namely the first scheme of 100 data per letter and the second scheme of 1,000 data per letter to test the performance of the two architectures. The research results after being tested with new data, the first scheme for the LeNet architecture produces an overall accuracy of 48.332% and the AlexNet architecture produces an overall accuracy of 32.584%. The second scheme for the LeNet architecture produces an overall accuracy of 92.468% and the AlexNet architecture produces an overall accuracy of 91.618%. Overall comparison can be said that the LeNet architecture is the best architecture in this study.
Model Prediksi Kemenangan Tim dalam Game League of Legend Menggunakan Algoritma Decision Tree Green Arther Sandag
Jurnal Komputer Terapan  Vol. 7 No. 1 (2021): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (362.413 KB) | DOI: 10.35143/jkt.v7i1.4516

Abstract

Online games are growing very rapidly because they are supported by the development of smart phones which are increasingly being used. Online games are in great demand by various groups ranging from children, teenagers to adults who enjoy playing online games. The purpose of this research is to predict the team's victory in the league of legend game by using the decision tree algorithm. In this research, the dataset taken is 50,000 data, divided into 80% training and 20% testing. The results of this research show that the Decision Tree Algorithm has the best performance among other algorithms to predict victory with the results of 96.42% accuracy, 97.74% recall Team 1, 95.06% recall Team 2, 95.31% precision Team 1, 97.62% precision Team 2 and 0.157 RMSE for independent results while for 10 fold cross validation results have 96.24% accuracy, 97.34% recall Team 1, 95.11% recall Team 2, 95.33% precision Team 1, 97.21% precision Team 2, and 0.161 RMSE in detecting wins in the game League of Legend.
PENERAPAN METODE SYSTEM USABILITY SCALE (SUS) PERANGKAT LUNAK DAFTAR HADIR DI PONDOK PESANTREN MIFTAHUL JANNAH BERBASIS WEBSITE M. Rudi Sanjaya Sanjaya; Ariansyah Saputra; Dedy Kurniawan
Jurnal Komputer Terapan  Vol. 7 No. 1 (2021): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (692.12 KB) | DOI: 10.35143/jkt.v7i1.4578

Abstract

The application of technology from time to time develops rapidly, because with the current application of technology it is easier for human work, one of which is by using software, at the Miftahul Jannah Islamic boarding school located in the village of observation, Kec. In the observation of OKU district, in South Sumatra, there has been no application of technology, namely software, one of which is a website-based attendance list software. The purpose of this research is to build a software attendance list at the Miftahul Jannah Islamic boarding school for teachers, students and female students by applying the System Usability Scale (SUS) method. This research method uses observation, interviews, literature study, needs analysis as well as building and implementing attendance list software using the application of the System Usability Scale (SUS) method, where the criteria for implementing the SUS method are if the value is greater than 80.3 then the criteria are very good, while the value from 68 to 80.3 means software with the application criteria is good, the value of 68 application of the SUS method is sufficient, while the value of 51 to 68 with the criteria for applying the SUS method is less, the value is below 51 then the criteria for applying the SUS method is very lacking, As for the results of the application using the method System Usability Scale (SUS), get the results of the respondents for k teachers where the average value of the conversion results obtained was 79.54, while for student respondents showed the average value conversion result using the application of the SUS method the result was 79.33 where the conversion results The application of the SUS method in this study has been accepted in accordance with the criteria for the distribution of the system usability scale (SUS) method.
Klasifikasi Topik Skripsi Berdasarkan Makna dengan Pendekatan Semantik Web Aditya Pradana; Randy Ridwansyah
Jurnal Komputer Terapan  Vol. 7 No. 1 (2021): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (452.944 KB) | DOI: 10.35143/jkt.v7i1.4603

