cover
Contact Name
Fitria Dwi Prasetyanigntyas
Contact Email
jlj@mail.unnes.ac.id
Phone
+6282225990248
Journal Mail Official
jlj@mail.unnes.ac.id
Editorial Address
Jl. Bringin Raya No. 15, Karanganyar, Ngaliyan, Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Joyful Learning Journal
ISSN : 22526366     EISSN : 2775295X     DOI : https://doi.org/10.15294/jlj
Joyful Learning Journal publishes research articles on the development of innovative and creative learning media, the effectiveness of a learning model, the comparison of a learning activity in elementary school, the relationship of a learning concept as well as conceptual studies on basic education.
Articles 20 Documents
Search results for , issue "Vol 6 No 3 (2017): Joyful Learning Journal" : 20 Documents clear
HUBUNGAN KEBIASAAN BELAJAR DAN LINGKUNGAN SEKOLAH TERHADAP HASIL BELAJAR IPS KELAS V Retnowati, Fitri
Joyful Learning Journal Vol 6 No 3 (2017): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v6i3.15027

Abstract

Kebiasaan belajar serta lingkungan sekolah yang baik membuat siswa akan merasa nyaman di sekolah. Dengan rasa nyaman siswa akan belajar dengan penuh konsetrasi sehingga siswa akan mudah menerima materi yang disampaikan oleh gurunya dan akan mendapatkan hasil belajar yang baik. Tujuan penelitian ini, yaitu untuk mengujii hubungan kebiasaan belajar dan lingkungan sekolah dengan hasil belajar IPS siswa kelas V SD Negeri Se-Gugus Diponegoro Kecamatan Bringin Kabupaten Semarang. Jenis penelitian ini adalah penelitian korelasional dengan sampel sebanyak 74 responden yang diambil menggunakan teknik proportional random sampling. Teknik pengumpulan data yang digunakan adalah angket untuk variabel kebiasaan belajar dan lingkungan sekolah dan dokumentasi untuk variabel hasil belajar IPS berupa nilai Ulangan Tengah Semester Genap, serta didukung dengan wawancara. Analisis data penelitian menggunakan analisis deskriptif, analisis korelasi sederhana, dan analisis korelasi ganda. Hasil penelitian ini menunjukkan bahwa terdapat hubungan positif dan signifikan antara kebiasaan belajar dan lingkungan sekolah dengan hasil belajar IPS dengan koefisien korelasi sebesar 0,709. Jadi, dapat disimpulkan bahwa terdapat hubungan antara kebiasaan belajar dan lingkungan sekolah dengan hasil belajar IPS siswa kelas V SD Negeri Se-Gugus Diponegoro Kecamatan Bringin Kabupaten Semarang. The good study habits and scool environment can make students feel convort in school. With a sense of comfort students will learn with great concentrations so students will be receptive to material presented by his teacher and will get a good learning outcomes. The purpose of this research, namely to exam the correlations of study habits and school environment with Sosial Studies learning outcomes students grade V SD Negeri in Gugus Diponegoro Kecamatan Bringin Kabupaten Semarang. This type of research is correlational research with samples of 74 respondens which was taken using proportional random sampling technique. The technique of collecting data used questionnaire for study habits variable and school environment variable and study document for Sosial Studies learning outcomes variable, that is form second midterm tests , and supported by interview. Analysis of research data using descriptive analysis, simple correlation analysis, and multiple correlation analysis. Result of research indicated that there was correlation positive and sigifican between study habits and school environment toward Sosial Studies learning outcomes with correlation coefficient equal to 0,709. So, it can be concluded that there was a correlation between study habits and school environment toward Sosial Studies learning outcomes grade V SD Negeri in Gugus Diponegoro Kecamatan Bringin Kabupaten Semarang.
HUBUNGAN MINAT DAN MOTIVASI DENGAN HASIL BELAJAR IPA KELAS V Rosiana, Latifah Dewi
Joyful Learning Journal Vol 6 No 3 (2017): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v6i3.15207

