cover
Contact Name
Roni Herdianto
Contact Email
roni.herdianto@um.ac.id
Phone
+6281555764640
Journal Mail Official
lite.teum@gmail.com
Editorial Address
Jl. Semarang No. 5 Malang 65145 » Tel / fax : 0812 1595 4429 /
Location
Kota malang,
Jawa timur
INDONESIA
Letters in Information Technology Education (LITE)
ISSN : -     EISSN : 26545667     DOI : 10.17977
Core Subject : Education,
Letters in Information Technology Education is an open access peer-reviewed international journal that publishes scholarly articles on the teaching and learning about information technology. This includes using technology to enhance learning, to support teaching and teaching administration. In addition, articles with a sound underpinning of pedagogical principles on the teaching of information technology are most welcome. The journal publishes conceptual, theoretical and empirical papers biannually.
Articles 5 Documents
Search results for , issue "Vol 2, No 1 (2019)" : 5 Documents clear
Students’ Perspective about E-Learning Problems and its Benefits Nia, Nur Jazilah; Kurniawan, Fachrul
Letters in Information Technology Education (LITE) Vol 2, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (455.126 KB) | DOI: 10.17977/um010v2i12019p016

Abstract

Current technological developments force prospective educators to follow and even exploit its development to support the instructor and students. Besides that, we cannot simply move on with its rapid development now. E-Learning is one of the breakthroughs in the field of education that is allegedly able to improve the quality and quality of students in learning. For that prospective educators must also understand what E-Learning is. The purpose of this research is to determine the level of understanding of students majoring in education at UIN MALIKI Malang about E-Learning and its utilization for students. In order to make adjustments to the education curriculum at the PTN level related to the issue of E-Learning itself. The author will conduct interviews indirectly with interviewees to ask about E-Learning problems and its benefits. After conducting research it shows that 54.1% of students have not fully understood about this issues.
Blended Learning between Team Games Tournament and Web-Based Module to Improve Students’ Competency of Light Vehicle Programs Wijaya, Robby; Widiyanti, Widiyanti; Suhartadi, Syarif; Basyirun, Basyirun
Letters in Information Technology Education (LITE) Vol 2, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (666.032 KB) | DOI: 10.17977/um010v2i12019p001

Abstract

Education plays an important role in printing Human Resources (HR), includingvocational schools. Learning methods and the availability of learning resources becomes very important and needed. The existence of the internet needs to be utilized to create innovative and interesting learning. The research method used is Classroom Action Research (CAR) which aims to determine the effect of the implementation of the blended learning team games tournament (TGT) and the Web-Based Module as an Effort to Increase the Achievement of Student Competencies in the Light Vehicle Engineering Program. The study was onducted in class X TKR 1, SMKN 1 Singosari in the 2017-2018 school year as many as 32 students. The treatment is given consisted of Action 1and Action 2 by observing the activities of the teacher, students, and post-test scores. In the pre-action, the percentage of completeness obtained was 67.74% while the Minimum Completeness Standard was 75%. After action 1, the achievement of student competence reached 93.5% with an average value of 86.53. While in Action 2, student learning completeness was 87.09% with an average value of 81.3. From the two actions implemented, it is found that the average results are above the minimum standard of a predetermined value of 75. The application of blended learning can improve student learning outcomes because the learning process is more interesting, active and innovative. students are more enthusiastic and happy with the learning model. With the tournament, students are trained to be responsible, care for friends, study independently and compete healthily. The application of Blended Learning team games tournament (TGT) and Web-based modules are recommended to be applied to other subjects because it is proven to be able to increase the achievement of student competencies and to be creative, innovative and interesting method.
Analysis of Socio-Culture for the Use of Instagram among Students Fungsihan, Indy; Rasyida, Khalida Izdihar; Amalinda, Kiki Rizki; Rohmah, Ni’matu; Kusumadyahdewi, Kusumadyahdewi
Letters in Information Technology Education (LITE) Vol 2, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (395.211 KB) | DOI: 10.17977/um010v2i12019p019

Abstract

The use of Instagram from only sharing photos or videos and interacting with users has become a place for personal branding such as business events, information sources, and publications to get appreciation. Among students, the purpose of using Instagram can also change from the purpose of initial account creation. Different goals can be influenced by the needs and suitability of media content. To examine the socio-culture of Instagram usage patterns among students, research was conducted using a data collection method using a questionnaire. The results show the suitability of content and objectives do not affect the intensity of use, but affect the intensity of data upload. Appropriateness of content affects the choice of Instagram users to take advantage of privacy features. Based on these two things, it can be concluded that the intensity and use of privacy features affect personal branding, because the intensity of the influence of the level of communication of users with the audience, while the use of privacy features will affect the level of audience curiosity towards user data.
The Impact of Smartphone Dependence on Student Personality in Malang Saputra, Irzan Tri; Aziz, Jordan Abdul; Fathurrozi, M. Iqbal; Priambodo, Septian Putra; Nur, Hasanah
Letters in Information Technology Education (LITE) Vol 2, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (250.575 KB) | DOI: 10.17977/um010v2i12019p006

Abstract

Cellphones are the most popular communication devices perceived today. Students use smartphones as communication and entertainment to avoid stress. Excessive use of smartphones with high intensity can cause dependence. Smartphone dependence has a negative influence on quality of life and health such as anxiety. Indication of anxiety disorders can be physical, psychological, and behavioral.
Utilization of the Unversity’s Official Website for Environmental Education Saputri, Kirana Fimelya; Kartikasari, Mei Candra; Hasan, Muchammad Maulana; Hakim, Muhammad Nu'man; Yuliana, Yohanes Gatot Sutapa
Letters in Information Technology Education (LITE) Vol 2, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (553.6 KB) | DOI: 10.17977/um010v2i12019p010

Abstract

Indonesian public awareness about the importance of the environment is still quite low. For example, concern about cleanliness which will have an impact on the environment and health, so it is important to encourage environmental care activities. The University Level Educational Institution was chosen because students have a very important role, namely as one of the Agent of Change that is expected to be able to bring better change to Indonesia's change. This study aims to determine how the role of the official website of the university in Indonesia on the educational environment. With this study will be known how much the level of awareness of the importance of environmental education in a university environment in Indonesia. Based on the results of the study.

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