Journal of Education Technology
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
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Learning English in Third Grade through Powtoon
G.A.P., Suprianti;
N. W. S., Mahayanti;
P.A.A.G, Suarjaya
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v4i2.24087
Nowadays, the English teachers in elementary school still use conventional media in teaching English. Based on the phenomena, the researcher developed a media with the aimed to develop Powtoon animation based-video for teaching third-grade students of elementary school. The data of this research were collected through interview, syllabus analysis, students’ questionnaire, and document recording. ADDIE model by Romiszowski was developed as the procedure of this research. The result of this research was PowToon animation based-video can be used to teach English for third-grade students of elementary school. From the students’ questionnaire, it found that the animation video could attract the students’ attention and it also motivated the students during the teaching and learning process. The media was categorized as good media by conducting expert judgment rubric. So, PowToon animation-based video could be used as an alternative media in learning English.
Implementasi Andragogi Platform E-learning pada Blended Learning di Universitas Negeri Padang
Rahmat, Imran;
Ridwan, Ridwan
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v4i2.24817
The background of this research was blended learning on adult education especially on the design used in the online platform because blended learning was a learning model that combines face to face learning and online learning activities. This research was a descriptive research by using qualitative method; the data was collected by observation and interview methods. The subject of this research was the history of modern thinking course, study program on Visual Communication Design, Padang University which has used blended learning in the learning process. Data analysis was performed by using the Bogdan & Biklen model. The results showed that the e-learning used in the history of modern thinking course, study program on Visual Communication Design, Padang University was still not optimal to fulfil the adult learning needs, it wass expected that UNP (Padang University) could add and optimize the e-learning features in the future to make it more optimal.
Optimalisasi Penggunaan E-learning dengan Model Delone dan McClean
Sari, Elsi Puspita;
Sukardi, Sukardi;
Tasrif, Elfi;
Ambiyar, Ambiyar
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v4i2.24819
The University of Padang (UNP) is one of the educational institutions in implementing e-learning. This research used quantitative method. The researcher evaluated e-learning by using the information success system DeLone & McClean model. This research was expected to be able to find out the overview of UNP e-learning. Based on data analysis, it showed that respondents’ level of achievement (TCR) reached 88.07% was categorized into good. The quality of information showed that the TCR reached 87.36% was categorized into good. Service quality of TCR reached 87.76% was categorized into good. The use that TCR reached 88.24% was categorized into good. Respondents’ satisfaction showed that TCR reached 88.73% was categorized into good. The benefit of TCR reached 84.10% was categorized into good. So, e-learning of Padang University had "Good" measurement on all variables, of course it would affect the use of e-learning itself, especially managed by educators and students' use.
Animal and Human Digestive System Material of the Fifth Grade Elementary School in the form of Pop-Up Book Media
Noviyanti, Dewa Ayu Putu Mega;
Margunayasa, I Gede
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v4i2.24969
The limited relevant learning resources and the lack of development on natural science content on the topic of the animals and human digestive system were the reasons for this research. This research aimed at developing Pop-Up book media on the topic of animal and human digestive system in which the validity had been tested. This research was developmental research by using some steps, such as analyze, design, development, implementation, and evaluation models. However, the implementation steps and the evaluation steps were not conducted due to time limitations. The data collection method used in this research was a questionnaire method. The subject of this research was a learning media in the form of a Pop-Up book on the topic of animal and human digestive system on the fifth-grade elementary school students and the object of this research was the validity on learning media for Pop-Up book media. The instrument used in this developmental research was the rating scale. From the results of the assessment by four experts, an average score of 4.79 was obtained into very good qualification. Based on the results of the assessment, it could be concluded that the Pop-Up book media on the topic of animal and human digestive system was valid with a very good qualification. The existence of a Pop-Up book media was useful to assist the teachers’ tasks in implementing learning specifically in developing natural science materials on the topic of animal and human digestive system.
