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Perancangan Dan Implementasi Supply Chain Management (SCM) Pada CV Hayati Padang Andini, Silfia Andini
Jurnal EDik Informatika Vol 3, No 1 (2016)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (406.324 KB) | DOI: 10.22202/ei.2016.v3i1.1514

Abstract

Manajemen rantai pasok  adalah suatu sistem pada suatu organisasi itu menyalurkan barang produksi dan jasanya kepada para pelanggannya. Dari sudut struktural, sebuah supply chain management merujuk kepada jaringan yang rumit dari hubungan dimana organisasi mempertahankan dengan partner bisnis untuk memperoleh bahan baku, produksi dan menyampaikannya kepada konsumen. Manajemen rantai pasok bagi CV HAYATI yang mengelola distribusi dan penjualan, sangat membantu dalam pemenuhan kebutuhan  konsumen, meningkatkan volume penjualan produk sehingga memberikan nilai positif bagi perusahaan.Berdasarkan penelitian yang dilakukan secara langsung ke lapangan dengan metode observasi, serta mempelajari literature yang berhubungan dengan masalah yang dibahas, diharapkan sistem yang baru ini dapat meningkatkan kualitas informasi sehingga bermanfaat bagi instansi yang bersangkutan.Kata Kunci : Supply Chain Manajemen (SCM), CV.HAYATI, Website, Distribusi
Perancangan Dan Implementasi Supply Chain Management (SCM) Pada CV Hayati Padang Andini, Silfia
Jurnal EDik Informatika Vol 1, No 1 (2014)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (825.918 KB) | DOI: 10.22202/ei.2014.v1i1.1479

Abstract

Manajemen rantai pasok  adalah suatu sistem pada suatu organisasi itu menyalurkan barang produksi dan jasanya kepada para pelanggannya. Dari sudut struktural, sebuah supply chain management merujuk kepada jaringan yang rumit dari hubungan dimana organisasi mempertahankan dengan partner bisnis untuk memperoleh bahan baku, produksi dan menyampaikannya kepada konsumen. Manajemen rantai pasok bagi CV HAYATI yang mengelola distribusi dan penjualan, sangat membantu dalam pemenuhan kebutuhan  konsumen, meningkatkan volume penjualan produk sehingga memberikan nilai positif bagi perusahaan.Berdasarkan penelitian yang dilakukan secara langsung ke lapangan dengan metode observasi, serta mempelajari literature yang berhubungan dengan masalah yang dibahas, diharapkan sistem yang baru ini dapat meningkatkan kualitas informasi sehingga bermanfaat bagi instansi yang bersangkutan.                       Kata Kunci : Supply Chain Manajemen (SCM), CV.HAYATI, Website, Distribusi.
RANCANG BANGUN SISTEM INFORMASI PUSAT PELATIHAN DAN PENILAIAN KINERJA KARYAWAN PADA SENTRA PENDIDIKAN BANK RAKYAT INDONESIA (BRI) PADANG BERBASIS WEB Silfia Andini; Muhammad Fikri Arif
Jurnal Teknologi Informasi dan Pendidikan Vol 10 No 1 (2017): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v10i1.43

Abstract

Sentra Pendidikan Bank Rakyat Indonesia (BRI) Padang merupakan pusat pendidikan dan pelatihan pegawai BRI, yang bertujuan untuk peningkatan mutu dan kualitas Sumber Daya Manusia (SDM) dalam setiap melakukan pekerjaannya. Penilaian kinerja merupakan suatu proses organisasi dalam menilai kinerja kerja pegawainya. Dengan dibuatnya sistem informasi pusat pelatihan dan penilaian kinerja karyawan pada Sentra Pendidikan BRI dapat membantu pengolahan data pelatihan dan pendidikan karyawan dengan cepat dan tepat serta dapat mempermudah pimpinan dalam mengambil keputusan. Perancangan sistem menggunakan model UML (Unified Model Language) yang dapat memberikan gambaran bagaimana program berjalan serta interaksi antara aktor dengan sistem. Selain itu, penggunaan bahasa pemrograman PHP yang didukung database MySQL juga menjadikan sistem ini menjadi sebuah sistem informasi online yang dapat membantu user dalam mengakses informasi yang dibutuhkan kapan dan dimana saja.
SISTEM INFORMASI INVENTARIS PERLENGKAPAN PADA KANTOR BUPATI DHARMASRAYA DENGAN MENGGUNAKAN BAHASA PEMROGRAMAN VISUAL BASIC 6.0 DAN DATABASE MYSQL Silfia Andini; Abu Kasim
Jurnal Teknologi Informasi dan Pendidikan Vol 9 No 1 (2016): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v9i1.49

