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Jurnal of Applied Multimedia and Networking
ISSN : -     EISSN : 25486853     DOI : -
Journal of Applied Multimedia and Networking (JAMN) is a journal published by Study Program of Multimedia and Networking, Politeknik Negeri Batam. The JAMN is issued 2 times a year in electronic form. The electronic pdf version is accessible on the internet free of charge. We encourage all interested contributors to submit their work for consideration. e-ISSN: 2548-6853
Articles 6 Documents
Search results for , issue "Vol 3 No 2 (2019): Journal of Applied Multimedia and Networking" : 6 Documents clear
Perancangan 3D Modeling Kapal dan VFX Water Simulation Dalam Animasi 3D Berjudul "Blue & Flash" Perdinan R. Simamora; Selly Artaty Zega; Weimpy Ocastian Putr Pratama
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 2 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (239.429 KB) | DOI: 10.30871/jamn.v3i2.1429

Abstract

Modeling is the process of modeling according to the object. Modeling is also called the process of modeling digitally from a tangible form using a special software. In animated videos, good modeling does not quite attract the viewer's attention without visual effect. Visual effects or VFX are computerized processes where images or object models are created and manipulated that involve making digital effects recordings and special effects generated by computers to create a virtual environment. 3D models created and given VFX will provide visual looks that look more real. VFX is commonly used in 3D animation filmmaking especially in fantasy themes. One of the most used VFX is water, including wakes, splashes of water and waterfalls. It is hoped that the making of this research can explain the the creation of VFX that supports environment and character.
Pembuatan 3D Motion Graphic Objek Wisata TANJUNGRIAU FISHERISM Menggunakan Aspek Spatial, Temporal, Live Action, dan Typography Ahmad Saropi; Riwinoto Riwinoto; Syania Husna Mutiara
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 2 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1156.329 KB) | DOI: 10.30871/jamn.v3i2.1464

Abstract

Motion graphic is used in entertain and advertising industry, it effectively works to inform a product or service as visuals communication media. In this research, a motion graphic was developed to socialize a tourism campaign that will be named as Tanjungriau Fisherism Batam. A multimedia development method was used to make this motion graphic, known as Villamil Molina method. This method has five phases of its development step. The first phase is development, its contain concept and story idea making. The second phase is reproduction, its contain Skenario and storyboard making. Then, the production phase working on the 3D modeling process, animation, dubbing, rendering, final editing using video editor and continued with the postproduction phase which contains alpha test and beta test. The last phase is delivery, to publish the motion graphic to society. The result of this research shows respondent agreement percentage with spatial 91.55%, temporal 89%, live action 90,44% and typography 84% which means the motion graphic was effective to inform Tanjungriau Fisherism as tourism campaign.
Pengembangan Aplikasi Berita Online Berbasis Android pada Website TANJUNGPINANG POS Menggunakan Android Studio Kripto Kurnia Perkasa
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 2 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (293.271 KB) | DOI: 10.30871/jamn.v3i2.1496

Abstract

Tanjungpinang Pos is a National newspaper from Kepualaun Riau that hasbeen present for the people of Tanjungpinang city, almost every day this newspaperis present to accompany the public with news about the city of Tanjungpinang andother Riau territories, with technology development such as this Tanjungpinang Postnewspaper also opens a digital market with presenting a website for its news site,but the need for news is getting wider, with the increasing market for Androidsmartphone users, it is pushing to create an online Android-based news application.In the future, to present online news more widely with this application. Thisapplication works by connecting to the Tanjungpinang Pos news site, so that whenthe website updates the application the issue will also be updated. The application isnot needed to install this application, this application makes using Android Studiosoftware that will connect it to the Tanjungpinang Pos website, this application aimsto access Android users in accessing news through their smartphone, so users canonly install the application and will get news up to date every day.
Implementasi Penerapan MDA pada Game Endless Runner 2D CAVE RACER Berbasis Android Muhammad Fahrullazi; Riwinoto Riwinoto; Sarah Emilla Hutapea
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 2 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (541.875 KB) | DOI: 10.30871/jamn.v3i2.1636

