cover
Contact Name
Teguh Susyanto
Contact Email
teguh@sinus.ac.id
Phone
+62271-716500
Journal Mail Official
mhasbi@sinus.ac.id
Editorial Address
KH Samanhudi 84-86, Laweyan, Surakarta, 57142
Location
Kota surakarta,
Jawa tengah
INDONESIA
Jurnal Ilmiah Sinus
ISSN : 16931173     EISSN : 25484028     DOI : http://dx.doi.org/10.30646/sinus
Core Subject : Science,
Jurnal Ilmiah SINUS is a magazine published twice a year, wherein one issue there are seven articles. Jurnal Ilmiah SINUS as a communication medium to report the results of field research, library research, observations or opinions on problems arising related to the development of information technology.
Articles 306 Documents
OPTIMALISASI PENYUSUTAN EXIF METADATA DENGAN TEKNIK SUBSTITUSI NULL VALUE PADA KASUS KEAMANAN CITRA DIGITAL Hendro Wijayanto; Iwan Ady Prabowo; Paulus Harsadi
Jurnal Ilmiah SINUS Vol 16, No 1 (2018): Januari 2018
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (758.431 KB) | DOI: 10.30646/sinus.v16i1.327

Abstract

Data and information security technique is a way to keep an object confidential. eXchangable Image File Format (EXIF) Metadata is data information about digital image. In the digital forensic investigation, this is very useful for copyright security or safeguarding digital evidence. Steganography and cryptography techniques have been widely used to overcome these problem. However, from the research that has been done in terms of security EXIF of metadata digital image photography, there are still some weaknesses. Among them is the depreciation of the digital image size after decryption. Since the standard EXIF metadata treatmens released by JEIDA and CIPA have different characteristic with JFIF metadata. A null value will be deemed to be the content with a value of 1 in EXIF standard. While in JFIF metadata model, the value of null is considered to be worth 0 (zero). This is make the EXIF metadata security process is shrinking of -25,15% from the original size. With the optimizing null value before encryption, the same metadata will be obtained between original image and after decryption. The null value will be replaced with an empty string (it’s worth 1) before encryption. Results from the model obtained an average of -1,51% depreciation of the original digital image size.Therefore, this technique can optimize the digital image copyright protection.
Penerapan Metode Certainty Factor Dalam Mendiagnosa Dini Penyakit Telinga Hidung Dan Tenggorokan Nurul Khasanah, Yustina Retno Wahyu Utami, Didik Nugroho
Jurnal Ilmiah SINUS Vol 10, No 2 (2012): Juli 2012
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (713.888 KB) | DOI: 10.30646/sinus.v10i2.94

Abstract

This study aims to diagnose ENT (Ear Nose Throat) disease through a computer-based system. Often people do not understand about the disease, and doctors are limited in serving the community. For the expert, the expert system can be used as an inexperienced assistant. Also for substituting human knowledge in the form of the system, so it can be used by many people. This application will assist in finding a conclusion illness with appropriate prevention. The application system is analyzed data ENT diseases and symptoms of the ENT disease. The method used is the Certainty Factor. Application development using PHP and MySQL for the database. The results showed that the system is built to provide information to visitors about the type of disease and its definition, diagnose symptoms experienced visitors, danmemberikan initial solution treatment.Keyword: certainty factor, expert system, ENT disease
Penerapan Pathfinding Menggunakan Algoritma A* Pada Non Player Character (NPC) Di Game Paulus Harsadi; Sri Siswanti
Jurnal Ilmiah SINUS Vol 17, No 2 (2019): Vol. 17 No. 2, Juli 2019
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (914.455 KB) | DOI: 10.30646/sinus.v17i2.423

