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Jurnal ULTIMATICS
ISSN : 20854552     EISSN : 2581186X     DOI : -
Jurnal ULTIMATICS merupakan Jurnal Program Studi Teknik Informatika Universitas Multimedia Nusantara yang menyajikan artikel-artikel penelitian ilmiah dalam bidang analisis dan desain sistem, programming, algoritma, rekayasa perangkat lunak, serta isu-isu teoritis dan praktis yang terkini, mencakup komputasi, kecerdasan buatan, pemrograman sistem mobile, serta topik lainnya di bidang Teknik Informatika. Jurnal ULTIMATICS terbit secara berkala dua kali dalam setahun (Juni dan Desember) dan dikelola oleh Program Studi Teknik Informatika Universitas Multimedia Nusantara bekerjasama dengan UMN Press.
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Articles 275 Documents
Improved SVM for Website Phishing Detection Through Recursive Feature Elimination Putri, Farica Perdana; Marcello, Feliciano Surya
ULTIMATICS Vol 16 No 2 (2024): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ti.v16i2.3744

Abstract

Technology is developing faster every day, particularly in the information technology field. A website is one of the many information access points people use to do business activities, get information, and other purposes. Sophisticated websites are being developed and used, encouraging many naive individuals to commit crimes for financial gain. Phishing websites are a common method of using information technology to conduct fraud. One way to conduct phishing is by using the features on the website. One technique for identifying phishing websites is to use the Support Vector Machine (SVM) algorithm, which classifies websites based on features. However, the SVM algorithm is not able to detect many features so that the resulting accuracy and optimization level is also not good. Based on datasets, the SVM algorithm only gets around 60% to 70% accuracy. The use of Recursive Feature Elimination (RFE) feature selection is one way that can be done to cover the shortcomings of SVM. By eliminating features that irrelevant and redundance, RFE makes the SVM algorithm get a higher accuracy rate on the available dataset with an accuracy of 96.09%.
Implementation of Deep Learning Model for Identification of Skin Diseases by Utilizing Convolutional Neural Network Apriani, Lysa; Ulum, Muhamad Bahrul
ULTIMATICS Vol 16 No 2 (2024): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ti.v16i2.3753

Abstract

Skin diseases are health problems that affect many individuals worldwide. Rapid and accurate diagnosis of skin diseases is essential for effective treatment. In an effort to improve diagnosis, information technology and artificial intelligence have taken on increasingly significant roles. This study focuses on the implementation of deep learning models for skin disease identification using CNN architectures EfficientNetB0, Xception and VGG16. The models were trained and tested on a dataset of 1800 images with 5 dermatitis classes and 1 normal class. Confusion matrices were used to assess the performance of the three deep learning models on the components of accuracy, recall, precision, and F1-score. The results of the deep learning model that can classify dermatitis skin diseases with a performance of more than 90% for each evaluation matrix are deep learning models utilizing EfficientNetB0 transfer learning with an accuracy of 93%. In contrast, the Xception model indicates overfitting with a training accuracy of 99.96% and a validation accuracy of 86.38%. The VGG16 model indicates underfitting with a training accuracy of 69.71% and a validation accuracy of 46.79%.
Comparison of Multilinear Regression and AdaBoost Regression Algorithms in Predicting Corrosion Inhibition Efficiency Using Pyridazine Compounds Mulyana, Yudha; Akrom, Muhamad; Trisnapradika, Gustina Alfa; Setiawan, Nabila Putri
ULTIMATICS Vol 16 No 2 (2024): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ti.v16i2.3809

Abstract

Abstract-Corrosion is a serious problem in various industries that leads to increased production costs, maintenance, and decreased equipment efficiency. The use of organic compounds as corrosion inhibitors has become an increasingly desirable solution due to their effectiveness and environmental friendliness. This study compares the performance of two machine learning algorithms, Multilinear Regression (MLR) and AdaBoost Regression (ABR), in predicting the corrosion inhibition efficiency (CIE) of pyridazine-derived compounds. The dataset used consists of molecular properties as independent variables and CIE values as targets. To measure the performance of the model, a k-fold cross-validation process was used, where the dataset was divided into equal subsets. Each iteration uses one subset as validation data, while the other subset as training data. Results show that the AdaBoost Regression model achieves higher accuracy (99%) than Multilinear Regression (98%) in predicting CIE. Important feature analysis showed that Total Energy (TE) and Dipole Moment (ยต) were the most influential variables in the ABR model, highlighting their important role in inhibitor effectiveness. Model evaluation was performed with R2 and RMSE metrics, where nonlinear models such as ABR were shown to be superior in predicting corrosion inhibition efficiency. These findings support the use of nonlinear methods to improve the effectiveness of protecting industrial equipment from corrosion.
Implementation of Gamification Method and Fisher-Yates Shuffle Algorithm for Design and Development Django Learning Application Kiswara, Ade; Tobing, Fenina Adline Twince; Hassolthine, Cian Ramadhona; Saputra, Muhammad Ikhwani
ULTIMATICS Vol 16 No 2 (2024): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ti.v16i2.3874

Abstract

The web framework emerges as a solution to enhance web development efficiency. Django, an open-source web framework written in the Python programming language, is one of the popular frameworks. Currently, there are not many programming learning platforms that provide specific programming learning materials for Django, implementing a method to boost user interest in using the platform. This research aims to design and build a web-based Django learning application using gamification methods designed based on the octalysis framework to enhance user learning interest. It also incorporates the Fisher-Yates shuffle algorithm to randomize questions for more variety. The application was tested by several users by filling out a questionnaire prepared using the Hedonic Motivation System Adoption Model (HMSAM). The evaluation results of the application obtained an average percentage of 84,15% in the aspect of behavioral intention to use, which means users strongly agree that the djangoing application generates a desire to use it again in the future. Furthermore, the results in the aspect of immersion were 81,44%, which means users agree that the djangoing application creates an immersive learning experience for the Django framework.
Leveraging Content-Based Filtering for Personalized Game Recommendations: A Flutter-Based Mobile Application Development Waworuntu, Alexander
ULTIMATICS Vol 16 No 2 (2024): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ti.v16i2.3936

Abstract

The background of this study stems from the need for a recommendation system to assist users in finding games that match their interests. With the rapid growth of the gaming market, an increasing number of people engage in gaming activities. In 2022, the personal computer (PC) gaming market accounted for 37.9% of all gamers worldwide. One of the largest PC gaming platforms is Steam, developed by Valve Corporation, which boasts over 184 million active users. However, the overwhelming number of options can lead users to lose interest in purchasing games. Therefore, a recommendation system is required to help users find games that align with their preferences. The methods/theories employed in this study include data from the Steam Web API, SteamSpy API, and local JSON files. The Content-Based Filtering method, using the Cosine Similarity algorithm, was implemented to determine the similarity index between games and user preferences. Flutter was used for application development and to display the recommendation results to users. The results of this study show that the application was successfully developed, and the Content-Based Filtering method provided recommendations that met expectations. The highest cosine similarity factor achieved was 0.6454972244, indicating a fairly good level of accuracy. Application evaluation using the Technology Acceptance Model revealed positive reception, with a "Perceived Usefulness" score of 82.6% and a "Perceived Ease of Use" score of 86.2%, indicating that users found the application both useful and easy to use.

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