Abstract

In today's rapidly expanding technology this game can be enjoyed across a wide range of platforms from PCS, tablets to smartphones. One of the approaches to making games is the design of games using the MDA method. The MDA method is Mechanics, Dynamics and Aesthetics. In this method, designing a game is done from the perspective of the designer, which is from the definition of Aesthetics, determination of the game Dynamics and Mechanic. The measurement of this approach is to use a successful model and fail from Aesthetics performed through the survey process in 50 respondents. Research is a study of how MDA's modeling implementation is in the development of a game. This developed Game is titled Cave Racer with endless runner genre. Authors develop this game because games with this genre are much appreciated among the community both children, teenagers and adults because the game is easy to play and simple enough that the road continues and dodge from the obstacles. This game is based on Android, this game is genre endless runner and developed using Unity. The game aesthetics used are Challenge and Submission. The Dynamics games used are 7 and there are 8 Mechanics. Measuring model succes and models indicates Aesthetics the game from 50 respondents showed Aesthetics the challenge tends to be successful which is reaching 79.6% and Aesthetics submission also success reaches 82%. Keyword : game, MDA, Endless Runner
Implementasi dan Analisis Teknik Color Grading dalam Pembuatan Film Dokumenter “Kampung Vietnam Batam” Muhammad Fariez Nur; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 2 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (522.183 KB) | DOI: 10.30871/jamn.v3i2.1682

Abstract

Pembuatan film dokumenter saat ini sudah menjadi karya yang dapat merepresentasikan subjek–subjek daerah tertentu. Seperti sejarah, ilmu pengetahuan, dan sosial/lingkungan. Sebuah karya film yang disajikan biasanya bukan merupakan film murni dari hasil pengambilan awal namun sudah melalui proses editing. Salah satunya ialah proses color editing yang mana pada tahap ini biasanya disebut sebagai teknik color grading. Dalam pembuatan film dokumenter “Kampung Vietnam Batam” penulis menggunakan metode villamil-molina sebagai tahapan penyelesaian masalah. Metode ini terdiri dari 5 tahapan diantaranya development, preproduction, produksi, postproduction, dan delivery. Pada Implementasi color grading dilakukan dalam tahap productio. Selanjutnya pada tahap postproduction pengujian dilakukan dengan evaluasi pengembang melalui pengujian storyboard, kemudian pemeriksaan hasil pewarnaan yang dilakukan oleh tim internal, lalu mengalami proses perbaikan dan proses akhir setelah pengujian beta dilakukan, film akan di unggah melalui media youtube. Adapun analisis dengan menggunakan kuesioner sebagai instrumen pengujian kepada responden/audiens yang bertujuan untuk mendapat data objektif terhadap kualitas pewarnaan yang telah di implementasikan terhadap film ini. Sehingga menghasilkan secara keseluruhan penilaian dari hasil data statistik, didapatkan nilai total perbandingan antara pada saat sebelum dan sesudah dilakukannya color grading adalah sebesar 47% : 82%. Hal itu menunjukan bahwa rata-rata responden/audiens menyatakan setuju adanya peningkatan pada kualitas pewarnaan dalam pembuatan film dokumenter “Kampung Vietnam Batam”.
Implementasi dan Analisis Gamifikasi pada Aplikasi Manajer Keuangan Pribadi Rina Yulius; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 2 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (269.365 KB) | DOI: 10.30871/jamn.v3i2.1812

Abstract

This study aimed to design a gamification-based personal financial application and investigate the relationship between self-determination motives and user engagement. Data of 152 participants were collected through online questionnaire. The participants consisted of users who have Android-based smartphone and use the personal financial application, EasySaku, at the same time. Simple linear regression analysis and multiple linear regression analysis were used to test the hypotheses. The results show that there is a significant relationship between self-determination motives and user engagement. The relationship is partially mediated with gamified app, EasySaku.

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