cover
Contact Name
Tonni Limbong
Contact Email
jurnal.means@gmail.com
Phone
+6281267058001
Journal Mail Official
tonni.budidarma@gmail.com
Editorial Address
http://ejournal.ust.ac.id/index.php/Jurnal_Means/about/editorialTeam
Location
Kota medan,
Sumatera utara
INDONESIA
MEANS (Media Informasi Analisa dan Sistem)
ISSN : 25486985     EISSN : 25993089     DOI : -
Core Subject : Science,
Jurnal MEANS berdiri sejak Tahun 2016 dengan SK dari LIPI yaitu p-ISSN : 2548-6985 (Print) dan e-ISSN : 2599-3089 (Online) Terbit dua kali setiap Tahunnya yaitu Periode I Bulan Juni dan Periode II Bulan Desember Hasil Plagirisme Maksimal 25%, Lebih dari 25% Artikel Tidak Bisa Publish. Ruang lingkup publikasi ini adalah untuk bidang Ilmu Komputer seperti : 1. Sistem Informasi 2. Manajemen dan Audit Sistem Informasi 3. Aplikasi Dekstop 4. Web dan Mobile 5. Sistem Pendukung Keputusan 6. Sistem Pakar 7. Pembelajaran berbasis Komputer 8. Kriptografy 9. Bidang Ilmu Koputer yang lainnya.
Articles 17 Documents
Search results for , issue "Volume 8 Nomor 2" : 17 Documents clear
Metode Simple Additive Weighting (SAW) dalam pemberian Reward Berdasarkan Hasil Kerja Karyawan PT.Berkah Yusran, Rio Rahmat; Yusran, Resadana
MEANS (Media Informasi Analisa dan Sistem) Volume 8 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/means.v8i2.3059

Abstract

Reward is a gift or appreciation to employees for having good achievements in completing work assignments. On average, each company gives rewards to employees according to predetermined rules. Rewording has different standards and criteria. The problems that occur in this study are errors that often occur in giving rewords to employees who have the ability to work compared to other employees, frequent selection of employees who are not on target, the system used still uses a manual system and requires a long time in the selection process. The Simple Additive Weighting (SAW) method is capable of completing awarding employees according to the alternative criteria and weight values used. The criteria used are absence, responsibility, work loyalty, discipline, work results. The final result obtained in the awarding of work results on behalf of Muhamad Hanafi with a final score of 0.95 which is in the highest ranking.
Implementasi Jaringan Syaraf Tiruan Menggunakan Metode Heteroassociative Memory Pada Kode Rahasia Menggunakan System Biner Rizki, Sestri Novia
MEANS (Media Informasi Analisa dan Sistem) Volume 8 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/means.v8i2.3060

Abstract

Pemanfaatan Algoritma Pembelajaran Pola Karakter Menggunakan Metode Hebb Rule Silvilestari , Silvilestari
MEANS (Media Informasi Analisa dan Sistem) Volume 8 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/means.v8i2.3061

Abstract

The neuron model will experience difficulties when it encounters complex functions, this is because determining the weight w and threshold value ø must be processed analytically. The Heb Rule method finds a way to calculate the weight value w and bias value which can be processed easily without carrying out a training process first. The Hebb Rule algorithm is the oldest method with a work process using learning and supervision methods. The Hebb Rulu architecture is the same as the McCulloch-Pitts network architecture in that several input units are connected to output units, equipped with a bias value. The problem that often occurs in research is the difference between the Hebb Rule network value pattern and the specified target value due to the incorrect weight initialization process in the calculation process. The aim of the research is to obtain pattern results in accordance with the predetermined targets. Based on the input pattern which consists of pattern 1, pattern 2, pattern 3 and pattern 4, all patterns can be read by the system. The final pattern results are, P1=1, P2=2, P3=1, P4=1.
Penerapan Sistem Informasi Desa Pero Dalam Memajukan Potensi Hasil Pangan Lede, Stanis; Mau, Stefanus D.I.
MEANS (Media Informasi Analisa dan Sistem) Volume 8 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/means.v8i2.3109

