cover
Contact Name
-
Contact Email
coscitech@umri.ac.id
Phone
+6285225539224
Journal Mail Official
coscitech@umri.ac.id
Editorial Address
Program Studi Teknik Informatika Fakultas Ilmu Komputer Gedung Rektorat Lt. 4, Universitas Muhammadiyah Riau Jl. Tuanku Tambusai, Pekanbaru, Riau
Location
Kota pekanbaru,
Riau
INDONESIA
Jurnal Computer Science and Information Technology (CoSciTech)
ISSN : 2723567X     EISSN : 27235661     DOI : https://doi.org/10.37859/coscitech
Core Subject : Science,
Jurnal CoSciTech (Computer Science and Information Technology) merupakan jurnal peer-review yang diterbitkan oleh Program Studi Teknik Informatika, Fakultas Ilmu Komputer, Univeritas Muhammadiyah Riau (UMRI) sejak April tahun 2020. Jurnal CoSciTech terdaftar pada PDII LIPI dengan Nomor ISSN 2723-5661 (Online) dan 2723-567X (Cetak). Jurnal CoSciTech berkomitmen menjadi jurnal nasional terbaik untuk publikasi hasil penelitian yang berkualitas dan menjadi rujukan bagi para peneliti. Jurnal CoSciTech menerbitkan paper secara berkala dua kali setahun yaitu pada bulan April dan Oktober. Semua publikasi di jurnal CoSciTech bersifat terbuka yang memungkinkan artikel tersedia secara bebas online tanpa berlangganan.
Articles 29 Documents
Search results for , issue "Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)" : 29 Documents clear
Sistem Informasi Pendaftaran Dan Pendataan Berbasis Online di MA Ibrahimy Secang Banyuwangi Baijuri, Achmad; Haza Mahendra, Yusril
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.5142

Abstract

Abstract The registration stage is a very important first step in the process of entering the MA Ibrahimy Secang School. Currently, the MA Ibrahimy Secang School is still using the manual registration process as usual. Prospective students who wish to register must come directly to the school to collect the registration form and return it after filling it out. In addition, if a report is needed, the admin must check one by one the student data registered in the agenda book and make a report based on that information. To overcome this obstacle, it is necessary to develop an online registration system at the MA Ibrahimy Secang School. This system allows prospective students to register directly and get announcements without having to come to the school to pick up the form. The development of this system uses the waterfall method and involves the use of use case diagrams, class diagrams, and activity diagrams in system modeling. The result of this research is an online registration and data collection application.
Rancang Bangun Sistem Keamanan Sepeda Motor Menggunakan Fingerprint Berbasis Arduino bryan, Bryan Sham Rante Tandung
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.6294

Abstract

This research is motivated by the existing security system in motorcycles that still considered to be not secure enough due to the use of conventional keys, which are relatively easy to be bypassed. The purpose of this research is to design and implement a motorcycle security system using a fingerprint-based Arduino. The research was conducted at a motorcycle workshop located at Jln. Tandipau IV, Sakti Village, Bua Sub-district, and lasted for 3 months. Qualitative data was collected, consisting of text-based information and non-numeric data obtained through interviews and literature review. Based on the observations made by the researcher, the fingerprint system works effectively when the fingerprint is dry. It responds slowly or may not respond at all if the fingerprint is wet, oily, dusty, or injured. The response time for fingerprint recognition when placing a fingerprint on the sensor takes 1 to 2 seconds.
Perencanaan Strategi SI/TI Pada Aplikasi SEABANK Menggunakan Kombinasi SWOT DAN AHP Ari Muhamad Imran; Anggi Farika Sari; Septia Nike Bela Sapira; Prind Triajeng Pungkasanti
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.6618