Abstract

Keberhasilan pendidikan dapat dilihat dari nilai hasil belajar yang diperoleh siswa. Minat belajar dan motivasi belajar merupakan faktor yang dapat memengaruhi hasil belajar siswa. Tujuan penelitian ini yaitu: (1) menguji hubungan antara minat belajar dengan hasil belajar IPA; (2) menguji hubungan antara motivasi belajar dengan hasil belajar IPA; (3) menguji hubungan antara minat belajar dan motivasi belajar dengan hasil belajar IPA. Penelitian korelasional ini mengunakan metode ex post facto. Populasi dalam penelitian ini adalah siswa kelas V berjumlah 171 siswa. Teknik sampling yang digunakan dalam penelitian ini adalah proportional random sampling. Teknik analisis yang digunakan dalam penelitian ini adalah analisis korelasi sederhana dan analisis korelasi ganda. Hasil penelitian menunjukkan bahwa: (1) terdapat hubungan positif dan signifikan antara minat belajar dengan hasil belajar IPA; (2) terdapat hubungan positif dan signifikan antara motivasi belajar dengan hasil belajar IPA; (3) terdapat hubungan positif antara minat belajar dan motivasi belajar dengan hasil belajar IPA. Berdasarkan penelitian tersebut, dapat disimpulkam bahwa ada hubungan minat belajar dan motivasi belajar dengan hasil belajar IPA Gugus Wahidin Sudirohusodo Kecamatan Wonosobo Kabupaten Wonosobo. Bertitik tolak pada hasil penelitian tersebut, maka minat belajar dan motivasi belajar siswa harus senantiasa ditingkatkan agar siswa mendapatkan hasil belajar yang optimal. The success of education can be seen from the value of learning results obtained by students. The learning interest and motivation are the factors that can give an effect to students’ learning outcomes. The purposes of this study are to: (1) examine the correlation of the interest in learning to science learning outcomes of class V; (2) examine the correlation of the learning motivation to science learning outcomes of class V; (3) examine the relation of the learning interest and learning motivation to science learning outcomes of class V. This correlational research uses ex post facto research method. The population in this study is class V students with the number of students are 171 students. The sampling technique used in this research was proportional random sampling. The analysis techniques used in this research are simple and multiple correlation analysis. The results of this research show that: (1) there was a positive and significant correlation between the interest in learning and science learning outcome of class V; (2) there was a positive and significant correlation between learning motivation and science learning result of class V; (3) there was a positive correlation between learning interest and learning motivation with science learning outcome of class V. Based on the research, it can be concluded that there is a relation of learning interest and motivation to science learning outcomes of class V students of SDN Gugus Wahidin Sudirohusodo Wonosobo Sub-District Wonosobo Regency. Based on the research results, the interest of learning and student learning motivation should always be improved so the students will get the optimal learning outcomes.
KEEFEKTIFAN MODEL PEMBELAJARAN EXAMPLE NON EXAMPLE TERHADAP HASIL BELAJAR IPS SISWA KELAS IV armiyanti, ros dwi
Joyful Learning Journal Vol 6 No 3 (2017): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v6i3.15521

Abstract

Abstrak Penelitian ini bertujuan untuk membuktikan keefektifan penggunaan model pembelajaran kooperatif tipe Example Non Example terhadap hasil belajar IPS siswa kelas IV Gugus VI Hasanudin Kabupaten Sukoharjo dibandingkan model pembelajaran Talking Stick. Penelitian berjenis eksperimen ini menggunakan Quasi Experimental Design jenis Non-equivalent Control Group Design. Populasi penelitian adalah 123 siswa kelas IV SD Gugus VI Hasanudin dan sampel penelitian adalah 22 siswa SDN Godog 02 (kelas uji coba), 18 siswa SDN Kemasan 03 (kelas eksperimen), dan 13 siswa SDN Bakalan 01 (kelas kontrol) yang dipilih melalui teknik Cluster Random Sampling. Data penelitian dikumpulkan dengan teknik tes dan nontes. Hasil penelitian membuktikan bahwa penerapan model pembelajarankooperatif tipe Example Non Example efektif terhadap hasil belajar IPS siswa kelas IV Gugus VI Hasanudin Kabupaten Sukoharjo dibandingkan model pembelajaran Talking Stick. Peneliti menyarankan guru untuk melakukan variasi penggunaan model dan media pembelajaran saat melaksanakan pembelajaran IPS. The purpose of this research is to prove the effectiveness of Cooperatif Learning Model Example Non Example Type to class IV Gugus Hasanudin students’s IPS learning outcome than Talking Stick Learning Model.The design kind of this experimental research is Quasi Experimental Design-Nonequivalent Control Group Design. Research population is 123 students of class IV Gugus Hasanudin and the sample is 22 students of SDN Godog 02 (sample class), 18 students of SDN Kemasan 03 (experimental students), and 13 students of SDN Bakalan 01 (control class). They are choosed by Probability Sampling-Cluster Random Sampling Tecnique. Data of this research was got from test and nontest technique. The statistic analistic prove that Cooperatif Learning Model Example Non Example Type is effective to improve students’s IPS learning outcome better than Talking Stick Learning Model. Researcher suggest teacher use variety of learning model and media for teaching IPS.
PENGARUH MINAT BELAJAR DAN KECERDASAN EMOSIONAL TERHADAP HASIL BELAJAR PKn KELAS V Wulandari, Wijayamala Ayu
Joyful Learning Journal Vol 6 No 3 (2017): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v6i3.15760