Topics of Animal and Human Respiratory System of the Fifth Grade Elementary Schools Developed Through Pop-Up Book Media
Putra, Komang Triana Tantra;
Parmiti, Desak Putu
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v4i2.24970
The implementation of this research was based on the problems encountered because the material in students’ books was still less extensive in the limitation of examples and explanations on the students’ books in one subject matter on the topic of animal and human respiratory system. This research aimed to develop Pop-Up book media on the topic of animal and human respiratory system. In addition, the results of the interviews showed that the use of media in learning was deficient. This research was carried out by using ADDIE model which was consisted of five phases, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. However, in this research the implementation and evaluation phases were not carried out due to time limitations, costs, and resources. The subject of this research was the Pop-Up book media. The object of this research was the validity of the Pop-Up book media. The data collection method was a questionnaire. The rating scale instrument was used in the form of validation assessment sheets to measure the validity of Pop-Up book. Data validity was analysed by using the mean formula to find out the average score of media validity. This research produced a Pop-Up book on the topic of animal and human respiratory systems with an average score of 4.56 which was categorized into very good category. It meant that Pop-Up book media was suitable to be used. It was a solution to the problem and could be used by teachers in delivering some materials.
Comic Learning Media "Three Friends" in the Akidah Akhlak (Moral Creed) Subject
Nasution, Awal Kurnia Putra;
Rahmadani, Rina
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v4i2.25071
The purpose of the study was to create a valid and practical learning media comic on moral subject. The type of this research was Research and Development by using the Borg & Gall development model which was consisted of 10 steps. The data analysis technique used in this study was a quantitative descriptive analysis. The instrument used to collect data on the development of the moral comic media was a questionnaire and the trial subjects in this research were media experts, material experts, teachers and the seventh-grade students of MTs (Islamic Junior High School). Based on the validation of material experts and media experts, it showed that the results of the validation of material experts with a percentage value of 81% or very feasible and the results of the validation of media experts with a percentage value of 94.2% or very feasible. The results of trial subjects on the seventh-grade teachers as an expert practitioner got a percentage value of 97% or very feasible and the results of the trial on 10 respondents got the general percentage value of 87.6% or very good. Overall, it showed that comic media was very suitable to be used as learning media. The implication of this research was the existence of comic learning media that could be used by teachers while teaching so that the choice of learning media was varied and the learning quality got better.
English Learning with Powtoon Animation Video
N.M.S, Megawati;
I.G.A.L.P, Utami
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v4i2.25096
The use of technology media for teaching young learners was really needed. In daily teaching, teacher rarely use the technology based on media. This happened because it was quite difficult to find the media which was appropriate with the syllabus. Therefore, the aim of this research was to develop PowToon Animation Video on fifth grade students of SD N 3 Banjar Jawa. This research used Design and Development as the method with ADDIE model as the research procedures. This research answered the research questions related to the development of the product. Some steps were conducted to develop the product. In developing the product, it needed analysis, designed the blueprint, asked for expert judgments before the product was developed, evaluated and revised the product. The result of this research was categorized as the best media based on the expert judgment rubrics. So it could be said that PowToon media was effective applied in elementary school, this would directly able to enrich the existing media technology in learning English.
Mobile Assisted Language Learning in Intensive English Course for Freshmen Year Students
Mandala Putra, Made Agus;
Santosa, Made Hery
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v4i2.25097
Learning on twenty first century has influenced the use of technology especially as contextual learning media in the classroom. Moreover, digital generation students have already known the role of technology and have adapted it successfully. Therefore, it was very important to introduce attractive and active learning by using authentic activities and one of these activities was called Mobile Assisted Language Learning (MALL). This learning brought the world’s information only to the students’ smart phone. In contrast to traditional learning in the classroom, the students did not fully gain knowledge in the classroom. In fact, the implementation of MALL could give students’ freedom to learn in terms of time and place. The result of this research showed that students had obstacles in learning especially in terms of activities and the used of teaching media. Students needed authentic learning media that could improve their four skills.
Hasil belajar IPS Menggunakan Kolaborasi Model Discovery Learning Berbasis Media Animasi
Darma Putra, I Gede;
Sujana, I Wayan
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v4i2.25099
Learning social studies in elementary school should be taught by focusing on students, but the learning process was still focused on the teacher and used lecturing method. Therefore, the aim of this research was to analyze the use of discovery learning models based on animation media. This research was quasi experimental research with non equivalent control group design. The population of this research was all fourth-grade elementary school students which were consisted of 160 students. The samples were taken by random sampling technique. The sample consisted of 31 students in experimental group and 30 students in control group. Data collection was done by using test in the form of multiple-choice test. The data were analyzed by using t-test. The results of data analysis obtained t-count = 3.302 at a significance level of 5% and dk = 59, the value obtained t-table = 2,000 so that t-count = 3.302> t-table = 2,000. So, the use of discovery learning model based on animation media would have an impact on social studies learning outcomes.