Articles
223 Documents
Rancang Bangun Puzzle al-Quran Elektronik Mengunakan Mikrokontroler dan Modul Suara DFR0299
Hidayat Hidayat;
Mustopa Nur Hayat
Jurnal Komputer Terapan Vol. 6 No. 1 (2020): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (529.393 KB)
|
DOI: 10.35143/jkt.v6i1.3427
Paper ini memaparkan perancangan sebuah perangkat puzzle al-Quran elekronik yang dapat digunakan untuk pengenalan al-Qur’an pada anak usia dini melalui permainan puzzle. Permainan puzzle sendiri dibedakan pada puzzle manual dan permainan puzzle elektronik. Kedua jenis permainan puzzle manual maupun permainan elektronik memiliki kelemahan tersendiri. Permainan puzzle manual tidak memiliki sistem pengoreksian puzzle untuk menilai benar atau tidak setiap potongan puzzle yang dipasang jika bentuk puzzle memiliki bentuk yang sama. Sedangkan permainan puzzle elektronik yang menggunakan perangkat komputer atau pun perangkat smartphone dapat mengurangi pergerakan motorik fisik seperti halnya pada permainan puzzle manual. Metoda yang digunakan adalah metoda eksperimen dengan melakukan percobaan-percobaan pada setiap rangkaian elektronik yang digunakan. Perangkat yang dibangun adalah permainan puzzle manual yang dilengkapi perangkat elektronik agar dapat memberikan koreksi pada saat terjadi kesalahan pemasangan puzzle. Perangkat elektronik yang dibangun terdiri mikrokontroler sebagai pengolah data, modul suara DFR0299 sebagai modul yang berfungsi untuk menjalankan dokumen suara serta LCD dan LED sebagai penampil panduan permainan puzzle. Hasil perancangan menunjukkan perangkat yang dirancang telah berfungsi dengan baik. Setiap puzzle surat al-Qur’an yang disusun dapat melantunkan suara surat yang dipilih.
Analisa Jenis Interaksi Masyarakat dengan Akuisisi Data Sosial Media Pemerintah KAB/Kota Provinsi Riau: Analisa Jenis Interaksi Masyarakat dengan Akuisisi Data Sosial Media Pemerintah
Nina Fadilah Najwa;
Yuliska Yuliska;
Khairul Umam Syaliman
Jurnal Komputer Terapan Vol. 6 No. 1 (2020): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (387.19 KB)
|
DOI: 10.35143/jkt.v6i1.3468
This study aims to analyze the type of interaction which is done by acquiring City/District Government’s Facebook Fan page. The acquisition of Facebook Fan page is performed by identifying the number of followers, the number of likes of the page, the number of postings, the number of comments, the number of shared postings and the number of likes of postings. We perform the acquisition in 90 days. Based on the result of data acquisition on 13 Cities/Districts in Riau Province, it indicates that 100% City/District Governments have performed One-Way Push Interaction and 70% of them classified as Two-Way Pool interaction. As for network co-designer of service Interaction, we found that Bengkalis District is the most active in implementing this type of interaction. Based on the results of analyzing the type of interaction between citizens and local governments in Riau Province, most of the Social media Fan Page of local governments are passive. The Collaboration of governments and citizens, which is based on the number of shared postings is classified as low. The next study may discuss the strategy that can be implemented by the governments to maximize the use of social media as media to interact and communicate with the citizens.
Implementasi Analytic Network Process untuk Penentuan Tempat Pembuangan Akhir
Yudi Eko Windarto;
Ike Pertiwi Windasari;
Oki Winarto
Jurnal Komputer Terapan Vol. 6 No. 1 (2020): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (530.32 KB)
|
DOI: 10.35143/jkt.v6i1.3480
The development of life style has a negative impact that the more waste generated every day, no exception conditions in Pemalang city therefore it is necessary to focusing in the processing of waste good and efficient waste in landfill. The process of choosing landfill location is one of the important aspects and many things to be aware of. To get an objective and accurate decision is now required the processing of computerized data with modern methods using a decision support system. The method used in this system is the Analytic Network Process or abbreviated ANP. This method will be implemented on the data processing to determine the best end disposal area in a region and will be displayed visually using the map Carto. With the existence of this system will give results of ranking and overview of the best area to be built a landfill in the area. The system is built using the PHP programming language and SQL database.
