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Contact Name
Asep Erlan Maulana
Contact Email
dosen02716@unpam.ac.id
Phone
+6281299366151
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jiup@unpam.ac.id
Editorial Address
Ruang Gugus Mutu Fakultas Ilmu Komputer Universitas Pamulang - Kampus Viktor Lt. 3 Jalan Raya Puspitek No. 46 Buaran, Serpong, Tangerang Selatan, Banten, Indonesia
Location
Kota tangerang selatan,
Banten
INDONESIA
Jurnal Informatika Universitas Pamulang
Published by Universitas Pamulang
ISSN : 25411004     EISSN : 26224615     DOI : https://doi.org/10.32493
Core Subject : Science,
Jurnal Informatika Universitas Pamulang is a periodical scientific journal that contains research results in the field of computer science from all aspects of theory, practice and application. Papers can be in the form of technical papers or surveys of recent developments research (state-of-the-art). Topics cover the following areas (but are not limited to): Artificial Intelligence Big Data Business Intelligence Data mining Decision Support Systems Intelligent Systems Machine Learning Network and Computer Security Optimization Pattern Recognition Soft Computing Software Engineering
Articles 625 Documents
Implementasi Metode Client Server pada Penerapan Aplikasi Simulasi Ujian Akhir Alfiansyah Hasibuan; Erwin Dalimunthe
Jurnal Informatika Universitas Pamulang Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (789.206 KB) | DOI: 10.32493/informatika.v5i2.5614

Abstract

In the current era, where technology has become a necessity, not only in terms of information sources but also as a tool to process data. Client Server is a connectivity on the network that distinguishes computer functions whether as a client or server. This architecture makes a computer as a server or center in charge of providing services to other terminals (clients) connected to this network system. In this system, the design of the exam simulation by applying the client server method, where the computer used by students to answer questions is the client and the computer used by the lecturer to monitor and fill questions is a server. In solving problems that arise, an agency must have a system that can overcome these problems. The proposed system in overcoming problems is a computerized system to produce effective and efficient information, and to make reports more quickly and accurately. The exam simulation application designed is very helpful for lecturers to carry out and check exam results quickly and accurately.
Pengujian White Box pada Aplikasi Cash Flow Berbasis Android Menggunakan Teknik Basis Path Citra Teguh Pratala; Ebenhaezer Mahardhika Asyer; Ima Prayudi; Aries Saifudin
Jurnal Informatika Universitas Pamulang Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (403.023 KB) | DOI: 10.32493/informatika.v5i2.4713

Abstract

An application that has poor quality and defects not only causing additional time of software development process but also can deliver disadvantage to the users of the application. Every application will not be separated from the testing process. The testing process aims to find out errors in the software. One of the methods used is white box testing. White box testing is a testing method at the level of the software flow. To find out whether the Cash Flow application does not have an error it will be tested with a base path technique that starts from making a Flow Graph, Cyclomatic Complexity (CC) and doing a Case unit. The implementation of the white box testing method using the Base path technique in the cash flow application can evaluate the complexity of the program flow and while conducting unit tests it can determine the number of test scenarios to be performed. After doing Cash Flow application testing with no errors, thus all tests were successful. The results of this test can be used as a reference to improve the application as expected.
Aplikasi Panduan Sholat Wajib dan Sholat Sunnah Berbasis Android Petricia Oktavia; Muhamad Meky Frindo
Jurnal Informatika Universitas Pamulang Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (477.056 KB) | DOI: 10.32493/informatika.v5i2.4925

