cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. kuantan singingi,
Riau
INDONESIA
JURNAL TEKNOLOGI DAN OPEN SOURCE
ISSN : 26557592     EISSN : 26221659     DOI : 10.36378/jtos
Core Subject : Science,
Jurnal Teknologi dan Open Source menerbitkan naskah ilmiah. yang berkaitan dengan sistem informasi, teknologi informasi dan aplikasi open source secara berkala (2 kali setahun). Jurnal ini dikelola dan diterbitkan oleh Program Studi Teknik Informatika Fakultas Teknik, Universitas Islam Kuantan Singingi. Tujuan penerbitan jurnal ini adalah sebagai wadah komunikasi ilmiah antar akademisi, peneliti dan praktisi dalam menyebarluaskan hasil penelitian.
Arjuna Subject : -
Articles 486 Documents
PEMILIHAN BIBIT LELE UNGGUL DENGAN MENGGUNAKAN METODE WEIGHTED PRODUCT Dasril Aldo
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 2 No. 1 (2019): Jurnal Teknologi dan Open Source, June 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v2i1.138

Abstract

One method of computing that is quite developed today is the method of decision support systems. A decision support system is required in order to have the ability to process a fast, targeted, and accountable in generating a decision. In the breeding and cultivation of catfish there are types of catfish seedlings are superior and not superior seeds, where the fish seeds should be selected and separated between superior and not superior. In the process of selecting superior catfish seedlings, the right selection mechanism is needed in order to produce the appropriate decisions as expected. The result of this research is the development of decision support system that can help the cultivation of catfish produce decision about the type of superior fish seedlings quickly and precisely.
GAME PERAKITAN KOMPUTER BERBASIS MOBILE MENGGUNAKAN METODE FINITE STATE MACHINES (FSM) Susanti , M.IT; Aifan Aifan
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 2 No. 1 (2019): Jurnal Teknologi dan Open Source, June 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v2i1.139

Abstract

Games are entertainment media in the form of multimedia that is made as attractive as possible that is played using electronic media to provide satisfaction to its users. Aside from being a means of entertainment, games can also be used as a means of learning to increase knowledge. But the development of games that contain elements of education is very difficult to find. Various alternative and programming innovations were carried out to make educational media to facilitate the learning process, including Computer Assembling Games. Computer assembly is to assemble all computer components to become a PC that is ready to use. However, the assembly process is difficult because it requires adequate equipment and space. For that you need a media that can facilitate the process of learning to assemble a computer. This game is made based on Android so it makes it easier for users to play it. The method used in making this game is Finite State Machines (FSM). With the existence of this game is expected to increase knowledge and facilitate the learning process of assembling computers.
PENGENDALIAN KEPADATAN KENDARAAN PADA TRAFFIC LIGHT MENGGUNAKAN ATMEGA8535 DAN VISUAL BASIC Pauzun Pauzun
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 2 No. 1 (2019): Jurnal Teknologi dan Open Source, June 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v2i1.140

Abstract

Traffic light is a beacon used to arrange the traffic regularity of 4- way intersection by giving the road users some opportunities to take turn alternately. The density of vehicles in each 4-way intersection has difference level while the recent traffic lights uses the same waiting time at each intersection. It makes less effective. Ideally, the traffic lights as possible should be controlled easily and utilized efficiently to facilitate the flow of traffic at 4-way intersection. Solving the problem, the solution of traffic light optimization was provided in the form of a prototype by using the ATMEGA8535 microcontroller with two infrared laser modules and two photodiodes as a detection of the received reflection light in each intersection recently. These sensors served to determine the range of congestion levels based on the density of the vehicle. It made the waiting time be more efficient. The tools of setting programed by using Visual Basic. The results of this study were the optimizing traffic light that makes the waiting time at each intersection becomes more effective based on the density of the vehicle.
PERANCANGAN DAN IMPLEMENTASI APLIKASI M-COMMERCE DENGAN KONSEP BUSINESS TO COSTUMER (B2C) BERBASIS ANDROID PADA TOKO CALISTA COLLECTION GUNUNG PANGILUN PADANG Ridho Perwira Niza; Silfia Andini; erlinda erlinda
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 2 No. 1 (2019): Jurnal Teknologi dan Open Source, June 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v2i1.141