Abstract

In this Game , we implement a character designer at the enemy by applying the algorithm A * pathfinding Algorithm. Furthermore, A * is as the algorithm for searching solutions with the use of additional information (heuristics) in which it is an optimal solution. The purpose of developing this Adventure Game  is A * Algorithm implementation for Pathfinding using Unity 3D. Pathfinding is the fastest path of searching process from point of origin to point of destination by avoiding the various barriers along the path traveled without crashing the existing barrier along the way. Its design and development applies Unity 3D. The test result of algorithm in the Game  shows that the total of passed node result is 50 nodes. It is similar with the previous manual count result. Furthermore, the Game  route shows that its passed path is similar with manual count. 
Program SUCHE dan Lacak Pada Kasus Air Minum Dengan Metode Depth First Searching Dengan Bahasa LISP sri Hariyati Fitriasih
Jurnal Ilmiah SINUS Vol 2, No 2 (2004): Juli 2004
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30646/sinus.v2i2.140

Abstract

Penerapan dari bahasa LISP adalah dengan menggunakan program Suche atau Depth First Searching, dengan pencarian dari node akar ke level lebih tinggi, dan dilakukan secara berulang-ulang sampai pada akhirnya ditemukan solusinya. Variabel yang sebagai root akan menyebabkan alarm-alarm yang ada akan berbunyi, dimana penyebab utamanya adalah node yang menjadi root
Perancangan Sistem Pencarian File Dokumen Dengan Agen Bergerak Metode Branching Pada Sistem Terdistribusi muhammad hasbi
Jurnal Ilmiah SINUS Vol 8, No 2 (2010): Juli 2010
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (357.696 KB) | DOI: 10.30646/sinus.v8i2.14

Abstract

Existence of the file documents in an agency is required by the leadership. The position of the file can be spread over several units (sections) in the agency, requiring the search process to determine the existence of the file. Search process is performed using mobile agent that is aglet. Aglet can move to form a 'slave' aglet according to its function as work aglet to search the files in the units with Branching. Designing a search system files on distributed systems using the aglet has been created to produce an analysis aglet role in the search process in a distributed system.Keywords : Search, mobile agent, aglet, distributed, branching
AUDIT SISTEM INFORMASI PADA SISTEM INFORMASI AKADEMIK PERSPEKTIF PROSES BISNIS INTERNAL BALANCED SCORECARD DAN STANDAR COBIT 4.1 (STUDI KASUS: STMIK SINAR NUSANTARA SURAKARTA) Setiyowati, Sri Harjanto
Jurnal Ilmiah SINUS Vol 13, No 1 (2015): Maret 2015
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (303.703 KB) | DOI: 10.30646/sinus.v13i1.207

Abstract

Academic Information Systems in STMIK Sinar Nusantara Surakarta handling processes include financial, KRS online, New Student registration. In managing the process, using several application modules that implement the concept of Enterprise Resource Planning (ERP), wherein execution of the application have not been audited to ensure alignment of IT with business objectives. To measure how far the alignment between business processes, applications, and business enterprise.Strategies for information systems auditing standards COBIT 4.1, where the calculation of which can represent the level of maturity of a company. While service quality has a major influence on academic activities, the audit focused on the user's perspective of the Balanced Scorecard. The results of this audit stated that the level of process maturity. Process which indicates that the organization has a formal standard procedures and written, in the absence of supervision to perform the procedure, allowing the occurrence of many irregularities. Keywords : sistem informasi akademik, COBIT , tingkat kematangan, Balanced Scorecard .
Implementasi Perancangan Pengolahan Nilai Raport Sekolah Menengah Tingkat Pertama Kustanto Kustanto
Jurnal Ilmiah SINUS Vol 6, No 2 (2008): Juli 2008
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (145.967 KB) | DOI: 10.30646/sinus.v6i2.48