Abstract

AbstrakPenelitian ini bertujuan untuk menguji pengaruh yang positif dan signifikan antara minat belajar dan kecerdasanemosional terhadap hasil belajar PKn kelas V Gugus Ki Hajar Dewantara Kabupaten Batang. Penelitian inimenggunakan metode kuantitatif dengan desain korelasi. Populasi sebanyak 108 siswa. Sampel yang diambildari populasi yaitu 58 siswa dengan teknik purposive sample. Teknik pengumpulan data yaitu angket, observasi,tes, dokumentasi dan wawancara. Teknik analisis data yang digunakan adalah uji prasyarat dan uji regresiganda. Hasil Penelitian ini menunjukkan bahwa: dengan rata-rata minat belajar siswa 43,9 memiliki pengaruhyang positif dan signifikan sebesar 35,05% terhadap hasil belajar PKn; dengan rata-rata kecerdasan emosionalsiswa 47,9 memiliki pengaruh yang positif dan signifikan sebesar 28,52% terhadap hasil belajar PKn; denganrata-rata minat belajar siswa 43,9 dan rata-rata kecerdasan emosional 47,9 memiliki pengaruh yang positif dansignifikan terhadap hasil belajar PKn; dengan rata-rata minat belajar siswa 43,9 dan rata-rata kecerdasanemosional 47,9 memiliki pengaruh yang signifikan sebesar 71,3% terhadap hasil belajar PKn. The purpose of this research is to examine the positive and significant influence between the study interset and emotionalintelligence towards 5th grade’s civic education study result of Gugus Ki Hajar Dewantara in Batang regency. This research usequantitative with correlation design method. With 108 students population. Samples taken from the population arround 58 witha purposive sample technique. Data collection techniques which are questionare, observation, test, documentation and interview.Data analyze technique used prerequisite test and double regression test. The result of this research shows that : with averagestudents' learning interest score 43.9 has a positive and significant effect of 35.05% towards the results of Civic Educations; withaverage of emotional intelligence score 47,9 has a positive and significant influence of 28,52% towards the results of CivicEducations; with an average student learning interest of 43.9 and an average of emotional intelligence of 47.9 having a positiveand significant towards the results of Civic Educations; with average of student learning interest 43,9 and average of emotionalintelligence 47,9 have significant influence equal to 71,3% towards the results of Civic Educations.
PENGEMBANGAN MEDIA BONEKA TANGAN BERBASIS AUDIOVISUAL PADA PEMBELAJARAN PKn KELAS V SD wyra, ady mulya
Joyful Learning Journal Vol 6 No 3 (2017): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v6i3.16717

