cover
Contact Name
Ranang Agung Sugihartono
Contact Email
ranang@isi-ska.ac.id
Phone
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Journal Mail Official
ranang@isi-ska.ac.id
Editorial Address
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Location
Kota surakarta,
Jawa tengah
INDONESIA
Capture : Jurnal Seni Media Rekam
ISSN : 2086308X     EISSN : 2338428X     DOI : -
Core Subject : Humanities, Art,
The main focus of the journal will be to promote a global discussion forum and an interdisciplinary exchange among scholars exploring the topic of TV program, film or cinematography, animation, and photography from different perspectives.
Arjuna Subject : -
Articles 14 Documents
Search results for , issue "Vol. 13 No. 1 (2021)" : 14 Documents clear
COMPOSITION IN LA LA LAND Agnia, Felia Arlitha; Sari, Maya Purnama
Capture : Jurnal Seni Media Rekam Vol. 13 No. 1 (2021)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i1.3650

Abstract

The film La La Land is a musical drama that is exceptionally well-made and features some of the best cinematography. As a result, this picture garnered numerous awards and earned a substantial income. This study seeks to analyze the visual composition in the film La La Land. This research uses qualitative descriptive approach with the film La La Land as the object. The data analysis process incorporated interpretative visual techniques, most notably interpretive video analysis. The results demonstrate that  La La Land employs both symmetrical and asymmetrical (Rules of Thirds) compositions to create an aesthetic image. This composition adds excitement and vitality to the film La La Land.
BIG ENTERTAINMENT’S FILM AND MUSIC CREATION DESIGN: PLATFORM-BASED BUSINESS MODEL CANVAS AND ENTERPRISE ARCHITECTURE Ruddin, Isra; Santoso, Handri; Indrajit, Richardus Eko; Dazki, Erick
Capture : Jurnal Seni Media Rekam Vol. 13 No. 1 (2021)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i1.3946

Abstract

BIG Entertainment is an application that offers unparalleled music and film entertainment. Previously, applications like Spotify were all about music, while Netflix, Joox, and Disney were all about movies. This entertainment combines movies and music into a single application. This research seeks to examine the Big Entertainment application's business model canvas. This study employs the literature review method, which gathers various scientific and relevant sources. The findings suggest that BIG Entertainment service providers work hard to expand their offerings in response to changing market trends and technology advancements. The business model offers both tangible and intangible assets for customers who require not only the final product (music service) but also a one-stop service. BIG Entertainment can generate profit while developing a distinctive and efficient business model if it successfully integrates tangible and intangible assets.
INTERIOR MISE-EN SCENE IN ASIAN HORROR FILM’S SETTINGS Widyaevan, Dea Aulia; Wiguna, Iqbal Prabawa
Capture : Jurnal Seni Media Rekam Vol. 13 No. 1 (2021)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i1.3971

Abstract

Interior design is a process of conditioning a specific atmosphere, which relates to the concept of 'staging space.' As interior design is inherently designed to create an illusory world, the 'illusive, simulative' space can be used interchangeably with the real-imagined space of interior design and cinema. This article will examine three horror films to focus on how interior mise-en-scene is used to create a horror atmosphere. The films A Mother's Love, Tatami, and POB embodied semantic meanings into their spatial settings, serving as a projection of the characters; psyche, and story plots. A rhetorical visual method is used to interpret the relationship between spatial language, camera angle, character, and story plot. The research discovers that spatial language is an instrument of terror, as repeated patterns of liminal space, backlighting lights, and dream scene metaphors enhance the properties and camera angles to elicit an emotion of horror.
THE GUNUNGAN METAPHOR IN THE URIP IKU URUP VIDEO ART adi, sigit purnomo; Mohamed Saat, Mohammad Khizal; Ajimahendra, Widy Dwi; Tri Marutama, I Gusti Ngurah
Capture : Jurnal Seni Media Rekam Vol. 13 No. 1 (2021)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i1.3994

Abstract

Urip Iku Urup is a highly printed artwork made from plastic waste that serves as video art. Environmentally friendly relief prints used as video artworks motivate studies on their meanings. Thus, this study's problem is how to visualize the metaphor of the mountains (Gunungan) in the Urip Iku Urup video art. This qualitative-descriptive study seeks to discover the Gunungan metaphor in the video art by using the metaphor approach. The findings demonstrate that Urip Iku Urup's work uses the Gunungan metaphor as a manifesto for the three relationships between God, man, and nature. Gunungan, as a teaching in Javanese life philosophy, implies human desire or hope for future accomplishments.

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