Jurnal Pendidikan Anak Usia Dini Undiksha
Jurnal Pendidikan Anak Usia Dini Undiksha is an open access peer-reviewed scientific journal published by Jurusan Pendidikan Dasar Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha. The journal publishes different kinds of scientific articles based on the field research and program in the area of early childhood education. We received only articles relating to early childhood education fields, and can be written using quantitative or qualitative approaches. Articles can be made in a variety of research designs, such as action research, experiments, and case studies. This journal was published since 2012, and from 2016 we published articles three times a year (April, August, and December).
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Number Light Media to Stimulate Early Mathematics Abilities in Children in Kindergarten
Mustofa, Muhammad Zaenal;
Suarjana, I Made
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v12i1.73797
The ability and understanding of basic mathematics in children, especially aged 5-6 years, is still very low or not good, obstacles to recognizing number symbols, obstacles to recognizing the concept of numbers, and obstacles to pronouncing number symbols. The main objectives of the research is to develop a Number Light media with the aim of stimulating children's knowledge of early mathematics in early childhood aged 5-6 years in Kindergarten to improve initial mathematical abilities in children aged 5-6 years in kindergarten. The research carried out selected a development model, namely ADDIE, and involved four experts, including: one media expert, one material expert, and two practitioners with learning experience. This trial was carried out on a large group consisting of 35 children. Data was collected through questionnaires and analyzed using a combined approach between quantitative and qualitative analysis. The evaluation results show a high level of validity of the Number Light media, with media experts reaching 92%, material experts 89%, practitioners 93%, and large group testing 97%. Based on these results, it is concluded that the development of Number Light media is very useful and suitable for stimulating the early mathematical abilities of children aged 5-6 years in kindergarten.
Bolokuncoro: Photographic Story Media in Interactive Learning Introduction to Local Culture Literacy for Early Childhood Students
Fajrie, Nur;
Nofeca, Ysta;
Utaminingsih, Sri;
Aliriad, Hilmy
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v12i1.73874
The books used by teachers in the learning process regarding the introduction of cities are less attractive to students. When using books at school, teachers experience problems because books are still conventional so they are easily damaged when used frequently. The purpose of this study was to develop a media for learning the picture story 'Bolokuncoro' in an interactive learning introduction to local cultural literacy for early childhood students. This research uses the Research and Development (R&D) method adopted from the Borg and Gall model with a small scale, namely 7 stages of research. The results of this study are the percentage validation test. The final validation results of the material obtain an average percentage of 88%. The percentage is included in the very feasible and usable category. While the average percentage of media validation is 86%. The percentage is included in the very feasible and usable category. However, there are some suggestions that can be applied by researchers and if they are not implemented too. During the field test using the teacher's response questionnaire. The final score based on the total score divided by the maximum score obtained an average of 96% with a very decent category. So that the media can be used in learning.
Enhancing Creative Imagination Ability in Early Childhood: A Study on Differential Learning Assisted with Loose Parts Media and Social Skills
Purwati, Dwi;
Astawan, I Gede;
Antara, Putu Aditya
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v12i1.74007
Developing early childhood creative imagination skills in the learning process is very important. However, there are not many efforts to implement learning models that can support the development of students' creative imagination abilities. This study aims to analyze the effect of differentiated learning aided by loose parts media and social skills on creative imagination ability, as well as whether learning models and social skills interact with creative imagination ability. The method used in this research is a quasi-experiment with a post-test-only control group design. The data collection instrument for social skills and creative imagination ability used observation sheets with a scale of 1-4. Quantitative data obtained were analyzed with a two-way ANOVA. The results showed that differentiated learning assisted by loose parts media significantly affected creative imagination ability, while social skills had no significant effect. There is an interaction between differentiated learning models assisted by loose parts media and social skills on students' creative imagination ability. There was an increase in creative imagination ability in the group of students who follow differentiated learning aided by loose parts of media with high social skills.