Abstract

Sistem informasi merupakan suatu kumpulan data informasi yang ada pada suatu organisasi baik berupa kantoran, akademik maupun lainnya dan dilakukan penyimpanan, editing, dan pendistribusian informasi terhadap masyarakat. Pada Desa Pero Masyarakat banyak yang mengalami kesulitan dalam mengtahui informasi tentang program serta prosedur pelayanan yang ada di desa Pero. Ini disebabkan oleh kurangnya sosialisasi yang diadakan oleh aparat desa, terutama bagi masyarakat yang pekerjaannya petani. Informasi yang tersusun dengan rapi dan baik akan mempermudah masyarakat untuk mendapatkan informasi mengenai desa Pero. Oleh karena itu permasalahan di atas yang mendasari peneliti untuk membuat sebuah sistem informasi berbasis website desa pero. Hasil dari penelitian ini website yang dibangun sudah memenuhi informasi yang ada pada desa pero sehingga masyarakat desa pero bisa mengetahui segala informasi maupun aktifitas yang ada pada kantor desa.
Game Drone 3D Berbasis Android Menggunakan Game Development Life Cycle (GDLC) Nugraheny, Dwi; Wibowo, Ilham Satrio; Retnowati, Nurcahyani Dewi; Sunaryo, Heri
MEANS (Media Informasi Analisa dan Sistem) Volume 8 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/means.v8i2.3238

Abstract

Drone racing in Indonesia is starting to gain a lot of interest, but physically making a drone race is not cheap. So with the drone game in the form of an application, the aim is for users to feel the adrenaline interaction of a real drone race but in the form of a game. This Android-based drone race game was made using 3ds Max and Unity software. Application testing includes device testing, alpha testing and interactions which are uploaded to users for response. Testing on 9 devices with different Android versions showed that 7 Android versions with versions 6.0 to 12.0 of the drone race game were successfully run. Testing via alpha testing obtained results that all buttons functioned well. Meanwhile, beta testing is done by uploading the application to the itch.io website. In beta testing there were 130 views, 51 people downloaded it and out of 50 comments, 15 comments said this application was good.
Analisis dan Penerapan Algoritma Naïve Bayes untuk Klasifikasi Penyakit Gingivitis Fadhillah, Muhammad; Sari, Herlina Latipa; Elfianty, Lena
MEANS (Media Informasi Analisa dan Sistem) Volume 8 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/means.v8i2.3264

Abstract

The aim of this research is to implement the Naïve Bayes algorithm for gingivitis classification at Dental Polyclinic, UPTD Pasar Ikan Health Center Bengkulu. The diagnosis of gingivitis is one of the diagnoses with severe conditions that are often complained at Dental Polyclinic, UPTD Pasar Ikan Health Center Bengkulu. However, the problem is that the services are still very limited because doctors are only on duty for 2 days a week. Therefore, a method is needed that is able to classify the risk level of various gingivitis diagnoses that occur at UPTD Pasar Ikan Health Center Bengkulu so that it can be immediately treated with appropriate action using Naïve Bayes method. From the results of tests carried out by Naïve Bayes method, it can be used as a solution for using this system. In its implementation, Naïve Bayes method can classify types of gingivitis at UPTD Pasar Ikan Health Center Bengkulu
Implementasi Web Proxy Berbasis Wlan untuk management Bandwidth Jaringan Internet Tarigan, Pilipus; Rambe, Ahmad Rizki
MEANS (Media Informasi Analisa dan Sistem) Volume 8 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/means.v8i2.3455

Abstract

Penelitian ini membahas strategi efektif untuk mengelola bandwidth pada jaringan internet dengan memanfaatkan web proxy berbasis WLAN, serta menerapkan penjadwalan akses internet. Dalam konteks ini penelitian fokus pada pengembangan sistem yang dapat memonitor dan mengoptimalkan penggunaan bandwidth secara efisien. Metode penjadwalan akses internet diimplementasikan untuk memberikan prioritas pada kebutuhan akses yang lebih kritis, memungkinkan kinerja jaringan, dan mengurangi kemungkinan bottleneck. Hasil eksperimen menunjukkan bahwa pendekatan ini dapat meningkatkan manajemen bandwidth secara signifikan, memberikan penggunaan yang lebih efisien, dan meningkatkan penngalaman pengguna dalam mengakses internet melalui WLAN. Penelitian ini memberikan kontribusi penting terhadap pengembangan strategi manajemen bandwidth yang inovatiff dan berkelanjutan.

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