cover
Contact Name
Achmad Muchayan
Contact Email
achmad.muchayan@narotama.ac.id
Phone
+6285732060053
Journal Mail Official
narodroid@narotama.ac.id
Editorial Address
Jl. Arief Rachman Hakim 51, Sukolilo – Surabaya (60117)
Location
Kota surabaya,
Jawa timur
INDONESIA
e-NARODROID
ISSN : 24077712     EISSN : -     DOI : https://doi.org/10.31090/narodroid.v6i1
Core Subject : Science,
e-NARODROID merupakan jurnal elektronik yang berisikan artikel ilmiah, essay hasil hasil penelitian dan pengabdian masyarakat dibidang sistem komputer, mobile technology, otomation, robotic, sistem cerdas, network computer, games, dan android application. Jurnal ini dikelola oleh Program Studi Sistem Komputer, Fakultas Ilmu Komputer, Universitas Narotama Surabaya. e-Jurnal NARODROID Terbit Tiap 6 Bulan yaitu Bulan Januari dan Bulan Juli. Focus And Scope sistem komputer mobile technology otomation robotic sistem cerdas network computer games android application
Articles 4 Documents
Search results for , issue "Vol 4 No 2 (2018): e-NARODROID" : 4 Documents clear
PEMBUATAN GAME EDUKATIF MENGGUNAKAN APP INVENTOR DENGAN TEMA MATA PELAJARAN KIMIA Rizky Parlika; Olivia i Anggun Permatasar; Rifardi Taufiq Yufananda; Dimas Rizward Hikmah Utomo; Mochammad Zayyan Ramadhan; Isfan Rachmad
e-NARODROID Vol 4 No 2 (2018): e-NARODROID
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31090/narodroid.v4i2.729

Abstract

Abstract : The problem in this research is to make a suitable learning media applied to high school students as an independent media and interkative, So that the application of learning model used by the teacher is not boring tend to be fun and can improve learning outcomes. The objectives of the researcher to accomplish is to develop and produce android application products in the form of educational media learning games about Chemistry, and know the feasibility and effectiveness of educational game applications as learning media for student study supplement with Chemical material. This research method using Research and Development method with design / design is pre-experimental design with one-group pretest-posttest design. The results that have been obtained is to produce application products android educational game Chemistry. It can be concluded educational game media application of Chemistry learning and effective as learning media for student study supplement. Keywords-App Inventor, Chemistry, Android
GAME LEARNING FISIKA “ASAH OTAK” BERBASIS ANDROID DENGAN APP INVENTOR 2 Rizky Parlika; Luthfiyatul ‘Azizah; Anggoro Cahyo Nugroho; Devi Anugrah Putri; Stevanus Frangky Handono
e-NARODROID Vol 4 No 2 (2018): e-NARODROID
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31090/narodroid.v4i2.731

Abstract

Abstract : Serious game is one of the kind that made not only for entertaiment but also has other functions such as learning or education, training, advertising, simulation, health and others. Nowadays many games are already used as a learning or education. Educational games are usually applied based on age stages or its genre. Educational games can help to train The thinking ability and the logic skill for it players. The learning methods that using games are expected to be more interesting and understandable for it players. This paper is discussed about an educational game concept as a learning media for high school students specialized for physics subject. This game is an android-based game that expected to be directly implemented into their smartphones and can be played anywhere. This Physics Learning Game is made used App Inventor 2 (AI2). Keywords: Serious Games, android, educational Games, App Inventor 2, Physics
Teknologi IoT dan Arduino Guna Pemantauan Arus Dan Tegangan Listrik Lasarus Setyo Pamungkas; Natalia Damastuti
e-NARODROID Vol 4 No 2 (2018): e-NARODROID
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31090/narodroid.v4i2.733

Abstract

ABSTRACT. The technology of electric current and voltage monitoring devices for this decade's strong current is digital kWh meter. As a development of analog kWh meter measuring devices such as those installed in strong current electricity customers PT. PLN Persero. Digital kWh meters calculated function of the power used in kWh and also monitoring of the used current and voltage. The weakness of digital kWh meter results from measurement and monitoring cannot be stored in a long time vulnerable. The aim of this research is design a test device for IOT Flow Monitoring and Strong Current Electric Voltage. A design of test equipment stored in a database with ACS712 current sensor and voltage of ZMPT101B, Arduino microcontroller, ethernet shield, database on localhost and localhost web servers. The design of the current and voltage monitoring test equipment is designed at 1 phase voltage. ACS712 current sensor and ZMPT101B voltage sensor send data to the Arduino microcontroller. The received data is converted to Ampere and Volt values ??and calculated the power and expense ??used by the electricity load. Cost calculation refers to the 1300VA customer cost of PT. PLN Persero about Rp. 1467.28. Then the calculation result data is sent to the database on the localhost server and displayed on the localhost web. The results between digital kWh meters and the design of test equipment obtained an average voltage of 3.8V, 0.71A and 14Watt. Keywords ; Monitoring, Localhost Database ,kWh meter, Current, and power, IoT
INTELLECTUAL CAPITAL DAN ABNORMAL RETURN SAHAM Aulia Kartika Putri; Erina Sudaryati
e-NARODROID Vol 4 No 2 (2018): e-NARODROID
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31090/narodroid.v4i2.737

Abstract

ABSTRAK : Penelitian ini bertujuan untuk mengetahui pengaruh Intellectual Capital (IC) yang diukur menggunakan Value Added Intellectual Capital (VAIC™) yang mempunyai tiga komponen yaitu Value Capital (VACA-value added capital employed), human capital (VAHU-value added human capital), dan structural capital (STVA-structural capital value added) terhadap reaksi pasar saham yang diproksikan dengan melihat Average Abnormal Return saham pada perusahaan LQ-45. Metode yang digunakan pada penelitian yaitu analisis regresi linier berganda dengan alat anlisis SPSS 17. Teknik pengambilan sampel dengan menggunakan purposive sampling, dan berdasrkan kriteria yang telah ditentukan maka jumlah sampel sebanyak 17 sampel perusahaan LQ-45 selama tahun 2013-2015. Variabel dependen pada penelitian yaitu average abnormal return saham. Variabel independent pada penelitian yaitu tiga komponen VAIC. Hasil penelitian menunjukkan jika VACA berpengaruh terhadap average abnormal return saham dan variabel VAHU dan STVA tidak memiliki pengaruh terhadap average abnormal return saham. Kata Kunci : intellectual capital, return saham ,value added capital employed, value added human capital, structural capital value added

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