Natural Material-Based Art Learning Model Increases Aesthetic Experiences in Early Childhood
Fajrie, Nur;
Kartika, Deny Dwi;
Utaminingsih, Sri;
Santoso, Deni Agung
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v12i1.74612
The current problem is that people's understanding of art, especially regarding education, still needs to be improved. Teachers must still improve children's aesthetic experiences through nature-based learning and activities. This research aims to analyze art learning models based on natural materials to improve early childhood aesthetic experiences. The research approach used is quantitative, testing effectiveness using quick experiments and a non-equivalent control group design. The population in this study were students from 3 (three) kindergartens, totaling 33 children. The research sample in this study consisted of 33 children. The methods used to collect data are observation, interviews, and tests. Data were analyzed using normality and homogeneity tests. The t-test is also used to analyze learning effectiveness. The data analysis results show a significant difference between the pre-test and post-test in experimental groups 1 and 2. The difference between pre-test and post-test in the control group must be more significant (within the 95% confidence level). There is a difference in the average aesthetic experience of young children who were given action before and after using art learning based on natural materials. It was concluded that the application of an art learning model based on natural materials was effective in increasing aesthetic experiences in young children. The research implications can provide a theory of early childhood creativity in cognitive, affective and psychomotor development.
KACA: Educational Tutorial Video-Based Games to Stimulate Early Childhood Language Skills
Winardi, Diva Winding Seciola Syakhinna;
Widiana, I Wayan
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v12i1.74881
Several findings regarding children's difficulties in reading show that out of a total of 11 children in the class, 8 of them still experience difficulties in initial reading. In addition, researchers also noted that the main reason for these difficulties was due to the slow process of letter recognition in these children. This research aims to develop the "Reading Calendar" (KACA) media, to stimulate children's language skills. This research uses a development approach with the ADDIE model which consists of analysis, design, development, implementation and evaluation. The object of this development research is the learning media educational game tool "Reading Calendar" (KACA) based on educational video tutorials, with a focus on content validity, teacher response, and product effectiveness. The research subjects consisted of ten children from group B, with the children's language abilities as the research object. Data collection methods use observation, rating scales, and questionnaires. Data analysis involves testing validity using the Gregory formula and practicality by teachers using the Aiken formula. The research results show that this learning media is effective in increasing children's interest in learning and providing significant support for teacher performance. This shows that the new reading calendar media based on educational video tutorials is a viable, practical and effective choice in improving the language skills of children in group B. This research has implications for increasing interest and involvement of media in the learning process, so that it can create a better learning experience interesting.
The Impact of Using Audio Visual Media to Improve Letter Recognition Ability in Kindergarten
Ayuni, Ni Made;
Paramita , Made Vina Arie
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v12i1.74906
Learning currently still uses traditional methods, namely with a whiteboard and markers to introduce letters to children. This study aims to analyze the effect of audio-visual media on the letter recognition skills of children aged 4 to 5 years in kindergarten. This research is included in the type of quantitative experimental research that uses Quasi Experimental Design with Non Equivalent Control Group Design. The population of this study consisted of 30 kindergarten children. Because the population size was less than 100, complete sampling was used to guarantee the sample. Research data collection was carried out using the structural observation method. Meanwhile, data analysis was carried out using descriptive statistical techniques. Analysis of post-test data shows that there is a significant influence of audio-visual media on children's ability to recognize letters. This can be seen from the significant increase in their average performance, which increased from 27.73 before the intervention to 54.93 after the intervention. The results of the hypothesis test further support this observation, because the significance value of 0.002 is lower than the threshold set at 0.05. Therefore, it can be concluded that there is a statistically significant average difference in students' letter recognition skills between the experimental group and the control group. The latest information in this research can have implications for the continued application of audio-visual media to improve the ability to recognize letters in kindergarten children.
Application-Based Assembled Edu Media to Stimulate Early Childhood Alphabet Recognition Abilities
Sari, Luh Julia;
Handayani, Dewa Ayu Puteri
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v12i1.75456
Currently, the only learning media available are books and letter posters which are used to learn to recognize letters, so that in developing aspects of language development, one of them is that children's language literacy is less than optimal. Research and development of assemblr edu media in stimulating alphabet recognition ability for early childhood children. The purpose of this study was to determine whether the design and development of the educational media assembly was appropriate for stimulating the ability to recognize letters in kindergarten. This study stimulate the ability to recognize letters in early childhood children with attractive digital media. The model used was ADDIE. The instrument used to collect data was a questionnaire. The validity test of this assessment instrument was carried out through content validity testing (expert/expert test). The developed instrument will be tested by two media experts, two material experts, and ten student responses. Based on the validity test by two experts, the instrument validity value = 1 was obtained, which stated that the validity of this media instrument has a very high criterion and is worthy of use. Whereas Based on the results of the media expert validity analysis, a score of 93.18% was obtained, the material expert validity result obtained a score of 100 and the child response trial obtained a score of 97.5%. So that this research is "Valid" with a very good qualification and is worthy of stimulating the ability to recognize letters in early childhood children.