Ekstraksi Ciri Nodul Payudara Pada Citra Ultrasonografi Berdasarkan Fitur Posterior Menggunakan Metode Block Difference
Tianur Tianur;
Edilla Edilla
Jurnal Komputer Terapan Vol. 6 No. 2 (2020): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (1067.243 KB)
|
DOI: 10.35143/jkt.v6i2.2729
Pemeriksaan USG merupakan salah satu cara yang paling sering digunakan untuk skrining kanker payudara namun hasilnya sangat subjektif. Oleh karena itu, diperlukan suatu sistem yang mampu mendiagnosa keganasan kanker payudara dari berbagai parameter, salah satunya parameter posterior. Ciri posterior yang digunakan ada tiga kelas yaitu posterior enhancement, posterior shadow dan no feature. Dalam beberapa kasus posterior, ciri dari posterior shadow dan no feature memiliki karakteristik yang sangat mirip. Hal ini membuat para ahli radiologi menilai berbeda. Penelitian ini mengusulkan metode sederhana yaitu dengan mengekstraksi arean yang diduga memiliki ciri posterior dan ciri latar belakang. Dataset yang digunakan terdiri atas 121 citra USG payudara yang dikelompokan menjadi 84 kasus posterior enhancement, 16 kasus posterior shadow , dan 21 kasus no feature. Tahap awal, pra pengolahan citra nodul kanker payudara dimulai dengan mem-filter citra yang telah di-crop menggunakan adaptive median filter. Pra pengolahan citra USG payudara dilakukan untuk menghilangkan noise, marker dan label. Kemudian melakukan proses segmentasi. Citra hasil segmentasi di ekstraksi ciri dengan cara pengambilan nilai rata-rata intensitas dari area bawah nodul citra dengan metode block difference. Hasil klasifikasi citra nodul payudara menggunakan metode block difference mampu mencapai akurasi 86,78%.
TBS, Android, RGB, K-NN APLIKASI PENDETEKSIAN KEMATANGAN TANDAN BUAH SEGAR (TBS) KELAPA SAWIT BERDASARKAN KOMPOSISI WARNA MENGGUNAKAN ALGORITMA K-NN
Muhammad Rifqi;
Memen Akbar;
Yuli Fitrisia
Jurnal Komputer Terapan Vol. 6 No. 1 (2020): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (447.879 KB)
|
DOI: 10.35143/jkt.v6i1.3338
Maturation process of Fresh Fruit Bunches (FFB) palm oil can see by the changes of the skin color. Only FFB’s worth to processed that will be carried by truck to the factory. However, for this time FFB’s raw still carried to the factory. The result of this research is a web base application that organize by admin to organize data training and an android based application that can predict which FFB’s worth carrying or not to factory. The farmer just needs to take a picture of FFB’s, then the application will predict the label. The prediction result obtained is FFB’s worth to carried or not. The feature extraction that used is RGB color, then the numeric value that gotten will processed using algorithm. The algorithm that is used is k-nearest neighbor. Based on the test performed, application has reach the accuration 85% with K value = 7.
Klasifikasi Jenis Kacang-Kacangan Berdasarkan Tekstur Menggunakan Jaringan Syaraf Tiruan
Muhammad Ezar Al Rivan;
Nur Rachmat;
Monica Rizki Ayustin
Jurnal Komputer Terapan Vol. 6 No. 1 (2020): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (341.138 KB)
|
DOI: 10.35143/jkt.v6i1.3546
Classification of types of beans is done on red beans, green beans, and peanuts. Texture features are obtained using the Gray Level Co-occurrence Matrix (GLCM) algorithm. The algorithm used to do the classification is Artificial Neural Networks (ANN). Experiments carried out with 3 different numbers of neurons in the hidden layer. Also, there are 17 types of training functions used. Each experiment scenario was repeated 5 times. Based on the experimental scenario, the best results are 99.8% for accuracy, 99.6% for precision and 99.8% for recall using 20 neurons in the hidden layer.
IMPLEMENTASI MADM PEMILIHAN ANGGOTA SQUAD E-SPORT MOBILE LEGEND MENGGUNAKAN MULTI-STAGE AHP
Erika Dewi Anggraini;
Wiwien Hadikurniawati
Jurnal Komputer Terapan Vol. 6 No. 1 (2020): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (743.267 KB)
|
DOI: 10.35143/jkt.v6i1.3562
E - Sports is an electronic-based sport that provided with internet or online networks, it takes more than one person to played. Mobile Legend is an online game that is often competed in E-Sport. Many competitions makes the player of Mobile Legend want to join. In a Mobile Legend, 5 players are required to join a group to play in the game. In this case, Nyanyah Squad only looked for 3 members to join the group. Many players want to join this group make the group leader confused, so a system is needed to help determine group members. In this study using the MADM (Multi-Atribute Decission Making) multi-stage AHP (Analytic Hierarchy Process) with the criteria of skills, winrates, statistics, roles and ranks, each of which has 3 sub criteria. The AHP (Analytic Hierarchy Process) method was chosen because it uses qualitative data collected from the results based on experience and intuition, in addition to quantitative data on complex problems can be solve according to the priorities needed. The final result of this study is ranking score alternative players and the players who can join the Nyanyah Squad. Keywords: efficiency, AHP, E - Sport members selection.
