cover
Contact Name
Asrar Aspia Manurung
Contact Email
asraraspia@umsu.ac.id
Phone
+628116311985
Journal Mail Official
asraraspia@umsu.ac.id
Editorial Address
Jalan SM Raja No 135 Rantau Selatan Rantauprapat. Sumatera Utara
Location
Unknown,
Unknown
INDONESIA
Al'adzkiya International of Education and Sosial (AIoES) Journal
ISSN : -     EISSN : 27218716     DOI : 10.55311
This journal has the scope of general education, mathematics education, English language education, and social law, which is published online regularly.
Articles 5 Documents
Search results for , issue "Vol 5, No 1 (2024)" : 5 Documents clear
Best Practices Using the Discovery Learning Model on the Subject of Special Purchase Journal with HOTS Learning Oriented at Class XI Accounting Students of SMK Negeri 4 Padangsidimpuan Caniago, Aisyah
AlAdzkiya International of Education and Sosial (AIoES) Journal Vol 5, No 1 (2024)
Publisher : Al'Adzkiya Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55311/aioes.v5i1.284

Abstract

Teachers have an influence on the students' optimal receiving and mastering of the learning process. Therefore, the teacher must be able to choose and adjust the appropriate learning model with the material to be conveyed. The failure of teachers in teaching is not always due to a lack of mastery of the subject matter. Still, it could be because they do not know how to convey the material appropriately and adequately so that students can learn in a pleasant and not monotonous atmosphere. This study describes the author's best practice in applying higher order thinking skills (HOTS)-oriented learning. The method used in the implementation of this best practice was to apply practical accounting learning for service and trading company with the Discovery Learning model, the small group discussion, and the assignment method. The target of the implementation was students of class XI AKL Odd Semesters for the 2019/2020 Academic Year at SMK Negeri 4 Padangsidimpuan with a total of number 18 people. The material used in this learning best practice was class XI AKL material for the Odd Semester for the 2019/2020 Academic Year on the subject of the Special Purchase Journal. The results showed that the implementation of the Discovery Learning model and the method of small group discussions and assignments made students more active and fostered mutual cooperation to solve problems given by the teacher. In addition, students also become more critical thinkers during discussion activities and become more responsible for completing their assignments because the results would be compared with other groups. Moreover, students become trained to solve their own problems to complete the student worksheet provided by the teacher or related to the application of daily life. The recommendations that can be given to teachers are that they should have an innovative learning model that is more fun while for the students, it is expected that students are able to think critically in learning, not limited to memorizing theory and for the school, providing adequate facilities and infrastructure for HOTS learning to take place.
Poverty in Indonesia and Poverty Alleviation Efforts: A Literature Review Ramadani, Novi; Batubara, Nur Fadhilla
AlAdzkiya International of Education and Sosial (AIoES) Journal Vol 5, No 1 (2024)
Publisher : Al'Adzkiya Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55311/aioes.v5i1.265

Abstract

Poverty is a condition of a person or group of people who are unable to fulfill the basic rights of life in order to survive and be able to develop a dignified life. Poverty can lead to increased unemployment, school dropouts, health problems, and increased crime. Poor people may find it difficult to access proper education. This research aims to find out the opportunities in improving poverty alleviation efforts in Indonesia. The author also discusses the factors that cause poverty in Indonesia, the impact of poverty, private institutions that have an important role in overcoming poverty, opportunities in improving alleviation efforts, the impact of bullying, and social support received by victims. This research is a literature review by searching the literature in several online databases such as Google and Google Scholar. As a result, Indonesia can improve poverty alleviation through the use of technology, inclusive education, and access to the labor market. These efforts require synergy between the government, non-governmental organizations, the private sector, and society at large to achieve optimal results.
Increasing Motivation to Learn Science through a Scientific Approach to Students of SDS Muhammadiyah 02 Medan Rahmah, Anisa; Dwiyanti, Alda Elfiyana; Pratiwi, Indah
AlAdzkiya International of Education and Sosial (AIoES) Journal Vol 5, No 1 (2024)
Publisher : Al'Adzkiya Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55311/aioes.v5i1.285

Abstract

This study aims to increase the motivation to learn science in SDS Muhammadiyah 02 Medan students. This research is a class action research, with the subject of class II students at SDS Muhammadiyah 02 Medan, totaling 20 people. This research procedure consists of four stages, namely planning, implementation, observation and reflection. The data will be taken later through the process of observation and questionnaires. Data were analyzed with qualitative descriptions. In the results of the research later it can be seen that the process of students' motivation in learning science has increased. Where there were 15 students who were in good and very good criteria in the process of motivation to learn science at SDS Muhammadiyah 02 Medan.
RUANGKASA: A Space for Children’s Creativity Ruser, Ilham; Syamsuyurnita, Syamsuyurnita; Saragih, Emilia Febrianti; Warohmah, Juni; Pasaribu, Lesterina; Denny Lubis, Meilan Rahmah; Dalimunthe, Nurainun Ulfa
AlAdzkiya International of Education and Sosial (AIoES) Journal Vol 5, No 1 (2024)
Publisher : Al'Adzkiya Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55311/aioes.v5i1.286

Abstract

The creativity space activities for the nation's children aim to educate utilization goods used/trash become goods useful and selling value, apart from that, to instill a sense of nationalism, caring, creativity and empathy for children starting from an early age and to educate and familiarize children with being able to work in groups or collaboratively . This program will have benefits if the expected goals can be achieved. took the target subject of developing creativity in children aged 7 to 15 years in a learning house on the banks of the Deli river because it considers the importance of providing environmental awareness and instilling good character in the younger generation, especially children who live and are on the banks of the river. Through this training, children can learn various new skills and hone their talents. Participation in children's work activities can increase children's self-confidence and build social skills. Children are able to produce unique and creative works with the right support and guidance. Children's work training can also be a forum for teaching children values such as cooperation, perseverance and responsibility.
Development of Jumanji Mathematics Cultural Diversity-Based Board Game Learning Media Azis, Zainal
AlAdzkiya International of Education and Sosial (AIoES) Journal Vol 5, No 1 (2024)
Publisher : Al'Adzkiya Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55311/aioes.v5i1.277

Abstract

This research is a study on the development of culturally diverse-based learning media. The purpose of this research is to understand how the development of Jumanji Mathematics board game learning media based on cultural diversity is carried out. Additionally, it aims to assess the suitability of culturally diverse-based learning media and to gauge student responses in terms of their interest in the developed learning media. The development model used in this research is the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. During the implementation stage, the researcher conducted product testing in one class, specifically class VII-B, with a total of 21 students. The results of this research show that the Jumanji Mathematics board game learning media developed based on cultural diversity has a validity level of 3.07 as assessed by media experts. The assessment of the content received a score of 4, indicating it is highly valid. The practicality level falls into the category of very practical, with an average score of 3.62.

Page 1 of 1 | Total Record : 5