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Contact Name
Saepul Bahri
Contact Email
lppm.antarbangsa@gmail.com
Phone
+628811372400
Journal Mail Official
lppm@antarbangsa.ac.id
Editorial Address
Kawasan Bisnis CBD Ciledug Blok A3 No.21 Jl. HOS Cokroaminoto Karang Tengah, Ciledug Tangerang 15157, Banten call center: Telp. 021-50986099 WA: 0821-1717-1441
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INDONESIA
Jurnal Teknik Informatika STMIK Antar Bangsa
ISSN : 24422444     EISSN : 26153459     DOI : doi.org/10.51998/jti.v7i1
Core Subject : Science,
Jurnal Teknik Informatika (JTI) STMIK Antar Bangsa merupakan kumpulan artikel ilmiah yang diterbitkan oleh Program Studi Teknik Informatika STMIK Antar Bangsa. Jurnal yang terbit dalam dua periode per Tahun ini berisi artikel ilmiah yang meliputi tema : Jaringan (Networking), Aplikasi Sains, Animasi / Multimedia Interaktif, Pengolahan Citra, Sistem Pakar, Sistem Penunjang Keputusan, Soft/Mobile Computing. Jurnal ini berisi pokok-pokok permasalahan dalam kerangka pengembangan secara teoritis maupun dalam bentuk implementasi.
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Articles 1 Documents
Search results for , issue "Vol 11 No 2 (2025): Periode Agustus 2025" : 1 Documents clear
DAMPAK GAME ONLINE TERHADAP MOTIVASI BELAJAR DAN PRESTASI AKADEMIK ANAK DENGAN METHODE KUALITATIF Bani, Bani; Maulida, Rusyda; Puspitasari, Tita
Jurnal Teknik Informatika Vol 11 No 2 (2025): Periode Agustus 2025
Publisher : LPPM STMIK Antar Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51998/jti.v11i2.641

Abstract

Abstract-- In the context of rapid technological development, online games have become a global phenomenon dominating the leisure time of children and adolescents. These games, with their engaging and interactive designs, often become an essential part of their daily routines. While many acknowledge the entertainment and social potential of online games, their impact on children's learning motivation and academic achievement remains poorly understood. While quantitative studies have provided data on the relationship between online games and academic outcomes, qualitative methods offer a more in-depth perspective on children's subjective experiences in this context. Qualitative methods, through techniques such as in-depth interviews, focus group discussions, and observation, allow researchers to explore the nuances and complexities of children's experiences with online games. This study aims to explore how online games affect their learning motivation, how they balance their time between gaming and study, and how their perceptions of education may be affected by gaming engagement. With this approach, it is hoped that various factors influencing the relationship between online games and academic achievement can be identified, such as the type of game played, the duration of play, and the social context in which the play occurs.

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