Abstract

Abstrak Pendidikan Kewarganegaan merupakan salah satu mata pelajaran yang wajib diberikan di setiap jenjang pendidikan. Berdasarkan data observasi, wawancara, dan hasil belajar diperoleh informasi bahwa pembelajaran PKn di kelas VA SDN Gisikdrono 03 belum optimal. Penggunaan media pembelajaran terbatas pada gambar yang terdapat di buku ajar sehingga siswa kurang aktif dalam pembelajaran dan hasil belajar PKn menjadi rendah. Solusinya perlu dikembangkan media inovatif yaitu boneka tangan berbasis audiovisual pada pembelajaran PKn. Jenis penelitian adalah Research and Development (R&D) dengan langkah potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, revisi produk, uji coba pemakaian, revisi produk, dan produk akhir. Populasi penelitian adalah seluruh siswa kelas VA SDN Gisikdrono 03 Semarang. Sampelnya adalah siswa kelas VA dengan teknik sampel jenuh. Teknik pengumpulan data menggunakan observasi, tes, wawancara, angket dan dokumen. Teknik analisis data menggunakan analisis data produk, analisis data awal/normalitas, uji t, gain serta analisis data deskriptif. Hasil penelitian menunjukkan media boneka tangan berbasis audiovisual layak digunakan dengan persentase penilaian komponen kelayakan isi 100%, komponen penyajian 93,75% dan komponen kebahasaan 93,75%. Nilai t hitung sebesar -9,468 dan gain sebesar 0,40 dengan kriteria sedang. Simpulan penelitian adalah media boneka tangan berbasis audiovisual efektif digunakan pada pembelajaran Pkn materi keputusan bersama. Saran penelitian hendaknya konten rekaman percakapan adegan media boneka tangan berbasis audiovisual lebih disempurnakan. Civic Education is one of the subjects that must begiven at every level of education. Based on observation data, interviews, and learning out comes obtain the information that called PKn in grade 5 SDN Gisikdrono 03 is not optimal. The use of learning islimited to the drawings contained in the textbooks. So that the student are less active in learning, and the learning out comes of PKn become low. Therefore,it is necessary to develop innovative media such as audiovisual based hand puppets on PKn learning. The research used Research and Development (R&D) with potential and problem steps, data collection, product design, design validation, design revision, product testing, product revision, trial usage, product revision and final product. The population of the study are call 5th A students SDN Gisikdrono 03. The simple is 5th A students with asaturated sample technique. Data collection techniques use observation, tests, interviews, questionnaire and dokuments. Data analysis techniques use product data analysis, initial data, analysis normality, t- test, gain, and descriptive data analysis. The result shows that audiovisual based hand puppets media is feasible to be used with percentage of 100% content feasibility assessment, 93,75% presentation component, and linguistic component 93,75 %. T test result showed a significance value -9,468 and gain of 0,40 with medium category. The conclution of research was audiovisual based hand puppets media effectively used in learning PKn join dicision subjects. The research suggestion is it should be more refined theater recording content of the audiovisual based hand puppet enhanced.
PENGEMBANGAN BUKU PANDUAN MENENTUKAN PIKIRAN POKOK PARAGRAF MENGGUNAKAN MODEL SKRAMBEL Hanifah, Mugiarti
Joyful Learning Journal Vol 6 No 3 (2017): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v6i3.16766

Abstract

The research of development guidebook to determine main idea of the paragraph using scramble model aimed to knowing the character, validity, effectiveness, and practicality of the guidebook to determine main idea of the paragraph using scramble model. This research type is research and development (R & D), using research method from Sugiyono. The results of this research showed that: (1) The developed guidebook contained a typical component of the scramble model on the exercise and evaluation questions part of the guidebook; (2) Guidebook is valid by validation from material and media experts. Obtained percentage and criteria eligibility of content 95% (very valid), eligibility of presentment 100% (very valid), scramble scoring 100% (very valid), eligibility of graphic 89.33% (very valid), and eligibility of language 90% (very valid); (3) The guidebook has an effect at the cognitive learning outcomes showed by the significance value of t test is 0.000 <0,05 and score of the gain test is 0.43 with medium criteria; (4) The percentage of student’s responses after using guidebook in classical is 89.42% with very positive criteria, the percentage of teacher response is 95% with very positive criteria. The conclusions of this research are developed guidebook characterized by scramble model, guidebook is valid, effective can improve student learning outcomes and practical for learning Indonesian Language.
PENGEMBANGAN MEDIA PERMAINAN ULAR TANGGA MENULIS KALIMAT SEDERHANA UNTUK SISWA KELAS II Putranti, Yunaning Dwi
Joyful Learning Journal Vol 6 No 3 (2017): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v6i3.16935

