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Contact Name
Sagita Rochman
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sagita@unipasby.ac.id
Phone
+6281252569967
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jurnalbest@unipasby.ac.id
Editorial Address
Jl. Dukuh Menanggal XII, Surabaya, 60234, Jawa Timur, Indonesia
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INDONESIA
Best : Journal of Applied Electrical, Science and Technology
ISSN : 27152871     EISSN : 27145247     DOI : https://doi.org/10.36456/best.vol3.no1
A Journal that contain Applied Electrical, Science & Technology. Published twice a year, in March and September. P-ISSN: 2715-2871(print), and E-ISSN: 2714-5247 (online).
Articles 151 Documents
The Development of Train Artificial Intelligence (AI) Model for Bagapit Chess (Catur Bagapit) Engine using Random Forest Regressor Algorithm : a Traditional Game from Kalimantan, Indonesia Hastuti, Dwi; Rosyid, Harits Ar; Arifin, M. Zainal
BEST Vol 8 No 1 (2026): BEST
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/eab74t67

Abstract

Bagapit Chess (Catur Bagapit) is a traditional strategy board game originating from the Kalimantan region of Indonesia. Despite its rich cultural heritage and strategic depth comparable to international Chess, Bagapit Chess remains largely unstudied from a computational intelligence perspective. This paper presents the development of an Artificial Intelligence (AI) model for the Bagapit Chess engine using the Random Forest Regressor (RFR) algorithm. The AI model is trained to evaluate board positions and generate competitive move decisions through a heuristic evaluation function augmented by machine learning. A dataset of 15,000 annotated game positions was constructed from expert gameplay, encoding board features including piece Material Advantage, Chess Movement, Defense Stance, mobility, and Attack Coverage across the 8×8 Bagapit board. The Random Forest Regressor model was integrated with a Negamax search tree enhanced by Alpha-Beta Pruning to achieve efficient and intelligent move selection. The trained model achieved an R² score of 0.9134, a Mean Absolute Error (MAE) of 0.0872, and a Root Mean Squared Error (RMSE) of 0.1104 on the test set. In engine evaluation against a rule-based baseline, the AI model won 84.2% of games under standard time control. This study contributes to the digitalization and preservation of Indonesian traditional games and demonstrates the applicability of ensemble machine learning to non-standard board game engines.