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Contact Name
Hanita
Contact Email
jurnalwarna@uwgm.ac.id
Phone
+6285348904540
Journal Mail Official
jurnalwarna@uwgm.ac.id
Editorial Address
Program Studi PG-PAUD, Fakultas Keguruan dan Ilmu Pendidikan, Universitas WIdya Gama Mahakam Samarinda Jl. KH.Wahid Hasyim, Sempaja No.28, Samarinda,Kalimantan Timur.Telp. (0541) 734294 - 737222
Location
Kota samarinda,
Kalimantan timur
INDONESIA
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini
ISSN : 25028197     EISSN : 25028189     DOI : 10.24903
Core Subject : Education, Social,
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini published by the Department of English Language Education, the Faculty of Teacher Training and Education, Widya Gama Mahakam Samarinda University, which is published twice a year in March and September It contains articles of research in the field of early childhood education and learning Articles are written in Bahasa and English
Articles 5 Documents
Search results for , issue "Vol. 3 No. 2 (2018): September" : 5 Documents clear
PENINGKATAN KEMAMPUAN MENGENAL KATA MELALUI METODE BERMAIN KARTU HURUFPADA KELOMPOK B TK PERSADA TENGGARONG SEBERANGTAHUN PELAJARAN 2017/2018 Sulaimah - Sulaimah; Hanita - Hanita
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 3 No. 2 (2018): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (297.919 KB) | DOI: 10.24903/jw.v3i2.263

Abstract

Students in group A at Tunas harapan Tenggarong Seberang encountered difficulties in remembering number symbols. Monotone learning activity, such as writing, coloring, and drawing, without involving singing activity and playing, is considered as the cause of the issue. Therefore, a classroom action research was conducted to researcher involved twenty-one young learners, consisting oftwelve males and nine females. In this study, the researcher applied two cycles, wherein each cycle, wherein each cycle, three times treatment werw conducted. Each cycle consists of four stages; planning, implementation, observation and reflection. Having analyzed the data, it is found that students experienced progress in each cycle. At cyle 1, from first meeting to third meeting, the students’ ability in recognizing number symbols reached 53% and inclined into 81 % at the second cycle, which met the target of success indicator. To sum up, the use of wayang number is able to promote students’ ability of number symbol recognition. Therefore, it is suggested for teachers to create more creative media of teaching, to self – motivate and widen more teachers’ insight.
PENINGKATAN KEMAMPUAN MOTORIK KASAR ANAK USIA NIDI MELALUI PERMAINANTRADISIONAL PADA KELOMPOK B TK ISLAM SILMI SAMARINDA Nurwati - Nurwati
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 3 No. 2 (2018): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (446.126 KB) | DOI: 10.24903/jw.v3i2.264

Abstract

Gross motoric ability is one aspect of development carried out in early childhood. Kindergarten learning program is a whole unit that is developed through themes and sub-themes in the process of interacting with kindergarten children at learning resources by playing in the game environment or better known as the area or center. The increase in gross motoric skills of kindergarten children is generally carried out outside the classroom with the development of learning programs according to the curriculum that must be developed according to the level of achievement of children from one stage to the next stage through a game. This study aims to improve the Gross Motoric Ability of Early Childhood through Traditional Games in Group B of Silmi Samarinda Islamic Kindergarten. This research was conducted in Group B of TKIslam Silmi Samarinda. The method used in this study is Classroom Action Research (CAR), carried out three times in one cycle with four stages: (1) Planning, (2) actions, (3) observations and (4) reflection. The research subjects were 20 students aged 5-6 years. The research data was obtained from the collection of instruments through observation, field notes and documentation. The results of the study increased the gross motoric skills of children after analyzing the data on four aspects of assessment, namely; jumping, body balance, agility, and flexibility seen these four aspects have different levels of difficulty where the aspects of jumping and body balance as a whole are able to do so, while the aspects of agility and flexibility of most children have a low ability. But the overall gross motor skills of the children in the pre-study reached 64%, the first cycle reached 70%, the second cycle reached 801% and the third cycle 90%. Traditional game method is a very appropriate method applied in increasing gross motor skills of children aged 5-6 years or group B.
PENINGKATAN KONSEP BERHITUNG ANAK MELALUI METODE PEMBERIAN TUGAS DI KELOMPOK B PADA TK AISYIYAH BUSTANUL ATHFAL 3 KECAMATAN SAMARINDA ULU TAHUN PEMBELAJARAN 2017 / 2018 Erdalina - Erdalina
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 3 No. 2 (2018): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (174.046 KB) | DOI: 10.24903/jw.v3i2.265