Abstract

SeaBank is a digital banking service launched by Sea Group, a technology company from Singapore. SeaBank provides various digital banking services, such as money transfer, bill payment, e-wallet top-up, and investment.In a nutshell, SeaBank is a digital banking service that offers convenience and ease of use for its users. The results of the study show that the Sea Bank application has strengths in the form of competitive interest rates, user-friendly and intuitive applications, free admin fees, good service and transaction security, and rapid revenue growth. However, the Sea Bank application also has weaknesses in the form of lower daily transaction limits than Jenius, the absence of credit card features, suboptimal customer service, less diverse promo and reward programs, and a lack of innovative breakthroughs in the services provided. On the other hand, the Sea Bank application has opportunities in the form of the potential to expand online or mobile banking services, economic growth, the large number of Shopee users, the target market of millennials, and the market trend towards digital banks. However, the Sea Bank application also faces threats in the form of government regulation changes, economic uncertainty, Jenius's complete features, the potential for cyber security vulnerabilities, and changes in consumer behavior trends in using banking services. Based on the results of the SWOT analysis, the most appropriate SI/IT strategy for the Sea Bank application is to implement attractive loyalty programs, improve data security and privacy, and optimize the use of technology.
Rancang Bangun Sistem Informasi Tracer Study Pada Teknik Informatika Universitas Nusa Putra Nugraha, Nugraha; Anggun Fergina; Alamsyah, Zaenal; Parwati, Lusiana Sani; Iskandar, Alyanissa Putri
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.6691

Abstract

This research aims to implement the Tracer Study information system in the Department of Information Engineering, Nusa Putra University, with a focus on needs analysis, system design, application development, and testing. This system is designed to manage alumni data, monitor career development, and collect relevant information for study program evaluation. The successful implementation of the system is expected to increase the efficiency and effectiveness of Tracer Study, make a positive contribution to curriculum development, and improve the quality of education at universities.
Audit Keamanan Website Menggunakan Acunetix Web Vulnerability (Studi Kasus Di SMK Muhammadiyah 3 Terpadu Pekanbaru) Supriyanto, Boby; Sumijan; Yuhandri
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.6705

Abstract

Perkembangan teknologi informasi berkembang pesat seiring dengan pertumbuhan penggunanya. Contoh dari perkembangan teknologi adalah penggunaan website untuk mendukung kegiatan pembelajaran. Website merupakan kumpulan halaman web yang dapat diakses secara publik. Website dapat terdiri dari teks, gambar, video, dan media suara lainnya. Namun dengan berkembangnya suatu teknologi, maka perkembangan kerentanan atau serangan terhadap teknologi tersebut juga bertambah. Berdasarkan laporan tahunan monitoring keamanan siber tahun 2021 oleh Badan Siber dan Sandi Negara (BSSN), terdapat lebih dari 1,6 miliar serangan siber yang telah terjadi di Indonesia. Penelitian ini akan menggunakan Acunetix Web Vulnerability Scanner (WVS) untuk mengaudit keamanan website SMK Muhammadiyah 2 Terpadu Pekanbaru (SMK MUTI). Penelitian ini akan mengkaji kelemahan keamanan website SMK MUTI dan membahas bagaimana Acunetix Web Vulnerability dapat membantu dalam meningkatkan tingkat keamanan website tersebut. Metode Vulnerability Assessment (VA) yang digunakan adalah analisis deskriptif, yaitu data yang diperoleh disajikan dalam bentuk tabel, sehingga memungkinkan untuk memperjelas hasil analisis yang dilakukan dalam meng-audit. Berdasarkan data yang diperoleh dari hasil scanning iterasi 1 yang dilakukan, website SMK MUTI berada pada level ancaman 3 tergolong tinggi dengan ditemukan 192 peringatan atau kerentanan, dimana 2 diantaranya berada pada level tinggi dan 11 berada pada level sedang. Berdasarkan audit, dilakukan perbaikan dan pengujian pada penelitian di situs SMK MUTI ini, hasil yang telah dilakukan tingkat ancaman yang dicapai berada pada level 1, dimana pada level tinggi, jumlah kerentanan menjadi 0 dan tingkat dukungan juga menjadi 0, sehingga dapat disimpulkan bahwa situs SMK MUTI saat ini dengan status level 1 dapat bebas dari kerentanan keamanan.
Implementasi Naïve Bayes dalam M-Series 4 Mobile Legends untuk Prediksi Kemenangan Tamaza, Muhammad Abyanda; Defit, Sarjon; Sumijan, Sumijan
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.6707