Abstract

M-Commerce with the Business To Costumer (B2C) concept is an application that is used by the Calista Collection Store as a means to support technological progress, especially in the field of fashion sales, especially in the field of women's fashion. The Calista Collection store records and processes data, processes the quantity and price of goods, and sells it manually, using a ledger, because there is no computerized system. Calista Collection store wants to expand its marketing throughout the city of Padang and outside the city of Padang by utilizing internet technology in this case the M-Commerce application is a means to support the progress in selling Fashion. This M-Commerce application sales of goods can be seen through categories and can also be through home. Sales using the M-Commerce application with the concept of Android-based Busines To Costumer (B2C) can make it easier for leaders / managers of Calista Collection to promote their fashion and also increase profits. sales while expanding its marketing area.
Super Agent Chatbot ā€œ3Sā€ Sebagai Media Informasi Menggunakan Metoda Natural Language Processing(NLP) Herwin Herwin; Khusaeri Andesa
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 2 No. 1 (2019): Jurnal Teknologi dan Open Source, June 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v2i1.144

Abstract

STMIK Amik Riau memiliki portal pada website http://www.sar.ac.id difungsikan sebagai media penyebaran informasi bagi sivitas akademika dan stakeholder. Rerata pengunjung setiap hari dalam 3 bulan terakhir adalah 150 kunjungan, namun terjadi peningkatan pada saat penerimaan mahasiswa di setiap tahun akademik. Hal ini mengindikasikan terjadinya peningkatan minat masyarakat untuk mengetahui informasi STMIK Amik Riau. Sayangnya, sampai saat ini pemanfaatan portal web site masih satu arah, dari STMIK Amik Riau ke stakeholder dan masyarakat, tidak terjadi sebaliknya. Komunikasi stakeholder dengan PT sehubungan dengan muatan yang ada di dalam portal menggunakan media sosial dan tidak terintegrasi dengan web. Begitu juga dengan masukan, koreksi, tanggapan, maupun komunikasi lain menggunakan media sosial. Sampai saat ini, masyarakat yang mengunjungi portal website baik masyarakat luas, maupun stakeholder tidak dapat dideteksi waktu berkunjung sehingga tidak dapat disapa dengan filosofi ā€œ3Sā€, padahal masyarakat luas yang telah berkunjung merupakan pasar potensial untuk di edukasi. Masyarakat yang berkunjung ke portal website, dengan sopan di sapa oleh sistem, kemudian dilanjutkan dengan komunikasi langsung, tersedia mesin yang siap memberikan salam dan melayani setiap pertanyaan yang diajukan oleh pengunjung. Penelitian ini bertujuan membuat chatbot yang mampu berkomunikasi dengan pengunjung website. Chatbot yang telah dibuat diberi nama STMIK Amik Riau Intelligence Virtual Information disingkat SILVI. Chatbot dibuat berdasarkan Question Answering Systems (QAS), bekerja dengan algoritma kemiripan antara dua teks. Penelitian ini menghasilkan aplikasi yang siap digunakan, diberi nama SILVI, mampu berkomunikasi dengan pengunjung website. Chatbot mengoptimalkan komunikasi seolah tidak menyadari, tetap menganggap lawan bicara adalah pegawai yang tepat dalam tugas pokok dan fungsi.
IMPLEMENTASI SMS GATEWAY SEBAGAI SISTEM INFORMASI KEUANGAN SISWA (STUDI KASUS : SMP NEGERI 6 SINGINGI HILIR) Dewi Laraswati; Elgamar Syam
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 2 No. 1 (2019): Jurnal Teknologi dan Open Source, June 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v2i1.147

Abstract

The school is one of the many sectors that have experience the development of information technology. Because one of the conditions for raising grades in certain schools is technology based facilities. In this case, SMPN 6 Singingi Hilir require a financial information system that can process student payments, convey information about student finances and can process reports. To overcome these problems need to be made a computerized information system. The research method used is the method of data collection by means of interviews and observations. While the system development methodology uses SDLC (System Development Life Cycle). Analysis and design tools used are structured data, like use case diagram, sequence diagram, Activity diagram and class diagram. The appilication program used is Java Netbeans IDE and database used is MySQL. The research is expected to produce a financial information system for students who can help optimally.
DIAGNOSA PENYAKIT KULIT WAJAH MENGGUNAKAN METODE DECESSION TREE DAN ALGORITMA C4.5 Abdul Aziz; Karpen Karpen
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 2 No. 1 (2019): Jurnal Teknologi dan Open Source, June 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v2i1.148

