cover
Contact Name
Roni Herdianto
Contact Email
roni.herdianto@um.ac.id
Phone
+6281555764640
Journal Mail Official
lite.teum@gmail.com
Editorial Address
Jl. Semarang No. 5 Malang 65145 » Tel / fax : 0812 1595 4429 /
Location
Kota malang,
Jawa timur
INDONESIA
Letters in Information Technology Education (LITE)
ISSN : -     EISSN : 26545667     DOI : 10.17977
Core Subject : Education,
Letters in Information Technology Education is an open access peer-reviewed international journal that publishes scholarly articles on the teaching and learning about information technology. This includes using technology to enhance learning, to support teaching and teaching administration. In addition, articles with a sound underpinning of pedagogical principles on the teaching of information technology are most welcome. The journal publishes conceptual, theoretical and empirical papers biannually.
Articles 5 Documents
Search results for , issue "Vol 1, No 2 (2018)" : 5 Documents clear
DEVELOPMENT OF E-BUSINESS TOWARDS LABOR MARKET FOR HIGHER EDUCATION Mubdik, M. Ahsanul; W, Delliana Eka; Kurniawan, Fachrul
Letters in Information Technology Education (LITE) Vol 1, No 2 (2018)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (235.51 KB) | DOI: 10.17977/um010v1i22018p034

Abstract

The internet business is used for information exchange, product catalogs, promotional media, e-mails, bulletin boards, electronic questionnaires, and mailing lists. The internet can also be used to dialogue, discuss, and consult with consumers online, so that consumers can be involved proactively and interactively in the design, development, marketing, and sale of products. By using the internet, we can run an electronic business or commonly called e-business as a means of expanding employment opportunities. Given the smaller quota to find employment, that ebusiness is the right solution for college graduates.
DEVELOPMENT OF UNIVERSITY DIGITAL SKETCH-MAP BASED ON EXPERIENCES AND DIGITAL TRACES Muqorrobin, Kiroomin; Yudhistira, Moch Rajendra; Pratama, Muhammad Ardhika Mulya; Hidayat, Muhammad Fahmi; Widarto, Widarto
Letters in Information Technology Education (LITE) Vol 1, No 2 (2018)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (583.74 KB) | DOI: 10.17977/um010v1i22018p036

Abstract

The main purpose of a university is education. However, in addition to the educational process, people who are active in the university environment will surely leave valuable moments or experiences, especially in places that are often visited or even places that leave unforgettable impressions. Even so, the lack of attention to the moments or experiences makes the moments easily forgotten, and not conveyed to future generations. Therefore, we developed a digital sketch-map using past photo data and the recollections of campus society, we also conduct investigations on the recollections we got using Falk's theory of ?making of meaning? in a museum. The purpose of this study is to develop a digital sketch-map to ease archiving and saves some memories of Universitas Negeri Malang?s societ
ANDROID-BASED FOR FIQH SCIENCE LEARNING Zakaria, Nizar
Letters in Information Technology Education (LITE) Vol 1, No 2 (2018)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (290.438 KB) | DOI: 10.17977/um010v1i22018p022

Abstract

With development of internet technology, mobile-learning models began to be developed. M-learning is a conventional form of learning as outlined in digital format through internet technology. This system can be used in distance learning or conventional learning. Therefore developing this model does not merely present subject matter to the internet but needs to be considered logically and holds the principles of learning. Likewise, the development design that is simple, personal, and fast, and the element of entertainment will make students feel convenience studying in front of the internet as if they were learning in class. 
THE USE OF SOCIAL MEDIA FOR NEW COLLEGE STUDENT DEVELOPMENT PROCESS Haq, Alam Asrorul; Maulana, Aris; Ramadhana, Dimas; Deboraa, Dyanrosa; Anugrah, Prananda
Letters in Information Technology Education (LITE) Vol 1, No 2 (2018)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (254.361 KB) | DOI: 10.17977/um010v1i22018p025

Abstract

 This study was conducted to examine how the use of social media to developing a new college student at State University of Malang. This study uses in-depth interviews method were conducted in a manner that has been structured. This method applied to eight new college students to get information from students about the new college student development through social media. All the students in this case, uses social media Whatsapp and Instagram in their development process, only a few students who use LINE and Facebook. This study focuses on three things that is how social media is used to perform a new student development, student response in development through social media and the tendency of students to choose development process through social media or directly development process. The results of this study can be obtained that social media help in the process but the given information must be complete and clear.
COMPARISON OF PROBLEM BASED LEARNING WITH PROJECT BASED LEARNING ASSISTED BY MOBILE BASED LEARNING MEDIA ON STUDENTS’ LEARNING OUTCOMES Nugroho, Andhik Catur; Irianto, Wahyu Sakti Gunawan; Herwanto, Heru Wahyu
Letters in Information Technology Education (LITE) Vol 1, No 2 (2018)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (443.543 KB) | DOI: 10.17977/um010v1i22018p029

Abstract

This Study presents the utilization of mobile-based learning media in a computer and basic networks. The use of mobile-based interactive media aims to help vocational students majoring in Computer and Network Engineering in learning productive subjects in computers and basic networks. Therefore, this study has a three purposes there are: (1) to discover the influence of Problem Based Learning (PBL) model on students? learning outcomes, (2) to discover the influence of Project Based Learning (PjBL) model on students? learning outcomes, and (3) to compare the PBL and PjBL on students? learning outcomes. The quasi experiment method is used in this research including control and experiment group with different treatment. The subject consists of 108 10th grade students of SMKN 1 Bagor. Data analysis using quantitative technique in this study. Result shows that there is good impact from PBL and PjBL model implementation assisted with mobile-based learning media on the students? learning outcome. In addition, there is a difference between PBL and PjBL implementation that the PBL give a more significant effect on students? learning outcomes.  

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