Abstract

Inventarisasi merupakan kegiatan untuk mencatat dan menyusun barang-barang atau bahan yang ada secara benar menurut ketentuan yang berlaku. Dan inventarisasi dilakukan dalam rangka penyempurnaan pengurusan dan pengawasan yang efektif terhadap barang-barang milik kantor. Berdasarkan penelitian yang dilakukan ditemukan beberapa masalah diantaranya pengolahan data masih bersifat manual dimana belum menggunakan database untuk penyimpanan data. Dalam pengolahan data inventaris perlengkapan Kantor Bupati Dharmasraya dibutuhkan banyak waktu dan tenaga karena data inventaris perlengkapan yang terdaftar dientrikan ke komputer menggunakan Microsoft Excel tanpa ada penggunaan database. Untuk meningkatkan pelayanan dan mengefektifkan sistem kontrol inventaris perlengkapan maka dikembangkanlah sistem pengolahan data inventaris perlengkapan yang masih bersifat manual menjadi sistem informasi inventaris perlengkapan Visual Basic.6.0 supaya informasi data inventaris perlengkapan dapat diakses oleh petugas dengan cepat dan sistem yang lebih efektif. Dengan dikembangkannya sistem informasi inventaris perlengkapan diharapkan dapat mengatasi permasalahan-permasalahan yang berkaitan dengan pengolahan data inventaris perlengkapan, serta memudahkan dalam melakukan pencarian data inventaris perlengkapan
SISTEM PENDUKUNG PENGAMBILAN KEPUTUSAN REKRUTASI CALON KARYAWAN PADA KANTOR KESYAHBANDARAN DAN OTORITAS PELABUHAN KELAS II TELUK BAYUR MENGGUNAKAN METODE ANALYTICAL HIERARCHY PROCESS (AHP) Silfia Andini; Tri Oktaharyadi Putra
Jurnal Teknologi Informasi dan Pendidikan Vol 9 No 3 (2016): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v9i3.114

Abstract

As we know, in an organizational role of the chie for head ofthe main one is the decision-making.Butit is also possible decision-making is also carried by every level that existed atthe organizational structure. Toassist the heador head inside to take a decision, the computer has an application of Decision Support System. Seeing this that raised the discussion of this thesisis focused on Decision Support System to recruitment the prospective employee's in Kesyahbandaran Office and Authority of Class II Teluk Bayur.With a systemis expected to minimize the occurrence off raudin the selection for the prospective employee's and can optimize decision-making process so that the resulting decision later on right, fast and quality.
PERANCANGAN APLIKASI E-DISCUSSION ANTARA GURU DAN SISWA BERBASIS WEB PADA SMP N 13 SOLOK SELATAN DENGAN MENGGUNAKAN BAHASA PEMROGRAMAN PHP DAN DATABASE MySQL Lita Gusrian; Silfia Andini; Sofika Enggari
PAKAR Pendidikan Vol 14 No 2 (2016): Published in July 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3200.512 KB) | DOI: 10.24036/pakar.v14i2.70

Abstract

From the research that has been conducted at Junior High School 13 South Solok can be concluded that the system used in the junior high school is less effective , due to the learning process can only be done on condition that the meeting between students and teachers in the classroom. If the meeting does not take place the learning process cannot be done. Therefore, the presence of E-Discussion system is expected to help the learning process of students effectively. After doing some research on Junior High School 13 South Solok this by collecting data through interviews and other methods. Then the analysis of data collected by the system design tools. After the designed output design.design input , design files and E-Discussion. The results of the analysis has been conducted on the Web site of the E-Discussion with the PHP programming language.
PERANCANGAN DAN IMPLEMENTASI APLIKASI M-COMMERCE DENGAN KONSEP BUSINESS TO COSTUMER (B2C) BERBASIS ANDROID PADA TOKO CALISTA COLLECTION GUNUNG PANGILUN PADANG Ridho Perwira Niza; Silfia Andini; erlinda erlinda
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol 2 No 1 (2019): Jurnal Teknologi dan Open Source, June 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (771.313 KB) | DOI: 10.36378/jtos.v2i1.141