Abstract

Technology has always been and will continue to develop, especially mobile based applications. Gadgets or devices become a media that becomes the choice to carry out useful processes such as education, in the era of all-round technology today or known as the millennial era. Not to be the main to students but to be fostered by the teacher, need guidance that will help from the beginning of the guide followed by a systematic evaluation process. Alpabeta Kindergarten is one of the kindergartens that have begun to implement prayer learning from an early age for students who are Muslim and have difficulty in implementation because the guidelines available in the form of books or applications are not accompanied by an evaluation process. The idea to design and build an Android-based application that can be an alternative solution in providing information on obligatory prayer and sunnah accompanied by a one-way evaluation process. This application serves as a media guide to obligatory and sunnah prayers and facilitate the community, especially students of Alpabeta Kindergarten for the learning process of obligatory prayers and sunnah prayers. The research method consists of 5 (five) stages including gathering needs, analyzing needs, designing applications, integrating and testing prototype forms, implementing prototype applications and evaluating. The results of testing the prototype application of the obligatory and sunnah prayer guides are as functional as expected. Evaluation of the application is also good with almost 99% presentation because all buttons on this application can run well and the application is easy to understand and easy to use by teachers and students of Kindergarten Alpabeta. 
Penerapan Teknik Boundary Value Analysis untuk Pengujian Aplikasi Penjualan Menggunakan Metode Black Box Testing Siti Rika Yulistina; Tika Nurmala; Raden Muhamad Agung Trisakti Supriawan; Sandi Hidayat Ikhsan Juni; Aries Saifudin
Jurnal Informatika Universitas Pamulang Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (190.191 KB) | DOI: 10.32493/informatika.v5i2.5366

Abstract

Sales application is a financial transaction application, if something goes wrong can be detrimental to the owner, buyer, and employee. Then it needs to be tested to ensure the quality of the resulting application. Testing is a verification process for assessing the quality of a software to see whether the software meets the expected process and direction or not. The process that is not optimal can cause inequality of data to be stored in a database. Applications that have been programmed in such a way must go through a process step to ensure the level of quality of the software itself. Examples of processes that can be said to be good if they have a chance of getting an unknown error. Of the several types of Black Box testing methods one of them is Boundary Value Analysis. The method tests the maximum and minimum number of digits to produce a valid value and is easy enough to test sales applications at PT Global Advindo. In the first stage carried out in this study is to identify the functionality to be processed, ensuring the maximum and minimum number of digits matches the specified order. The result of applying the method used is the quality of the software is in accordance with the function, and can be utilized properly by user.
Analisis Pengendalian Persediaan Bahan Baku PVC Compound Menggunakan Metode ABC Analisis dan EOQ Berbasis POM-QM for Windows V5.2 Amin Widodo; Makhsun Makhsun; Achmad Hindasyah
Jurnal Informatika Universitas Pamulang Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (487.919 KB) | DOI: 10.32493/informatika.v5i2.5449

Abstract

PT. Sinarmonas Industries is engaged in the Manufacture industry as a precision cable company that manufactures PVC Compound itself, the company is committed to always maintaining customer satisfaction by implementing ISO 9001 2015. In an effort to increase customer satisfaction the company experiences constraints namely determining raw materials that require special monitoring so that more inventory control efficient. The research method used is the ABC Analysis and Economic Order Quantity (EOQ) method with the help of POM-QM Information Technology Tools for Windows V5.2 this software is to assist companies in solving problems faced by operations management. The results of the study using the ABC Analyst method show that raw materials that require very strict monitoring, namely PVC 66, stabilizer, and PVC 71 of the three raw materials, are calculated using the Economic Order Quantity (EOQ) method, the company has the benefit of saving the cost of raw material inventory, namely PVC 66 an average of Rp 96,321,440.00 or companies can save inventory costs by 44%, Stabilizer raw materials an average of Rp 4,634,959.00 or companies can save inventory costs by 57%, PVC raw materials 71 an average of Rp 49,304 .566.00 or a company can save 38% in costs.
Effect of Easiness, Service Quality, Price, Trust of Quality of Information, and Brand Image of Consumer Purchase Decision on Shopee Online Purchase Goldianus Solangius Mbete; Rinabi Tanamal
Jurnal Informatika Universitas Pamulang Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (417.621 KB) | DOI: 10.32493/informatika.v5i2.4946