Abstract

AbstrakMenulis merupakan keterampilan yang harus dikuasai oleh siswa, namun masih banyak terjadi permasalahan terutamadengan menggunakan huruf tegak bersambung. Penelitian ini bertujuan untuk mengembangkan permainan ular tanggauntuk pembelajaran menulis kalimat sederhana pada siswa kelas II. Penelitian ini menggunakan pendekatan penelitianpengembangan pada teori Borg dan Gall (Sugiyono, 2015:35) namun hanya menggunakan tujuh tahap penelitian yaitu:(1) tahap survei pendahuluan; (2) tahap awal pengembangan prototype; (3) tahap desain produk; (4) tahap validasidesain; (5) tahap revisi dan perbaikan desain; dan (6) tahap uji coba produk; (7) tahap revisi produk dan penyusunanhasil. Hasil dari penelitian ini adalah: (1) siswa dan guru membutuhkan media permainan ular tangga berukuran besardengan warna yang menarik, dan kartu gambar tentang kegiatan anak; (2) kelayakan penggunaan media permainan ulartangga menulis kalimat sederhana oleh ahli materi adalah 84 dan ahli media adalah 88 sehingga mendapatkan jumlah172 termasuk ke dalam kriteria sangat valid. (3) rata-rata hasil penilaian menulis kalimat pada uji efektifitasmendapatkan rata-rata 78,42 dengan ketuntasan 100%. Berdasarkan hasil penelitian tersebut, mengartikan bahwa produkmedia ular tangga menulis kalimat sederhana sangat layak untuk digunakan. Peneliti memberikan saran untukmeningkatkan keterampilan menulis kalimat sederhana dengan huruf tegak bersambung menggunakan media permainanular tangga menulis kalimat sederhana. Writing skill must be mastered by the students, but there are still many problems especially using cursive handwriting.This research aims to develop a snake and ladder game of simple sentence writing lesson for second grade. Thisresearch uses development research approach on Borg and Gall theory (Sugiyono, 2015: 35) but its only uses sevenstages of research, there are: (1) Research and information collecting; (2) planning; (3) develop preliminary form aproduct; (4) preliminary field testing; (5) main product revision; (6) main field testing; and (7) operational productrevision. The result of the research are: (1) students and teachers need a large size of snake and ladder game with brightcolors, and picture of the cards is about children's activities; (2) the feasibility of using snake and ladder game of writea simple sentence by the material expert is 84 and the media expert is 88 so getting the number 172 included in thevery valid criterion. (3) the average result of writing simple sentence on the effectiveness test get 78,42 with 100%completeness reaches. Based on the results of the research means that the snake and ladder game of writing simplesentences is very feasible to use. Researchers provide suggestions for improving the skill of writing simple sentenceswith cursive handwriting continued using snake and ladder game of writing a simple sentence.
PENGEMBANGAN GAME MONOPOLI BAHASA DADU DIGITAL BERBASIS EDUTAINMENT MATERI MENGOMENTARI PERSOALAN FAKTUAL Al'Ilma, Verera Chintia Arifiani
Joyful Learning Journal Vol 6 No 3 (2017): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v6i3.17275

Abstract

This research is based on the lack of teacher innovation in developing media that supports learning speak Indonesian, thus causing low learning outcomes students of class V-C of Primary School Gisikdrono 02 Semarang with an average score of 61.29. The aim of this research is to develop a monopoly game of language with digital dice based edutainment material commenting factual issues in class V-C of Primary School Gisikdrono 02 Semarang. This research type is Research and Development (R&D) with waterfall model. This procedure is analysis, design, implementation, testing, and maintenance. This population is all students of grade V of Primary School Gisikdrono 02 Semarang, this sample is the students of class V-C, using random sampling technique. The result of this research is calculation of tcount which is 6,7479 bigger than ttable that is 1,68. An average increase test of 1.608695652, included in the high criterion. Student activity at meeting 1 obtained percentage score equal to 88,06%, and at meeting 2 equal to 98,22%, both included in criteria very good. The conclusion of this research is a monopoly game of language with digital dice effective use in learning speak Indonesian material commenting on factual issues and can increase student activity.
KEEFEKTIFAN MEDIA POP-UP BOOK PADA MODEL COOPERATIVE LEARNING TERHADAP HASIL BELAJAR IPS Haryanti, Agustania
Joyful Learning Journal Vol 6 No 3 (2017): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v6i3.17422