Abstract

The Semantic web is a technology that can understand contexts as humans do. Many fields can take advantage of the technology in solving the problems it faces, one of which is higher education. This research aims to find out the most popular topic(s) discussed in Bachelor’s theses of the Informatics Engineering Study Program of Universitas Padjadjaran. Many of the Bachelor’s theses have discussed similar topic areas, but with different terminologies. It is difficult to determine whether a topic has been discussed too often and what algorithms are often used in the research. The Study Program can use the results of data processing in curriculum design and evaluation. The steps taken in this research are data collection, entity creation, ontology implementation, creating RDF, and performing SPARQL queries. In creating an entity, several terms with similar meanings were obtained and then made into unique master data. The results can be seen from the ontology's visualization using Protégé that the relationship between entities with the same value can be seen. The query results revealed that 36.15% of the theses is about Information System, and 24.41% involve making applications.
Prediksi Harga Bitcoin Menggunakan Metode Random Forest : (Studi Kasus: Data Acak Pada Masa Pandemic Covid-19) Siti Saadah; Haifa Salsabila
Jurnal Komputer Terapan  Vol. 7 No. 1 (2021): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (439.575 KB) | DOI: 10.35143/jkt.v7i1.4618

Abstract

During this pandemic, virtual financial transactions increased sharply. Because the storage of assets and forms of buying and selling transformed using digital services. Bitcoin as one of the cryptocurrencies that is currently widely used and in demand by the people of the world, but there is no specialized financial institution responsible for bitcoin buying and selling transactions, requires a bitcoin price prediction system to know the status of the value of bitcoin. Referring to the ever-fluctuating characteristics of bitcoin data, the Random Forest Regression method is used to predict the price of bitcoin. This algorithm is one of the modeling that can produce good performance in terms of prediction. Using Random Forest Regression modeling, MAPE value was obtained by 1.50% with accuracy of 98.50%. That value is the value that produces the best performance among all bitcoin prediction attempts.
Pemanfaatan Aplikasi Mobile Assistant Untuk Mendeteksi Kerumunan dalam Penerapan New Normal Covid-19 Nova Noor Kamala Sari; Widiatry Widiatry
Jurnal Komputer Terapan  Vol. 7 No. 2 (2021): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (455.847 KB) | DOI: 10.35143/jkt.v7i2.4710

Abstract

The new normal life post COVID 19 pandemic can utilize the technology to support the implementation of social distancing, particularly in finding out the number of crowds or people gathering in an event or a location accurately. The process so far is done by manual counting which requires a lot of efforts. This information is demanded to suppress the number of COVID 19 cases. Therefore, the mobile application that can be used anywhere and can support high mobility is currently needed. This study tries to create a Mobile Assistant Application based on the Android Operating System, by incorporating a tracking function from the location using GPS (Global Positioning System) or a method commonly called Location Based Services (LBS) to inform the people’s presences in public places that can be accessed such as market, office, hospital, praying building, school and others. Software development method will apply the Extreme Programming method cosisting of four stages namely planning, design, coding and testing. This application can support the Government's performance in carrying out the new normal life and finding out the number of crowds, so that the social distancing can run optimally and reduce the virus spread.
Technology Utilization to Simplify Administrative Management and Communication in Residential Estate Susana Limanto; Liliana Liliana; Steven Ming
Jurnal Komputer Terapan  Vol. 7 No. 2 (2021): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (457.675 KB) | DOI: 10.35143/jkt.v7i2.4752

Abstract

The increasing crime rate during Covid-19 pandemic has impact in the administration of entering and exiting residential estate on the one gate system to be complicated so it takes time and results in queues. On the other hand, under government recommendations to reduce mobility outside the home has disrupted the residential administration. Various housing applications that have been developed are still conducting administration in and out at residential gate conventionally and limiting access rights to applications only by residential members. Such an application has not overcome the problem of the length of the licensing administration process at the residential gate. In this paper, an android application with QR code technology is offered to assist residential administration while simplifying the administration of permits in and out of residential gate. The research was conducted using Waterfall method while to generate a QR code was used QRCodeWriter. Based on the interview, all parties involved stated that the application helped housing administration continued to run well despite restrictions on activities outside the home and simplified administration at the residential gate. But, at the user's point of view as resident, the application was considered inconvenient because they should to learn something new.

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