cover
Contact Name
Teguh Susyanto
Contact Email
teguh@sinus.ac.id
Phone
+62271-716500
Journal Mail Official
mhasbi@sinus.ac.id
Editorial Address
KH Samanhudi 84-86, Laweyan, Surakarta, 57142
Location
Kota surakarta,
Jawa tengah
INDONESIA
Jurnal Ilmiah Sinus
ISSN : 16931173     EISSN : 25484028     DOI : http://dx.doi.org/10.30646/sinus
Core Subject : Science,
Jurnal Ilmiah SINUS is a magazine published twice a year, wherein one issue there are seven articles. Jurnal Ilmiah SINUS as a communication medium to report the results of field research, library research, observations or opinions on problems arising related to the development of information technology.
Articles 306 Documents
Router Sederhana Dengan Mikrotik OS Bebas Widada
Jurnal Ilmiah SINUS Vol 6, No 2 (2008): Juli 2008
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (287.84 KB) | DOI: 10.30646/sinus.v6i2.45

Abstract

Teknologi informasi dan komunikasi akhir akhir ini sangatlah pesat perkembangannya, hal ini didukung dengan semakin mudahnya manusia mengakses informasi melalui berbagai media. Media yang paling dominan adalah media digital, yang dalam hal internetlah salah satu yang faktor utama menunjang informasi secara digital.Kemudahan akses intenet sudah menembus ke berbagai lapisan masyarakat akan tetapi karena faktor biaya, kadang kadang masih ada masyarakat yang menganggap mahal. Dikarenakan masih adanya lapisan masyarakat yang menganggap mahal, maka diperlukan cara agar bisa murah. Untuk itu ada suatu teknologi yang biasa disebut internet sharing, Router mikrotik Os adalah teknologi yang sangatlah murah dan mudah untuk mengimplementasikan.
Aplikasi Pengolah Bahasa Alami Untuk Operasi Queri Database Agus Purwo Handoko
Jurnal Ilmiah SINUS Vol 4, No 2 (2006): Juli 2006
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (307.381 KB) | DOI: 10.30646/sinus.v4i2.292

Abstract

Aplikasi pengolahan bahasa alami untuk pengoperasian queri seleksi dapat : untuk aplikasi yang dibuat dapat mengoperasikan queri seleksi dengan menggunakan kalimat bahasa Indonesia sederhana, Dasar perintah operasi queri yang digunakan adalah aturan Select Operation, sehingga aplikasi yang dibuat hanya dapat digunakan untuk menampilkan data saja dan sebatas data dari 1 tabel saja dan Tata bahasa (grammar) yang mengatur bentuk perintah operasi harus ditentukan dalam bentuk aturan produksi  sehingga tidak sembarang kalimat dapat diproses. Sistem ini mampu memberi pesan kesalahan ketika ada ketidak sesuaian bahasa alami yang diberikan, namun sebaiknya dimunculkan kalimat alternatif yang berhubungan dengan kesalahan tersebut. Kata kunci: bahasa alami, natural language processing, operasi queri database, select operation
SISTEM PENDUKUNG KEPUTUSAN PENJURUSAN SISWA MENGGUNAKAN ALGORITMA SIMPLE ADDITIVE WEIGHTING Sutrisno Sutrisno; Yustina Retno Wahyu Utami; Andriani Kusumaningrum,
Jurnal Ilmiah SINUS Vol 16, No 2 (2018): Juli 2018
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (865.409 KB) | DOI: 10.30646/sinus.v16i2.356