Abstract

Abstrak Penelitian ini dilatar belakangi oleh pembelajaran IPS yang belum efektif, sehingga menjadikan hasil belajar belum optimal, tingkat berpikir siswa SD masih dalam tahap operasional konkret, belum dapat berpikir secara abstrak, sehingga diperlukan media pembelajaran yang dapat membantu siswa memahami materi, salah satunya yaitu media pop-up book yang disampaikan melalui model cooperative learning. Tujuan penelitian ini untuk menguji keefektifan media pop-up book pada model cooperative learning terhadap hasil belajar IPS siswa kelas V SD Negeri Gugus Diponegoro Karangrayung Grobogan. Penelitian eksperimen ini menggunakan desain quasi experimental design dengan bentuk nonequivalent control group design. Teknik pengambilan sampel dilakukan dengan cara cluster random sampling. Teknik pengumpulan data berupa observasi, wawancara, tes, dan dokumentasi. Data dianalisis menggunakan uji t dan uji gain.Observasi penggunaan media menunjukkan rata-rata skor akhir ketercapaian kelas eksperimen lebih tinggi daripada kelas kontrol (94,79% >79,17%). Hasil penelitian menunjukkan nilai thitung lebih besar daripada nilai ttabel (7,139 > 1,997) dan nilai signifikansi 0,000 < 0,05, yang berarti ada perbedaan rata-rata antara kelas eksperimen dan kelas kontrol. Peningkatan kelas eksperimen terlihat dari rata-rata gain ternormalisasi yaitu 0,668 (kategori sedang) lebih tinggi dari kelas kontrol 0,281 (kategori rendah). Simpulan penelitian ini adalah media pop-up book pada model cooperative learning efektif terhadap hasil belajar IPS. This study based on the ineffective IPS learning, so caused students' learning achievement not optimal, moreover, the Elementary School (SD) students level of thought is in the operational concrete level, and not yet able to think abstractly, so there was a need of having learning media which could help students understand learning materials.One of which was pop-up book media used in cooperative learning model. By this description, this study was attempted to examine the effectiveness of pop-up book media in cooperative learning model towards IPS learning achievement of the fifth grade of State Elementary Schools (SDN) Cluster Diponegoro Karangayung Grobogan. This objective was realized by the use of quasi experimental design with the type of nonequivalent control group design. Further, the sample of this study were taken by using cluster random sampling, while the data collection techniques used were observation, interview, tests, and documentation. In addition, the collected data were analyzed by using t test and gain test. In the media implementation observation, it was found that the final average score achievement of the experimental class was higher than the control class (94.79% > 79.17%). Additionally, the findings showed that the tcount value was higher than ttable's (7.139 > 1.997) and the significance value of 0.000 < 0.05 which indicated that there was a difference in the average of the experimental and control classes. The improvement of the experimental class was seen from the normalized gain average, namely 0.668 (fair category) which was higher than the control class as many as 0.281 (low category). In sort, this study concludes that the pop-up book media in cooperative learning model was effective towards IPS subject learning achievement.
HUBUNGAN PERHATIAN ORANG TUA DAN MOTIVASI BERPRESTASI DENGAN PRESTASI BELAJAR BAHASA INDONESIA Sundari, Lilis
Joyful Learning Journal Vol 6 No 3 (2017): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v6i3.26123

