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Contact Name
Muhammad Adek
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lingua.susastra@gmail.com
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+6282384329268
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Kantor Jurusan Bahasa dan Sastra Indonesia dan Daerah Fakultas Bahasa dan Seni―Universitas Negeri Padang Jalan Prof. Dr. HAMKA, Kampus UNP Air Tawar, Padang, 25131 Sumatera Barat, Indonesia.
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INDONESIA
Lingua Susastra
ISSN : -     EISSN : 2746704X     DOI : https://doi.org/10.24036/ls.vix.xxx
Lingua Susastra (2746-704X) menerima naskah orisinal yang memuat kajian Linguistik, Sastra, Budaya dan Pembelajaran Bahasa yang ditulis dalam bahasa Indonesia, Melayu maupun bahasa Inggris. Bidang Linguistik meliputi cabang makro dan mikro linguistik; Bidang Sastra meliputi kritik sastra, teori sastra, sejarah sastra, sastra lisan, dan filologi; Bidang Budaya meliputi cultural studies dan budaya populer; Bidang Pembelajaran meliputi media dan inovasi pembelajaran, asesmen, teori dan pendekatan pembelajaran dan BIPA.
Articles 1 Documents
Search results for , issue "Vol 3, No 1 (2022): In Press" : 1 Documents clear
Bentuk, Makna, dan Fungsi Register Pemain Game Online Dragon Raja:SEA Mulyono Mulyono
Lingua Susastra Vol 3, No 1 (2022): In Press
Publisher : Departemen Bahasa dan Sastra Indonesia dan Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ls.v3i1.23

Abstract

In this study, the register of players for the online game Dragon Raja:SEA is discussed. Due to the uniqueness of the language used in the speech group, this research is needed to understand the specific language they use which can only be understood by members of the speech group. The purpose of this study was to analyze the form, meaning, and function of registers in the game Dragon Raja: SEA. The purpose of this study was to analyze the form, meaning, and function of registers in the game Dragon Raja: SEA. The approach used is a qualitative approach. The data was collected using the conversational engagement listening technique and the advanced technique using note-taking and recording techniques. The data source of this research is the online game player Dragon Raja: SEA. The data source of this research is the online game player Dragon Raja: SEA. The data required is in the form of sentences containing registers. The data analysis method used is descriptive qualitative method with stages 1) collecting data, 2) transcribing oral data into written data, 3) analyzing data according to register theory, and 4) concluding the data obtained. The results found are 1) forms that are divided into words, phrases, abbreviations; 2) meaning; and 3) functions, which consist of a) summarizing orders, b) facilitating communication, c) establishing intimacy, d) giving insults, and e) giving praise. 

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