Abstract

M-Commerce with the Business To Costumer (B2C) concept is an application that is used by the Calista Collection Store as a means to support technological progress, especially in the field of fashion sales, especially in the field of women's fashion. The Calista Collection store records and processes data, processes the quantity and price of goods, and sells it manually, using a ledger, because there is no computerized system. Calista Collection store wants to expand its marketing throughout the city of Padang and outside the city of Padang by utilizing internet technology in this case the M-Commerce application is a means to support the progress in selling Fashion. This M-Commerce application sales of goods can be seen through categories and can also be through home. Sales using the M-Commerce application with the concept of Android-based Busines To Costumer (B2C) can make it easier for leaders / managers of Calista Collection to promote their fashion and also increase profits. sales while expanding its marketing area.
Perancangan dan Pembuatan Media Pembelajaran Berbasis Android pada Mata Pelajaran Iqra Jhon Veri; S Surmayanti; Silfia Andini
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 7 (2020) No. 2
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v7i2.28

Abstract

This study aims to see the validity, practicality and effectiveness of designing and making Android-based learning media in Iqra subjects for early childhood / kindergarten students in Padang. This study uses a research development method (Research & Development). The research subjects may be 10 people. This research method uses a model (ADDIE), with the design and development steps as follows. (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The results of the validity test by the experts as a whole amounted to 93.93%, so the level of validity that can be interpreted is very valid to use. The overall test result was 89.42%, so that the level of practicality could be interpreted as very practical to use. The results of the effectiveness trial were 85.98% so that the effectiveness level could be interpreted effectively. In conclusion, the decisions and expert input as well as the results of field trials of Android-based learning media as learning media have been tested for feasibility, excellence, and can be used in the learning process in the Iqra subject for PAUD / Kindergarten students in Padang.
Effect Student and Teacher Response to the use of Interactive Multimedia in the Learning Process Silfia Andini; Aulia Hadi
Jurnal KomtekInfo Vol. 7 No. 4 (2020): Komtekinfo
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (105.152 KB) | DOI: 10.35134/komtekinfo.v7i4.92

Abstract

This study aims to analyze how the response of class XI students and the response of the teacher at SMK PERBANKAN Padang to the use of Interactive Multimedia in the learning process. There were 150 students and 8 teachers at the school who were the research samples. In this study, there are two problems investigated, namely how students respond to the use of Interactive Multimedia in the learning process of learning and how the teacher responds to the use of Interactive Multimedia in the learning process of learning. The data obtained in this study were in the form of student response questionnaire data and teacher response questionnaire data. The data were analyzed using descriptive analytical methods to obtain answers to the problems in the study. Based on the results of the study, it was found that 88% of students responded positively to the use of interactive multimedia in the learning process of mathematics. And as many as 75% of teachers responded positively to the use of interactive multimedia in the learning process because learning activities carried out using interactive multimedia were more active and felt fun for students and teachers.
Sistem Pendukung Keputusan Pemilihan Smartphone Kelas Bawah Terbaik pada Toko Bram Cell dengan Metode Simple Additive Weighting (SAW) Silfia Andini; Rani Anggraini; Sofika Enggari
Jurnal KomtekInfo Vol. 8 No. 3 (2021): Komtekinfo
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (589.906 KB) | DOI: 10.35134/komtekinfo.v8i3.174

Abstract

Bram Cell store is a store that sells various types of low-end smartphones at affordable prices. However, the problem faced by the Bram Cell Store is processing data in selecting the best low-end smartphone, because there is no special system for selecting the best low-end smartphone, so it takes a long time to determine. To overcome this problem, this research was conducted with the aim of building a Decision Support System (DSS) by applying the Simple Additive Weighting (SAW) method which is useful for simplifying the smartphone selection process. The design of a decision support system using the SAW method produces applications that perform effective and efficient selection. The impact of this research is helping Bram Cell in selecting the best low-end smartphone and minimizing selection errors used in the previous systemKeywords: Decision Support System, Weight Product, Fabric