Abstract

Technological developments are so rapid to bring impact and influence to all areas of life without exception e-commerce. Recent advances in web-based technologies and applications lead to the emergence of new developments that affect electronic trading. Trade of e-commerce encourages consumers to actively participate in the purchase and sale of products and services in the market and online community. However, the effect on the factors that influence and make the consumer are interested of trading the e-commerce marketplace/ platform has not yet achieved the right formula and is not well understood, causing policy-making are less effective in increasing consumer purchase decisions can thus have a negative impact on online purchase behavior of consumers. In this study proposed several variables that are considered influential in the purchase decision of the consumer (such as convenience, quality of service, price, trust, information quality and brand image) that will be modeled in the form of a hypothesis and the next will be in to do testing to prove the hypothesis on the independent variables proposed. The results of the study shows that the ease and brand image have a positive significant impact on purchase decisions online in the marketplace Shopee. While the quality of service, price, trust and information quality has no significant effect on purchasing decisions online in the marketplace Shopee. Shopee can maintain and evaluate the level of convenience and a brand image that is already good and improve the quality of service, price, trust and information quality as an effort to improve the purchase decision of the consumers.
Daftar Isi Jurnal Informatika Universitas Pamulang Vol. 5 No. 2 Juni 2020 Journal Manager
Jurnal Informatika Universitas Pamulang Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (101.31 KB) | DOI: 10.32493/informatika.v5i2.6051

Abstract

Pengujian pada Aplikasi "Kembaliin" Berbasis Mobile Application/Android dengan Metode Design Thinking Retno Wulandari; Firli Nurdiansyah; Mochamad Hasbani; Alif Yoga Prasetya; Teti Desyani
Jurnal Informatika Universitas Pamulang Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (255.904 KB) | DOI: 10.32493/informatika.v5i2.5372

Abstract

With the development of information and communication technology. Users and actors in IT (Information Technology) are increasingly spoiled with gadgets that are easier in terms of function and protection. A smartphone is a function similar to a PC or notebook with an easy-to-carry operating system and mobile application. A smartphone will usually be equipped with a separate operating system / OS. At this time the most famous operating system is Android is a search engine giant, namely Google. Before we make we need to design the application that we made, so that the user understands and easily uses the application created
Game Edukasi Belajar Mengaji Menggunakan Metode Linear Congruent Method (LCM) Berbasis Android Lita Sari Muchlis; Gerry Ronaldo Septianus
Jurnal Informatika Universitas Pamulang Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (580.402 KB) | DOI: 10.32493/informatika.v5i2.5048

Abstract

Koran refers to the activity of reading the Qur'an. Koran is a skill that must be mastered by every Muslim and must be taught from an early age to children from the preschool age is the formation of the main character. But at this age still playing and when studying the Koran is still conventional with limited teaching methods. The method of learning for preschoolers requires interactive learning in the form of interactive audio visual education game. In the midst of a lot of research on educational learning games of the Koran, researchers focus on using the Linear Congruent Method (LCM). This linear congruent method model is used to randomize the quiz questions that will be presented. In developing each component of this educational learning learning game software using the Rapid Application Development (RAD) model. The results achieved from this study are in the form of teaching learning applications that are ready for use. This application can be used as the best solution to make it easier for preschool children to study Koran and data from distribution test results in graphical form showing system assessments with the percentage of satisfaction of this application using the Computer System Usability Questionnaire (CSUQ) to get a value with an average of 86.46% in. in the very decent category.
Sistem Pendukung Keputusan Kelayakan Pemberian Pinjaman dengan Metode Analytical Hierarchy Process (AHP) dan Simple Additive Weighting (SAW) Kecitaan Harefa
Jurnal Informatika Universitas Pamulang Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (606.769 KB) | DOI: 10.32493/informatika.v5i2.3714

Abstract

Cipta Harapan Jaya Cooperative Savings and Loans is a financial institution that provides loan funds to the community, namely micro, small and medium entrepreneurs. Lending is done with a system and procedure that is easy, fast and safe. But many customers do not fulfill their obligations or are not fluent in paying installments, thereby causing bad credit and reducing cooperative income. The cause of customers who are not fluent in paying installments cannot be detected with the current selection system for prospective customers. This research proposes the use of a decision support system with the Analytical Hierarchy Process (AHP) method used to determine the criteria weights and the Simple Additive Weighting (SAW) method to find the best alternative. Both of these methods can facilitate the cooperative in making decisions about prospective customers who apply for loans more effectively and efficiently. The criteria used are collateral, capital, condition, capacity, and character. Based on the results of the calculation and implementation of the proposed method obtained an accuracy of 90.67%. This means that this accuracy is close to good value and can be used as a guideline for determining potential customers who are eligible for loans.

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