Abstract

Inappropriately high school majors can be detrimental to students in the future. With the right majors are expected to maximize the potential, talent and ability of individual students, so that will maximize the academic value of these students. The method of majors conducted in a school is basically still using conventional methods so there are some weaknesses of the method and in the determination of its course only based on ranking, without specifying the weight of each criteria, with the method based on the analysis and experience that happened there are still some students can not compete with his classmates in developing his academic potential and ultimately to solve the problem in one school to re-clarify at the beginning of the even semester which aims to map the ability of each student and the necessity to build a student majors application based on the academic potential that is able to generate maximum decisions from each student, by looking at the existing problems it is needed an alternative solution that is by designing and building Supporting System Decision in Simple Additive Weighting (SAW) method, supported by Unified Modeling Language (UML) as application design, PHP as programming language and MySQL as its database. In the test of the built application, using the Blackbox method, and the system feasibility test results using 25 test attributes, 21 valid attributes and 4 invalid attributes and a feasibility value generated from the system of 84%, thus the application is eligible to use despite the repair and development still needs to be improved.
Multimedia Pembelajaran Aritmatika Sosial Dengan Pendekatan Realisthic Mathematic Education (RME) Untuk Sekolah Dasar Sri Tomo
Jurnal Ilmiah SINUS Vol 11, No 2 (2013): Juli 2013
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (148.344 KB) | DOI: 10.30646/sinus.v11i2.117

Abstract

Mathematics should be given to all students ranging from elementary school to equip students with the ability to think logically, analytical, systematic, critical, and creative, as well as the ability to cooperate. Multimedia Technology is one in the field of computer technology that has the ability to make the media more complete learning. Multimedia summarizes the various media in a container, so as to facilitate the delivery of learning materials and the user can be involved in the learning process.Realistic Approach Mathematic Education (RME) is one of the mathematics learning oriented mathematic everyday experience and apply mathematics in everyday life. Based on the examples presented in accordance with the real world into the visual learning students are expected to enhance students' understanding of the concept of social arithmetic and can increase student motivation. Key Word: Realistic Mathematic Education
Deteksi Embrio Ayam Berdasarkan Citra Grayscale Menggunakan K-means Automatic Thresholding Paulus Harsadi
Jurnal Ilmiah SINUS Vol 12, No 2 (2014): Juli 2014
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (270.295 KB) | DOI: 10.30646/sinus.v12i2.178

Abstract

Image segmentation is a basic operation for the next image analysis process. Thresholding is  one of segmentations technique commonly used to separate the object with the background. Thresholding technique in this paper is used to detect the chicken embryo from the egg observation image (candling eggs) those are fertile or infertile. The main problem in the thresholding technique is to determine the threshold value. In the paper, we propose the use of k-means automatic thresholding method to determine the best threshold value, so that the maximum achievable object segmentation are reached. It is expected to support this process to determine whether the chicken egg hatching process is fertile or infertile. Keywords-component; image processing; automatic threshold, grayscale image, candling eggs; 
Animasi Gambar dengan Menggunakan Avatar Editor dan 3dMax Sri Siswanti, Andriani Kusumaningrum
Jurnal Ilmiah SINUS Vol 8, No 1 (2010): Maret 2010
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (561.156 KB) | DOI: 10.30646/sinus.v8i1.36

Abstract

Animation, or more familiarly known as the animated film, is a film that is the result of image processing so that the hand into a moving image. In making this aniamsi using images from the front and sides as well as video recordings. Photo edited using the avatar editor, is a video on the analysis using facelifter. Merging photos with videos that have been edited using 3DMax software. The results of this animation is the appropriate model to be photographed doing the movement and sound in accordance with the recorded video. keywords : animation, facelifter
IMPLEMENTASI LOGIKA FUZZY PADA PEMBUATAN KARAKTER MUSUH UNTUK GAME SINGLE FIGHTER BERPLATFORM ANDROID Fajar Mitasari; Wawan Laksito Yuly Saptomo; Sri Siswanti
Jurnal Ilmiah SINUS Vol 15, No 1 (2017): Januari 2017
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (591.857 KB) | DOI: 10.30646/sinus.v15i1.257