Abstract

Today's face is something that is very much considered by both women and men. Women and men do facial treatments so often because the face is the first thing to see when meeting someone. However, there are those that often interfere with the face, one of which is a skin disease that is very diverse ranging from acne, dullness, blackheads to cancer. In fact, to overcome this, many people always consult with doctors, especially face problems. One thing that can be done is to diagnose facial skin diseases using the decession tree method and the c 4.5 algorithm. The existence of this system is expected to be a solution in conducting consultations for women and men for facial problems. By using the decession tree method and the c 4.5 algorithm and by using a number of data mining, it will give results that can be used as guidelines in treating facial skin diseases. In addition, the existence of this system will also be very helpful in the field of services to consumers, both women and men, especially for facial care to avoid facial skin diseases, which has been a problem so far.
APLIKASI SISTEM PEMBERIAN REWARD BERDASARKAN KINERJA KARYAWAN DENGAN METODE ANALYTICAL HIERARCHY PROCESS (AHP) PADA TOKO GOLDEN JAYA STAR PEKANBARU Yuda Irawan; Nella Sari
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 2 No. 1 (2019): Jurnal Teknologi dan Open Source, June 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v2i1.149

Abstract

The employee system at the Golden Jaya Star Pekanbaru Shop is currently based on the store's personal opinion, so its assessment of employee performance is not believed to be valid. This study aims to determine the employee performance appraisal system that is right used as the basis for awarding employee rewards. This research is expected to be able to help or facilitate the Golde Jaya Star Pekanbaru shop leader in providing rewards based on employee performance appraisal, among others, with the existence of this application can help leaders in giving rewards based on employee performance appraisal at the Golden Jaya Star Pekanbaru store. With this application, it can help leaders in giving rewards based on employee performance appraisals can reduce the occurrence of errors in the provision of employee rewards. With the application of the system of giving rewards based on employee performance evaluation can reduce the occurrence of errors in the awarding of employee rewards. This system application is only applied to determine the employee reward amount.
RANCANG BANGUN PENGEMBANGAN APLIKASI PEMILIHAN PRESIDEN MAHASISWA MELALUI SMS GATEWAY M. Hasim Siregar
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 2 No. 1 (2019): Jurnal Teknologi dan Open Source, June 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v2i1.150

Abstract

Dalam era perkembangan Industri 4.o kita diharapkan mampu menerapkan proses-proses yang menggunakan teknologi digital dan transparansi, dalam era ini yang disebut era kaum milenial, system informasi bukan lagi sebuah kebutuhan pelengkap tapi kebutuhan yang utama yang hampir digunakan setiap hari dan setiap saat, kita selalu menggunakan handphone dimanapun kita berada. Penggunaan layanan SMS pada Handphone memudahkan kita sebagai penggunanya untuk memberi dan bertukar informasi secara realtime kapanpu, dimanapun dan tepat sasaran bagi penggunanya. Seiring perkembangannya teknologi sms munculah teknologi baru yang kini banyak digunakan untuk promosi, memberikan informasi secara masal bahkan melakukan polling atau votting berupa teks yang di sebut teknologi SMS Gateway. Dengan adanya teknologi SMS Gateway kita dapat memanfaatkannya dalam melakukan proses pemilihan Presiden Mahasiswa. Rancang Bangun Pengembangan Aplikasi Pemilihan Presiden Mahasiswa Melalui SMS Gatway ini adalah untuk memudahkan Mahasiswa dalam memilih Presiden Mahasiswa atau Badan Eksekutif Mahasiswa (BEM) untuk menggunakan Hak suaranya sehingga peran partisipasi aktif mahasiswa semakin meningkat, mengingat tempat pemungutan suara dapat dilakukan dimana saja tanpa mahasiswa hadir dikampus dalam melaksanakan Pemungutan Suara serta memudahkan dan menghemat biaya dan waktu dalam pengelolaan data pemungutan suara pemilihan presiden mahasiswa sehingga lebih efektif dan efisien.
FINITE STATE AUTOMATA DAN LOGIKA FUZZY DALAM PEMILIHAN PAKET PELAMINAN DI KOTA BATAM Koko Handoko; Alvendo Wahyu Aranski
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 2 No. 2 (2019): Jurnal Teknologi dan Open Source, December 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v2i2.285