Interactive Powerpoint-Based Educational Games: Media to Stimulate Group B Children's Language Skills
Satyadewi, Ni Putu Ayu;
Ambara, Didith Pramunditya;
Wiarta, I Wayan
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v12i1.75500
Children have difficulty developing language because the learning process is still centered on the teacher and the child's lack of concentration. This research aims to develop educational game media using interactive PowerPoint on the insect sub-theme. This type of research is development research using the ADDIE model. The subjects of this research were each a design expert, content/materials expert, instructional design expert, and media expert. There are also individual test subjects, small group test subjects, and product effectiveness subjects. The data collected is quantitative data using questionnaire and observation methods. The data analysis techniques used are quantitative descriptive analysis and inferential statistics. The results of expert tests sequentially obtained results, namely product design scored 90.90% with very good qualifications, media content 96.67% with very good qualifications, instructional design 93.75% with very good qualifications, and learning media 95% with very good qualifications. Product trials on subjects included individual testing which obtained a score of 95% with very good qualifications and small group testing obtained a score of 94.17% with very good qualifications. The results of the effectiveness test show that t-count > t-table (8.878 > 1.761), so there is a significant influence. This means that it is known that the new interactive PowerPoint-based educational game media is suitable and effective for PAUD children, and is able to stimulate children's language skills. The implications of this research include increasing attractiveness and interactivity in learning, thereby providing a more interesting learning experience.
The Relationship between Adversity Quotient and Early Childhood Cognition
Abidin, Ratno;
Asy’ari
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v12i1.75827
Learning activities that are less enjoyable have an impact on children's low intelligence. Even though an adversity quotient is very necessary for young children to be able to help them overcome the difficulties they are facing. So far, no research has been found that discusses the relationship between the adversity quotient and the cognitive learning outcomes of early childhood. Based on this, this research aims to analyze the relationship between the adversity quotient and the cognitive learning outcomes of early childhood. This research is a type of quantitative research with a correlation approach. Sampling was carried out using a purposive sampling method with a sample size of 38 children. The methods and instruments used to collect data are questionnaires and tests. Data were analyzed using inferential statistical analysis techniques with the help of SPSS software. The results of the research show that there is a correlation between the adversity quotient as an independent variable and student learning achievement as a dependent variable, although it is not strong. Adversity quotient contributes to the cognitive learning abilities of early childhood. Based on calculations of regression (correlation) analysis between groups of variables, it was found that the adversity quotient had a relationship with the cognitive learning outcomes of early childhood. Therefore, it can be concluded that the adversity quotient intelligence has an impact on the cognitive learning outcomes of early childhood. This research has implications for providing an understanding that the adversity quotient intelligence possessed by students needs to be improved because it affects their cognitive abilities.
Scientific Learning Based on Tri Hita Karana on Pancasila Profile Students of Early Childhood
Rasmini, Ni Wayan;
Karta, I Wayan
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v12i1.76895
Nowadays there is incompatibility with moral ethics and Pancasila values through the media. The emergence of bad behavior such as violence in the name of religion, bullying at school and outside school, student brawls, sexual harassment between school friends, theft, and bullying in the media, can become role models for children's behavior if not dealt with immediately. This study aims to analyze the effect of scientific learning based on Tri Hita Karana on the profile of Pancasila early childhood students. This study uses the experimental design for 50 early childhood children (5-6 years). Data was collected using observation guidelines that had been tested for content validity to observe the children's participation. The score data obtained for each variable was transformed to a scale of 100. The data in the form of percentages were analyzed for the normality of the data distribution and declared normal, and the linearity analysis of the regression line was declared linear. Hypothesis testing data analysis techniques apply simple regression and multiple regression. The error level used is 0.05. It was found that scientific learning based on Paluhuran, Pawongan, and Palemahan positively affected the profile of Pancasila students. Taken together, scientific learning based on Tri Hita Karana positively affects the profile of Pancasila early childhood students. It is hoped that all parties involved in the project to strengthen the profile of Pancasila early childhood students will apply scientific learning based on Paluhuran, Pawongan, and Palemahan holistically and integratively.