Abstract

This adventure game tells the story of an elephant who struggles to save his son from enemy prisoners. Elephants should be able to beat all three enemies, namely monkeys, wolves, and kingkong to be able to find his son. In the course of fighting the enemy will be no relief in the form of bombs and weapons are power ups in the form of apples to increase the number of lives player. The behavior of the enemy characters in this game are designed with the application of fuzzy logic Sugeno method. Each enemy by artificial intelligence has a health status (lives), ammo (the number of stones to attack the player) and distance (distance to the player during the attack). This game has a rule of implementation Sugeno Fuzzy Logic method for calculating the value of output behavior of the enemy in attacking player. The system design of the game is using the storyboard that contains a description of the story of each scene and any component material that will be used. Then the algorithm implementation using the Unity game development software. For game development, programming language used is C # of Unity. The results of this study are the Application Game "Single Fighter" that has succeeded in publishing in the Google Play Store are made of Unity game engine, side-scrolling genre game, and the android platform. From the application of fuzzy logic in this game also has gone well, where there are 41 types of enemy attackers%, 36% type of archer-distance and 87% of type giant enemy very aggressive in attacking player. Kata Kunci: Game, Logika Fuzzy, Sugeno, Unity, Android
Penyelesaian Masalah Transportasi Dengan Metoda Primal-Dual Wawan Laksito Yuly Saptomo
Jurnal Ilmiah SINUS Vol 5, No 1 (2007): Maret 2007
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (282.298 KB) | DOI: 10.30646/sinus.v5i1.69

Abstract

Masalah Transportasi merupakan permasalahan pendistribuian suatu produk homogen dari beberapa sumber ke beberapa tujuan dengan cara yang paling optimal. Metoda Primal-Dual merupakan penyelesaian masalah transportasi dari model matematika dengan ide dapat ditentukan suatu solusi fisibel dari primal dan solusi fisibel dari dual sedemikian hingga kondisi complementary slackness dipenuhi, maka permasalahan transportasi terselesaikan.
Pengaruh Media Pembelajaran Al-Qur’an Berbasis Multimedia Terhadap Minat Belajar Al-Qur’an Muhammad Fathoni, Didik Nugroho, Sri Siswanti
Jurnal Ilmiah SINUS Vol 11, No 1 (2013): Maret 2013
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (507.761 KB) | DOI: 10.30646/sinus.v11i1.107

Abstract

The purpose of the research is to create a tutorial that can be used as a tool in the process of learning to read the Quran with correct spelling and appropriate, provide alternative instruction on how to learn to read the Quran by utilizing computer media and facilitate the beginners do learning to read the Quran on their own.Methods of data collection using interviews, observations, and questionnaires.Results of research in the know that the percentage of students in terms of interest in the material presented is very good value is 86% while 14% is good and bad is 0%, and the percentage in the spirit of understanding the material from the questionnaire were very good value 27% , a good 73% while that is not good is 0%. The final conclusion of the use of multimedia based learning media is that the media has a positive influence on learning Al-Quran for children landfill. While the aspect of students with learning ninat implementation multimedia media-based learning is an increase of 20% from the original 40 students widened 50 students  Keyword: Al-Qur'an, Multimedia, Learning, interest
Penerapan Agglomerative Hierarchical Clustering Untuk Segmentasi Pelanggan Widyawati Widyawati; Wawan Laksito Yuly Saptomo; Yustina Retno Wahyu Utami
Jurnal Ilmiah SINUS Vol 18, No 1 (2020): Vol 18, No 1, Januari 2020
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (728.75 KB) | DOI: 10.30646/sinus.v18i1.448

Abstract

As more businesses emerge, companies need to have the right marketing strategy to provide the best service to customers. The first step is to know the type of customer and make appropriate marketing strategies according to the type of customer. In this research, it is proposed for clustering customers so that an appropriate strategy for that customer group can be determined. The method used for cluster formation uses Agglomerative Hierarchical Clustering with Average Linkage approach and distance determination using Manhattan Distance. The variables in this research are Recency, Frequency, and Monetary (RFM). The results of testing using the Silhouette coefficient show that the results of 7 clusters are the best results when compared with 2 clusters up to 20 clusters because they have the smallest minus value. Based on the results of the Silhoutte coefficient, customer segmentation uses 7 clusters with each cluster representing the existing customer type.

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