Abstract

Marriage is something that is highly desirable for every potential partner in life. Marriage is considered a sacred activity so it needs to be well planned and mature. The growing development of a business in Batam city makes this business mushrooming because it is definitely needed by every couple who will get married. The availability of a wedding package helps each couple to choose an existing package, both in terms of price, type of tent to be used, number of clothes, and wedding photographer services. In this study, researchers conducted a determination of the problem in the form of a wedding package selection, looking for literature in accordance with the problems in the form of books and journals, analysis with fuzzy logic with the Mamdani method to complete the exact calculations so that prospective brides who will choose the aids package can choose the package that in accordance with the wishes and budget provided. The use of fuzzy logic and the Mamdani method will be assisted by Finite State Automata in making the rule design of fuzzy logic. Output targets achieved in the form of analysis of the determination of the package in the form of fuzzy logic calculations, system design from the analysis stage, retrieval of real data from each aisle in the city of Batam, and the target in the first year in the form of a determination package relevant to every wedding in the city of Batam.

Filter by Year

2018 2026


Filter By Issues
All Issue Vol. 9 No. 2 (2026): Jurnal Teknologi dan Open Source, December 2026 Vol. 9 No. 1 (2026): Jurnal Teknologi dan Open Source, June 2026 Vol. 8 No. 2 (2025): Jurnal Teknologi dan Open Source, December 2025 Vol. 8 No. 1 (2025): Jurnal Teknologi dan Open Source, June 2025 Vol. 7 No. 2 (2024): Jurnal Teknologi dan Open Source, December 2024 Vol. 7 No. 1 (2024): Jurnal Teknologi dan Open Source, June 2024 Vol. 6 No. 2 (2023): Jurnal Teknologi dan Open Source, December 2023 Vol. 6 No. 1 (2023): Jurnal Teknologi dan Open Source, June 2023 Vol 5 No 2 (2022): Jurnal Teknologi dan Open Source, December 2022 Vol. 5 No. 2 (2022): Jurnal Teknologi dan Open Source, December 2022 Vol 5 No 1 (2022): Jurnal Teknologi dan Open Source, June 2022 Vol. 5 No. 1 (2022): Jurnal Teknologi dan Open Source, June 2022 Vol 4 No 2 (2021): Jurnal Teknologi dan Open Source, December 2021 Vol. 4 No. 2 (2021): Jurnal Teknologi dan Open Source, December 2021 Vol 4 No 1 (2021): Jurnal Teknologi dan Open Source, June 2021 Vol. 4 No. 1 (2021): Jurnal Teknologi dan Open Source, June 2021 Vol. 3 No. 2 (2020): Jurnal Teknologi dan Open Source, December 2020 Vol 3 No 2 (2020): Jurnal Teknologi dan Open Source, December 2020 Vol 3 No 1 (2020): Jurnal Teknologi dan Open Source, June 2020 Vol. 3 No. 1 (2020): Jurnal Teknologi dan Open Source, June 2020 Vol. 2 No. 2 (2019): Jurnal Teknologi dan Open Source, December 2019 Vol 2 No 2 (2019): Jurnal Teknologi dan Open Source, December 2019 Vol. 2 No. 1 (2019): Jurnal Teknologi dan Open Source, June 2019 Vol 2 No 1 (2019): Jurnal Teknologi dan Open Source, June 2019 Vol 1 No 2 (2018): Jurnal Teknologi dan Open Source, December 2018 Vol. 1 No. 2 (2018): Jurnal Teknologi dan Open Source, December 2018 Vol. 1 No. 1 (2018): Jurnal Teknologi dan Open Source, June 2018 Vol 1 No 1 (2018): Jurnal Teknologi dan Open Source, June 2018 More Issue