Abstract

It is important to start learning mathematic with concept of calculation naturally through playing. So that, the young learners are able to find examine and explain the mathematic concept throught their daily activities. The researcher conducted a classroom action research in group B at AisyiyahBustanulAthfal 3 Kindergarten to improve student’ ability in understanding concept of calculation through task-based learning method. The researcher applied two cycles with four stages; planning; implementation, observation and reflection. Seventeen students were also involved as the research subject. To collect the data, the researcher employed observation sheet and student activity sheet. The data was analyzed through the increasing average score. It can be proved from the first cycle, students’ ability developed very well at 32%, developed as expected at 58,5%, and started to developed at 30,28%. Meanwhile, in the second cycle, 53,8% students developed very well, 32,3% developed as expected and 15% started to developed. Based on the calculation of percentages in cycle 1 and 2, the average percentage in cycle 1 was 35,1% and cycle 2 was 83,7%. In brief, the task-based learning has effectively increased students’ ability in understanding concept of calculation with learning topic “myself” and improved student’ learning activities.
PENINGKATAN KETERAMPILAN MOTORIK HALUS ANAK DENGAN KEGIATAN KOLASE BAHAN DAUN KERING DI KELOMPOK B TK PUSAKA INDAH SAMARINDA TAHUN AJARAN 2017-2018 Sariyem - Sariyem; Mahkamah - Brantasari; Harry - Gunawan
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 3 No. 2 (2018): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (320.166 KB) | DOI: 10.24903/jw.v3i2.267

Abstract

Students in Pustaka Indah Kindergarten Samarinda were considered having low sensory motor skill due to lack of physical practic, unattactive facilities of learning, less maximum guide frorm the teacher, and less various teaching method. Responding the issue, the researcher applied a classroom action research to improve student’ motor skill through collage activity by using dried leaves. This study involved 20 students of Group B at Pustaka Indah Kindergarten as the research subject. Moreover, observation sheets and documentation of learning activity were employed to collect the data. The data was then analyzed through descriptive quantitative and qualitatively. The research was carried out in three cycles, wherein each cycle consists of four stages; planning, implementation, observation and reflection. Having analyed the data, students’ sensory motor skill increased after implementing the collage activity. Based on observation sheet on the students’ average score in pre cycle, 0% students did not reach the passing grade. However, at the first cycle, 40% students managed to improve their sensory motor skill, which then increased in the second cycle, making up 70,33% with good category. In conclusion, the collage activity has effectively improved students’ sensory motor skill, especially for students in Pusaka Indah Kindergarten Samarinda.
OPTIMALISASI PENDIDIKAN KARAKTER ANAK USIA DINI MELALUI SENTRA BERMAIN PERAN DI PAUD LAB SCHOOL IKIP PGRI JEMBER Eky Prasetya Pertiwi; Ianatuz - Zahro
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 3 No. 2 (2018): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (130.886 KB) | DOI: 10.24903/jw.v3i2.262

Abstract

Character education is a necessity because education does not only make students smarter, but also has to have character and manners so that its existence as a member of society becomes meaningful to itself. Ages 5-6 years need to be introduced about values about good and bad, right and wrong from an early age. This is expected so that what has been introduced to children from an early age can be embedded and attached until the child grows and develops in the next stage. The form of teaching in forming a good person is one of them with character education. Character education needs to be optimized. One way to optimize character education is through role playing centers. This study aims to optimize character education in early childhood through role playing centers. Data is collected through observation, field notes, interviews, and documentation. This research is a type of classroom action research. This research was carried out collaboratively between principals, class teachers and researchers. The action aims to improve the character values of children through role play centers. Research activities include: planning, implementing, collecting data and analyzing information data. This research was conducted at an early childhood education institution at PAUD Lab School Ikip Pgri Jember. The results of the study found that role playing centers can be used as an effort to optimize character education for early childhood through: Habitual understanding of behavior in role playing, The emergence of Self Awareness in Children in Role Playing, Understanding of Dialogues about Character Values.

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