Abstract

Mobile Legends is a game made by a developer from China called Moontoon which implements the Multiplayer Online Battle Arena (MOBA) system which is currently popular. The popularity of this game is proven by the holding of low, middle and high level tournaments. Recently a high level or international tournament called the M-Series World Championship was held in Indonesia. This game is played by two teams consisting of five players with the aim of destroying enemy targets in the form of towers. The problem in this game is winning and losing. One of the factors that determines victory or defeat is the choice of hero. The wrong hero composition during the draft pick stage can make it difficult for your team to play and lead to unexpected results. This research aims to predict the percentage level of Mobile Legends wins based on the drafted heroes. Prediction is the process of minimizing errors in systematically estimating the future based on past information. The technique used in this research is the Naïve Bayes algorithm. The Naïve Bayes algorithm is a classification method based on probability. This method consists of four stages, namely data understanding, data preparation, data analysis, and results analysis. This research dataset is provided by Youtube MPL Indonesia. The dataset consists of 880 training data and 90 test data for M-Series 4 Mobile Legends. The results of this research provide a percentage value in the form of prediction of 96.67%, precision of 95.65% and recall of 97.78%. The results of an accuracy rate of 96.67% using the Naïve Bayes algorithm show that predictions using the Naïve Bayes algorithm can be applied to predict win ratios in M-Series 4 Mobile Legends.
Implementasi Convolutional Neural Netowork Untuk Klasifikasi Citra KTP-El SATRIA, SATRIA; Sumijan; Billy Hendrik
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.6708

Abstract

The Electronic Identity Card (e-KTP) serves as the official proof of identity for residents, issued by the relevant implementing agency across the entire territory of the Unitary State of the Republic of Indonesia. Mandatory for both Indonesian citizens (WNI) and foreigners (WNA) holding a Permanent Stay Permit (ITAP) and aged 17 or married, the e-KTP is susceptible to potential damage, often arising from factors such as prolonged usage or improper handling. Physical damage to the e-KTP can impede the document's ability to accurately verify identity, potentially impacting public services and government administration. This research aims to assess the condition of e-KTPs, determining whether they are in good or damaged condition. The study employs the Convolutional Neural Network (CNN) method, known for its significant results in image recognition by attempting to emulate the image recognition system in the human visual cortex, facilitating the processing of image information. This method comprises two architectural layers: Feature Learning and Classification. The dataset utilized in this research comprises images of e-KTPs sourced from the Population and Civil Registration Office of Bengkalis Regency, totaling 400 images categorized into two classes: 200 for good condition and 200 for damaged condition. The research findings enable the determination of the e-KTP image's condition, achieving a 90% accuracy rate.
Prediksi Penjualan Sepeda Motor Yamaha dengan Jaringan Syaraf Tiruan dan Backpropagation (Studi Kasus: CV Sinar Mas) Santriawan, Aji; Gunadi Widi Nurcahyo; Billy Hendrik
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.6709

