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INDONESIA
Building of Informatics, Technology and Science
ISSN : 26848910     EISSN : 26853310     DOI : -
Core Subject : Science,
Building of Informatics, Technology and Science (BITS) is an open access media in publishing scientific articles that contain the results of research in information technology and computers. Paper that enters this journal will be checked for plagiarism and peer-rewiew first to maintain its quality. This journal is managed by Forum Kerjasama Pendidikan Tinggi (FKPT) published 2 times a year in Juni and Desember. The existence of this journal is expected to develop research and make a real contribution in improving research resources in the field of information technology and computers.
Arjuna Subject : -
Articles 14 Documents
Search results for , issue "Vol 2 No 2 (2020): December 2020" : 14 Documents clear
Implementasi Aplikasi Perpustakaan Online Pada Sekolah Menengah Kejuruan Berbasis Model UML Sari, Adika May; Yani, Desri
Building of Informatics, Technology and Science (BITS) Vol 2 No 2 (2020): December 2020
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1019.763 KB) | DOI: 10.47065/bits.v2i2.543

Abstract

Implementation of a computerized book lending data collection system can run better and more efficiently than manual systems, and can minimize paper usage. Data collection systems such as borrowing and returning books are still done manually, namely by recording borrowing and returning transactions in the book. Manual recording method like this is considered less effective and efficient, because it can consume time and librarian personnel in terms of manual data collection. Therefore, with computers and the internet, by making an online library application it will be able to provide satisfying services for students and assist librarians in processing book data collection. Through a computerized data collection system such as building an online library application website, it can help librarians in the process of collecting data and making reports that are more effective and efficient, and can make it easier for students who want to find books and borrow books in the library more easily. So the implementation of the online library application website is a good solution to make it easier to solve this problem. In this study, a website was created to carry out borrowing transactions and book data collection in the library, then a search engine was created which made it easy for users to become books according to the title. This implementation uses the UML (unified Modeling Language) method, where the UML method will create class diagrams, use case diagrams, activity diagrams, to explain the behavior of the system to be used in library applications. whose function can produce a good website.
Sistem Informasi Geografis Apotek di Kotawaringin Timur Berbasis Web Ramadhani, Nur Rachmat Fajar; Prasetyaningrum, Eka; Bachtiar, Lukman
Building of Informatics, Technology and Science (BITS) Vol 2 No 2 (2020): December 2020
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1013.815 KB) | DOI: 10.47065/bits.v2i2.549

Abstract

Geographical Information System is an information system that is specialized in processing data that has spatial information (spatial reference). In a narrower sense, a Geographical Information System is a computer system that has the ability to build, store, manage and display geographic information, for example, data that is identified according to its location in a database. The purpose of this geographic information system is to find out information on the location of the distribution of pharmacies and drug data information in East Kotawaringin, so as to help people and people who are not native to East Kotawaringin. The development of a web-based pharmacy geographic information system in East Kotawaringin uses the programming language PHP and MySQL as the database system.
Penerapan Metode Analytical Hierarchy Process Dalam Pemilihan Tempat Cafe di Kisaran Azhar, Zulfi; Hutahaean, Jeperson
Building of Informatics, Technology and Science (BITS) Vol 2 No 2 (2020): December 2020
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (372.538 KB) | DOI: 10.47065/bits.v2i2.560

Abstract

To get information about a cafe in accordance with consumer desires is not easy, sometimes consumers feel confused. This is a problem in providing solutions in choosing the right and best cafe places according to the tastes of consumers in Kisaran City. To provide solutions to problems that arise, a decision support system (DSS) is made using the AHP method to make it easier for users to provide solutions to their problems. The method used is to collect data on filling out forms given to consumers who frequently visit several cafes in Kisaran. The results obtained in the implementation of this study were selected as the criteria for a place with the alternative being Callisto Cafe.
Aplikasi Android Mengenal Tata Surya Berbasis Augmented Reality Sebagai Media Belajar Interaktif Siswa Sekolah Dasar Rakhmat, Galih Ashari
Building of Informatics, Technology and Science (BITS) Vol 2 No 2 (2020): December 2020
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (524.067 KB) | DOI: 10.47065/bits.v2i2.590

Abstract

The use of Android-based smartphones is currently increasing rapidly. This makes application developers compete to create various applications. Augmented Reality (AR) is an environment that inserts 3D virtual objects into a real environment. AR is a visualization technology that is currently being developed in several fields. Augmented Reality application in the field of education developed in this study is to discuss the solar system for elementary school students. By presenting a good application content, children's imagination will develop positively. Many media explain about the solar system, such as books and videos. However, the development of Augmented Reality-based media is expected to provide its own insights for students. This research has successfully developed a prototype of a product or media in the form of a book that can be interacted with the AR application on an Android smartphone. The discussion in this study will focus on the application side designed, not on the interactive book design side. Regarding the interactive book media, visual displays of books which have been developed. Application testing has been done by directly interacting with students at the elementary school level, then they respond to the questionnaire. The results of these tests are, the level of usability of the application gets a good response and is easy for use by elementary school students

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