Abstract

AbstrakPenelitian ini bertujuan untuk menguji hubungan perhatian orang tua dan motivasi berprestasi dengan prestasi belajar bahasa Indonesia siswa kelas III SD Gugus Melati Kota Semarang. Jenis penelitian ini adalah penelitian korelasional dengan pendekatan kuantitatif.Populasi dalam penelitian ini adalah seluruh siswa kelas III SD Gugus Melati, Kota Semarang yang berjumlah 117 siswa. Sampel penelitian berjumlah 35 responden yang diambil menggunakan teknik proportional random sampling. Pengumpulan data menggunakan teknik angket, dokumentasi, dan wawancara. Uji instrumen menggunakan uji validitas dan uji reliabilitas. Teknik analisis data menggunakan analisis deskriptif, analisis korelasai product moment, dan analisis korelasi ganda. Hasil penelitian menunjukkan bahwa koefisien antara perhatian orang tua dan motivasi berprestasi dengan prestasi belajar bahasa Indonesia kelas III sebesar rhitung 0,856> rtabel 0,320 dan harga signifikansi 0,000 < 0,05. Jadi, dapat disimpulkan bahwa ada hubungan yang signifikan antara perhatian orang tua dan motivasi berprestasi dengan prestasi belajar bahasa Indonesia siswa kelas III SD Gugus Melati Kota Semarang. This research was to examine the correlation between parents attention and achievement motivation with learning outcomes of indonesia the third grade students in Primary School Group of Melati, Semarang City. This type of research is correlational research with quantitative approach. The population in this study was all students of the third grade students in Primary School Group of Melati, Semarang City amounted to 117 students. The samples were 35 respondents taken using proportional Random Sampling technique. Data collection techniques used questionnaires, documentation, and interviews. The test instrument using validity test and reliability test. Data analysis techniques used descriptive analysis, product moment correlation analysis, and multiple correlation analysis. The results showed that the coefficient between parents attention and achievement motivation with learning outcomes of Indonesian class III for r count 0.856> r table 0.320 and price significance 0,000 <0.05. Thus, it can be concluded that there was a significant correlation between parents attention and achievement motivation with learning outcomes of indonesia the third grade students in Primary School Group of Melati, Semarang City.

Page 1 of 2 | Total Record : 20


Filter by Year

2017 2017


Filter By Issues
All Issue Vol 12 No 4 (2023): Joyful Learning Journal: Desember 2023 Vol 12 No 3 (2023): Joyful Learning Journal: September 2023 Vol 12 No 2 (2023): Joyful Learning Journal: June 2023 Vol 12 No 1 (2023): Joyful Learning Journal: March 2023 Vol 11 No 4 (2022): Joyful Learning Journal: Desember 2022 Vol 11 No 3 (2022): Joyful Learning Journal: September 2022 Vol 11 No 2 (2022): Joyful Learning Journal: Juni 2022 Vol 11 No 1 (2022): Joyful Learning Journal: Maret 2022 Vol 10 No 4 (2021): Joyful Learning Journal: Desember 2021 Vol 10 No 3 (2021): Joyful Learning Journal: September 2021 Vol 10 No 2 (2021): Joyful Learning Journal: Juni 2021 Vol 10 No 1 (2021): Joyful Learning Journal: Maret 2021 Vol 9 No 4 (2020): Joyful Learning Journal Vol 9 No 3 (2020): Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal Vol 9 No 1 (2020): Joyful Learning Journal Vol 8 No 4 (2019): Joyful Learning Journal Vol 8 No 3 (2019): Joyful Learning Journal Vol 8 No 2 (2019): Joyful Learning Journal Vol 8 No 1 (2019): Joyful Learning Journal Vol 7 No 4 (2018): Joyful Learning Journal Vol 7 No 3 (2018): Joyful Learning Journal Vol 7 No 2 (2018): Joyful Learning Journal Vol 7 No 1 (2018): Joyful Learning Journal Vol 6 No 4 (2017): Joyful Learning Journal Vol 6 No 3 (2017): Joyful Learning Journal Vol 6 No 2 (2017): Joyful Learning Journal Vol 6 No 1 (2017): Joyful Learning Journal Vol 4 No 3 (2015): Joyful Learning Journal Vol 4 No 2 (2015): Joyful Learning Journal Vol 4 No 1 (2015): Joyful Learning Journal Vol 3 No 4 (2014): Joyful Learning Journal Vol 3 No 3 (2014): Joyful Learning Journal Vol 3 No 2 (2014): Joyful Learning Journal Vol 3 No 1 (2014): Joyful Learning Journal Vol 2 No 3 (2013): Joyful Learning Journal Vol 2 No 2 (2013): Joyful Learning Journal Vol 2 No 1 (2013): Joyful Learning Journal Vol 1 No 2 (2012): Joyful Learning Journal Vol 1 No 1 (2012): Joyful Learning Journal More Issue