Abstract

Perkembangan teknologi yang begitu pesat dengan kebutuhan masyarakat tentang kendaraan pribadi untuk mempermudah segala aktivitas sehari-hari. Pertumbuhan penduduk Indonesia yang meningkat juga mempengaruhi bertambahnya jumlah kendaraan bermotor yang ada di Indonesia. Sepeda Motor Yamaha merupakan salah satu brand sepeda motor yang telah lama berada di Indonesia. Oleh karena itu konsumen menggunakan sepeda motor saat ini sangatlah tinggi. Dengan peningkatan penjualan dan minat masyarakat terhadap sepeda motor untuk tahun berikutnya. Masalah yang terjadi pada CV Sinar Mas adalah tidak ada metode untuk memprediksi bagaimana kecenderungan peningkatan/penurunan jumlah unit tertentu setiap tahun. Sehinggan dengan Jaringan Syaraf Tiruan menggunakan metode Backpropagation dengan Software Matlab dapat menjadi data prediksi penjualan sepeda motor di bulan berikutnya atau yang akan datang. Penelitian ini bertujuan untuk meningkatkan akurasi penjualan sepeda motor Yamaha pada Cv Sinar Mas. Metode yang digunakan dalam penelitian ini adalah Jaringan Saraf Tiruan Backpropagation. Algoritma Backpropagation digunakan untuk memprediksi dengan akurat berdasarkan data historis penjualan sepeda motor Yamaha dari tahun 2019-2022. Dataset yang digunakan terdiri dari 48 data penjualan. Hasil penelitian ini dapat memprediksi penjualan dengan menggunakan pola terbaik yaitu 4-25-1 dengan hasil MSE 0.00010594. Oleh karena itu penelitian ini dapat menjadi acuan untuk mempredisi penjualan sepeda motor Yamaha pada CV Sinar Mas
Penerapan Metode Fuzzy Logic Dalam Sistem Pemantauan Tanaman Berbasis Internet Of Things (Iot) Dengan Arduino sabil, Muhammad; Sarjon Defit; Gunadi Widi Nurcahyo
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.6710

Abstract

Hydroponic plants in this increasingly modern era, people are increasingly aware that their vegetable needs must be met so that the body's nutritional balance can be met properly. One of the Urban Farming that is suitable in urban areas with narrow dominant land is the hydroponic system. Hydroponics comes from two Greek syllables combined, namely hydro which means water and ponos which means work, so hydroponics means working using air. One of the advantages of this agricultural system is the minimal use of land, where even small areas of land can be utilized. well. Hydroponics is agricultural cultivation without using soil, so hydroponics is an agricultural activity that is carried out using air as a medium to replace soil. Hydroponic systems are increasingly popular among farmers and agricultural service providers because they are able to produce healthier and more productive plants without using soil as a growing medium. This research aims to test the performance of an Internet of Things (IoT) based Hydroponic Monitoring System using Arduino on plants or vegetables with the method used in this research is Fuzzy logic. This method has 3 stages, namely Fuzzification, Defuzzification, Fuzzy Rule. The data set processed in this research was taken from measurements of pH and temperature on hydroponic vegetable plants in the PKK garden of Kemantan Kebalai Village. The dataset consists of 340 data. The results of this research can identify and calculate the percentage of pH and temperature measurements with an accuracy level of 90%. Therefore, this research can be a reference in measuring acid, normal and alkaline levels in hydroponic plants.
Vision Transformer untuk Identifikasi 15 Variasi Citra Ikan Koi Uthama, Rayhan; Yuhandri; Billy Hendrik
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.6711

Abstract

This research aims to classify various types of koi fish using Vision Transformer (ViT). There is previous research [1] using Support Vector Machine (SVM) as a classifier to identify 15 types of koi fish with training and testing datasets respectively of 1200 and 300 images. This research was continued by research [2] which implemented a Convolutional Neural Network (CNN) as a classifier to identify 15 types of koi fish with the same amount dataset. As a result, the research achieved a classification accuracy rate of 84%. Although the accuracy obtained from using CNN is quite high, there is still room for improvement in classification accuracy. Overcoming obstacles such as limitations in classification accuracy in previous studies and further exploration of the use of new algorithms and techniques, this study proposes a ViT architecture to improve accuracy in Koi fish classification. ViT is a deep learning algorithm adopted from the Transformer algorithm which works by relying on self-attention mechanism tasks. Because the power of data representation is better than other deep learning algorithms including CNN, researchers have applied this Transformer task in the field of computer vision, one of the results of this application is ViT. This study was designed using class and number datasets retained from two previous studies. Meanwhile, the koi fish image dataset used in this research was collected from the internet and has been validated. The implementation of ViT as a classifier in koi classification in this research resulted in an accuracy level that reached an average of 89% in all classes of test data.

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