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INDONESIA
BIORMATIKA : JURNAL ILMIAH FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN
Published by Universitas Subang
ISSN : 24603961     EISSN : 25806335     DOI : -
Core Subject : Education,
BIORMATIKA adalah jurnal ilmiah Fakultas Keguruan dan Ilmu Pendidikan Universitas Subang. Ruang lingkup jurnal ini meliputi bidang Ilmu Pendidikan Matematika, Pedidikan Bahasa Inggris, dan Pendidikan Jasmani, Kesehatan dan Reksreasi serta bidang ilmu pendidikan lainnya.
Arjuna Subject : -
Articles 14 Documents
Search results for , issue "Vol. 5 No. 01 (2019): BIORMATIKA" : 14 Documents clear
THE INFLUENCE OF SQ3R TOWARDS STUDENTS’ READING COMPREHENSION IMAS OOM UMIASIH; SLAMET WAHYUDI YULIANTO; LUSIANA SUCIATI DEWI
Biormatika : Jurnal ilmiah fakultas keguruan dan ilmu pendidikan Vol. 5 No. 01 (2019): BIORMATIKA
Publisher : FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (258.692 KB) | DOI: 10.35569/biormatika.v5i01.427

Abstract

The purpose of the research was to investigate whether or not the influence of SQ3R (Survey, Question, Read, Recite, Review) towards students’ reading comprehension. The research was conducted in SMPN 2 Maja. This research used quantitative method and used non-equivalent control group design categorized as quasi experimental design. Two classes were selected from eighth grade as experiment and control class. The results of the data analysis were as follows. Mean score of pretest in experiment class was 58.96 and standard deviation was 13.980. While, mean score in control class was 58.93 and standard deviation was 12.450. Further, mean score of posttest in experiment class was 61.42 and standard deviation was 11.275. While, mean score of posttest in control class was 60.81 and standard deviation was 10.937.The result of T-test shows that value sig. (2-tailed) was 0.993 in pretest. It was higher than 0.05. Then, there was not difference of means between experiment and control class in pretest. The value sig. (2-tailed) was 0.848 in posttest. It was higher than 0.05. Then, there is not difference of means between experiment and control class in posttest. Based on the result of model summary in simple linear regression, R square was 0.022 with significance 0.490. It means that the influence of independent variable (questionnaire) towards dependent variable (posttest) was 2.2%. While, 93.6% influenced by other variable and significance 0.490 was higher than 0.05, then model of regressing was not good enough as predictors. Based on the coefficient, constant of 74.454. If there was nothing questionnaire, then value of posttest is 81.141. Regression coefficients X of (-0.312), it means each addition 1 value of questionnaire then decline of posttest value of 0.312. It shows that there was not the significant influence of SQ3R technique towards students’ reading comprehension.
PENERAPAN MODEL MIND MAPPING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA MTs SUSI AGUSTINI; SUMPENA ROHAENDI; MARIAM AR RAHMAN
Biormatika : Jurnal ilmiah fakultas keguruan dan ilmu pendidikan Vol. 5 No. 01 (2019): BIORMATIKA
Publisher : FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (495.515 KB) | DOI: 10.35569/biormatika.v5i01.463

Abstract

Penelitian ini dilatarbelakangi oleh masih rendahnya kemampuan berpikir kreatif matematis siswa dan permasalahan yang dihadapi siswa tidak berani dan malu. Hal ini dibuktikan dengan sering dijumpai beberapa masalah antara lain : (1) siswa tidak memiliki inisiatif bertanya, (2) sibuk menyalin tulisan dipapan tulis, dan (3) kurangnya elaborasi dalam kegiatan berkelompok. Tujuan penelitian ini bertujuan mengetahui perbedaan kemampuan berpikir kreatif matematis siswa dalam belajar matematika pada kelas yang diajarkan dengan model pembelajaran mind mapping dan kelas yang diajarkan dengan metode ekspositori. Metode dalam penelitian ini yaitu menggunakan kuasi eksperimen.Populasi dalam penelitian ini adalah siswa MTs negeri 3 Subang. Hasil penelitian menunjukan bahwa peningkatan kemampuan berpikir kreatif matematis siswa yang menggunakan model pembelajaran mind mapping lebih baik dari pada yang menggunakan pembelajaran ekspositori.
FENOMENA PERMAINAN MINI BRIDGE DI GABSI JEMBER TOPO YONO
Biormatika : Jurnal ilmiah fakultas keguruan dan ilmu pendidikan Vol. 5 No. 01 (2019): BIORMATIKA
Publisher : FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (319.969 KB) | DOI: 10.35569/biormatika.v5i01.411

Abstract

Dalam bermain bridge, pemain harus melalui proses bermain mini bridge terlebih dahulu. Pemain, sebelum dapat menguasai cara bermain, harus mengenal High Card Point (HCP), nama-nama kartu, bidding shet, score shet, ini dasar dari permainan mini bridge. Mini bridge adalah jalan untuk belajar bridge. penelitian ini mengungkapkan fenomena keberadaan dan perkembangan Permainan mini bridge di Kabupaten Jember. Permainan mini bridge sejak awal hadir di Kabuupaten Jember menunjukkan perubahan yang cukup baik. Hal ini dibuktikan dengan munculnya salah satu program yang diluncurkan oleh PB GABSI Kabupaten Jember bekerja sama dengan Dinas Pendidikan dan Kebudayaan Kabupaten Jember yaitu memasyarakatkan olahraga bridge disekolah-sekolah dari tingkat SD sampai SMA yang dikenal dengan istilah BMS yaitu bridge masuk sekolah. Model instruksi dalam permainan mini bridge dapat digunakan dan dipraktekkan secara mudah oleh pemain, terutama pemain pemula di GABSI Jember. Fenomena perkembangan permainan mini bridge di Kabupaten Jember dapat dibuktikan dari hasil yang sudah memenuhi kriteria valid yaitu memenuhi kriteria cukup valid untuk pemain kelompok kecil (uji coba tahap I) memperoleh 74,11%, dan memenuhi kriteria valid untuk pemain mini bridge kelompok besar (ujicoba tahap II) memperoleh 87,50%.
THE INFLUENCE OF JEOPARDY GAME TOWARDS STUDENTS’ VOCABULARY MASTERY NOVILISA NOVILISA; SUNARA SUNARA; SUMPENA ROHAENDI
Biormatika : Jurnal ilmiah fakultas keguruan dan ilmu pendidikan Vol. 5 No. 01 (2019): BIORMATIKA
Publisher : FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (255.038 KB) | DOI: 10.35569/biormatika.v5i01.428

Abstract

This research is motivated by the students get difficulties in using the English vocabulary and students needed interesting technique when they learnt English. One of learning techniques that can help students understand about the material is jeopardy game. The purposes of this study are to know Jeopardy Game is influence on the students’ vocabulary mastery and the response of the students’ the learning use Jeopardy game on vocabulary mastery. This research used a quasi-experimental and the research design used is the non-equivalent pre-test post-test control group design. The Research was conducted in SMPN 1 Dawuan. The sample are VIII-A as control class and VIII-B as experiment class. The research instrument that used are test and questionnaire. The result of the research shows; the students’ response to learning by using jeopardy game got a very good category with an average was 65.85% and there is a significant influence between jeopardy game of learning towards students’ vocabulary mastery was 2.4% while the remaining 77.6% is influenced by other factors. Based on the findings, it can be concluded that the application of jeopardy game can not the influence students’ vocabulary mastery. Especially at the first grade student of SMP Negri 1 Dawuan in academic year 2018/2019.

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