Abstract

Tujuan Penelitian ini untuk membuat pengolahan nilai raport pada Sekolah Menengah tingkat Pertama secara komputerisasi sehingga akan lebih efektif dan efisien dalam melakukan aktifitas memasukkan nilai raport siswa. Dengan harapan dapat membantu sekolah Menengah Tingkat Pertama yang membutuhkan software pengolahan nila raport. Metode pengumpulan data yang dilakukan penulis meliputi studi lapangan dan studi pustaka. Sehingga akan menghasilkan sebuah flow system pengolahan nilai raport yang sesuai dengan apa yang diharapkan dilapangan (Sekolah MenegahTingkat Pertama). Dalam penelitian ini akan menghasilkan flow dokumen dan diagram alir data sistem pengolahan nilai raport yang meliputi :Laporan Data Guru, Laporan Data Siswa, Laporan Data Wali, Laporan Data Mapel, Laporan Data Kelas, Laporan Data Mapel Ekstra, Laporan Nilai Ekstra, Laporan Nilai Kepribadian, Laporan Nilai Akhir, Cetak Raport, Cetak Ledger.Kata kunci : Raport, Laporan, Nilai, Pengolahan, Data.
Perancangan Sistem Informasi Perpustakaan STMIK Sinar Nusantara Surakarta Kumaratih Sandradewi
Jurnal Ilmiah SINUS Vol 4, No 2 (2006): Juli 2006
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (190.811 KB) | DOI: 10.30646/sinus.v4i2.296

Abstract

Metode pengumpulan data meliputi Observasi, Interview dan Metode Pustaka yaitu dengan mencari referensi atau teori yang diperlukan melalui buku-buku acuan yang ada kaitannya dengan masalah-masalah tersebut. Perancangan sistem yang digunakan adalah Data Flow Diagram(DFD) level 0, Relasi tabel dan desain jaringan. Pengguna dari sistem informasi perpustakaan ini adalah admin, petugas, anggota, dan ketua.  Proses input data yang dilakukan adalah input data buku dan data anggota, sedang transaksinya adalah peminjaman buku, pengembalian buku, pemesanan buku yang mau dipinjam, mutasi buku, bebas perpustakaan dan usulan pengadaan buku. Output dari perancangan ini adalah Laporan data anggota, Laporan buku, Laporan Buku detail/ Inventaris buku, Laporan peminjaman buku, Laporan pengembalian buku, Laporan bebas perpustakaan, Laporan kas perpustakaan,  Cetak Label buku, Laporan Statistik Peminjaman, Laporan kehilangan buku,  Laporan Kas, dan Pencarian Anggota
STEGANOGRAFI PADA CITRA BITMAP MENGGUNAKAN METODE LEAST SIGNIFICANT BIT BERSILANG UNTUK TEKS TERENKRIPSI BASE64 Albert Christie Giovani; Yustina Retno Wahyu Utami; Teguh Susyanto
Jurnal Ilmiah SINUS Vol 17, No 1 (2019): Vol. 17 No. 1 Januari 2019
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (494.093 KB) | DOI: 10.30646/sinus.v17i1.384

Abstract

The development of internet has become one of the most popular data communication media. The ease of use and complete facilities are the advantages possessed by the internet. However, along with the development of internet media and applications that use the Internet,  crime on information system increases as well. With various illegal information-gathering techniques developing, many are trying to access information that is not their right. There are several security techniques for sending messages confidentially and securedly, one of which is known as steganography. This study combined steganography and cryptography. The message was encrypted first using base64 then inserted using the LSB Crossed method. This method was aimed at making the process of extracting messages by unauthorized ones not easy. Embedding message into images was using the last binary number of the RGB value of an image by randomizing the placement of binary numbers by integrating base64 coding so that it combined base64 messages which next the text messages would be encrypted. The measurement results in the stego image using PSNR (Peak Signal to Noise Ratio) showed that the image quality after the insertion process was > 50 db
Aplikasi Pendukung Keputusan Bagi Siswa SMK Taman Siswa Sukoharjo Dalam Pemilihan Perguruan Tinggi Berbasis Web Budi Hartanto, Wawan Laksito YS, Teguh susyanto
Jurnal Ilmiah SINUS Vol 11, No 2 (2013): Juli 2013
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (489.951 KB) | DOI: 10.30646/sinus.v11i2.121

Abstract

The purpose of this study is to develop a decision support application for the selection of students in web-based college. With this application, a decision is expected to provide an alternative for students in selecting a college. The decision support method used is the method of Analytical Hierarchy Process (AHP). To be able to use this application service students must make the registration process first. In terms of programming language the author uses language program Hyper Text Preprocessor (PHP). The software supports the creation of applications that Macromedia Dreamweaver, Mysql, and Adobe Photoshop. Keywords: Decision Support Systems, AHP method, Choosing a College

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