Evaluasi User Experience Sistem Informasi Akademik Mahasiswa pada Perguruan Tinggi Menggunakan User Experience Questionnaire
Silvana Rasio Henim;
Rika Perdana Sari
Jurnal Komputer Terapan Vol. 6 No. 1 (2020): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (372.013 KB)
|
DOI: 10.35143/jkt.v6i1.3582
User experience describes the experience gained by users when using software products. Focus on the needs and emotions of users when using a product is one of the keys to the success of a software. As a software product, Student Academic Information Systems have an important role to improve services to students in Higher Education. Measurement of user experience aims to determine the experience gained by users when using the Student Academic Information System. Measurements were made using the User Experience Questionnaire (UEQ) on 179 active student of a higher education institution in Pekanbaru. The results obtained for each aspect of UEQ are 1.395 attractiveness, 1.586 clarity, 1.380 efficiency, 1.392 accuracy, 1,347 stimulation and 0.847 novelty. The lowest value is in the novelty aspect. The novelty aspect needs to be a concern because users feel the monotonous and usual novelty so that it has a negative impression value. The results of this study can be used as recommendations for designing a new Student Academic Information System user experience.
Evaluasi Kualitas Sistem Informasi Akademik STMIK PPKIA Tarakanita Rahmawati Dengan Metode WebQual
Muhammad Fadlan;
Ummi Syafiqoh;
Rosmini Rosmini;
Asmah Asmah
Jurnal Komputer Terapan Vol. 6 No. 1 (2020): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (215.312 KB)
|
DOI: 10.35143/jkt.v6i1.3583
Academic information system is one of the important elements in the world of education, especially in tertiary institutions. Most of the users of information systems are students. Measurement of the quality of an information system is an important thing to do to maintain the sustainable use of the information system. At present, the STMIK PPKIA Tarakanita Rahmawati as one of the private tertiary institutions does not yet know for sure the quality of the academic information system from the user's side. Therefore, in this study measurement or evaluation of the academic information system website will be carried out using the WebQual method. The results of 113 respondents consisting of 62 female students and 51 male students can be concluded that of the three dimensions of Webqual, the Usability Quality dimension has the highest conformity rate of 82.82%. Meanwhile, the dimension that has the lowest conformity level is the Interaction Quality dimension with a value of 70.91%.
Implementasi Augmented Reality dalam bentuk Location Based Service (LBS) pada hotel di Kota Pekanbaru berbasis Android
Nadya Tri Ayunestina;
Sugeng Purwantoro;
Yuli Fitrisia
Jurnal Komputer Terapan Vol. 6 No. 2 (2020): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (496.305 KB)
|
DOI: 10.35143/jkt.v6i2.3585
Pekanbaru is the largest cities in Riau province with a very rapid rate of economic growth. This is affecting the business in the hotel sector developing rapidly in the city of Pekanbaru. Augmented Reality (AR) is an innovation that combines virtual and real objects. In this era, people tend to like applications with interactive visual displays. The application of AR technology in the form of LBS on hotels in the city of Pekanbaru based on android is expected to help immigrants or people who need hotel information when visiting the city of Pekanbaru. Users can search for hotels by tracking from the AR camera on the application and knowing the distance and route to get to the hotel. Testing of this application is done by Usability Testing through questionnaires and Blackbox Testing to test functional suitability. Based on the results of the questionnaire found that the application meets the criteria of usability testing where 78,67% of respondents agreed that the application is easy to understand. 71,3% of respondents agreed that the application has an efficient function. 76% of respondents agreed that the appearance of the application is easy to remember. 78,92% of respondents agreed that the application runs well without an error. 72,12% of respondents agreed that the application meets user satisfaction and 82,67% of users would suggest this application as a medium of hotel information in the city of Pekanbaru. Based on the results of Blackbox testing, the application can run smoothly according to existing functional needs.